Quote Originally Posted by Almalexia View Post
Even as early as A1S launch, I can't imagine a single static in all of FFXIV that looked at their MNK and said "nope, you don't bring enough to the table."
Quote Originally Posted by Ricdeau View Post
I find that too often people just look at what the first few groups that down boss run and then assume nothing else is viable. It's like "well the world first took dragoon and ninja so monk is trash!" Most people don't give a crap about that obviously. Just a silly way of thinking. However, I won't complain about getting extra damage mind you!
Viable and balanced are different.
You all are right, MNK isn't broken and the buff was nice, and it wasn't like it was gimped that it had no place even before the buff.
But even if someone doesn't say that they don't bring as much to the table, that's still objectively the case.
NIN+DRG are better in pretty much all of Alex except A2S, assuming equal skill levels.

A lot of people will have statics that don't stick to the most optimal comp, mine included.
That's fine, but that doesn't mean SE shouldn't try to fill in the gaps between Jobs.

In particular, MNK should at least have synergy with DRK like NIN has with WAR.
They buffed our damage so I guess they want us to bring more damage in-hand rather than raid-wide utility or dps increases.
Can't really ask for anything else if that's the direction they want, but the way DRK and MNK interact should be better instead of negating the utility of the other.
It's an issue on DRK's side as well, since the INT down is also the core of their raid utility.

Another Job shouldn't compete with your utility, which leads to it being preferable to bring Jobs that synergize instead.
If another Job fills that utility, then you should get something in return. Such as NIN-WAR, where NIN gets more damage.

That's really all I think MNK should get now.
Even if MNK is viable, that design just isn't good.