Page 27 of 176 FirstFirst ... 17 25 26 27 28 29 37 77 127 ... LastLast
Results 261 to 270 of 1940

Hybrid View

  1. #1
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Ritas View Post
    So, I think i'm doing something wrong. Using the opener from the OP of this thread and continuing with the usual rotation, weaving in all the ogcds when they come up, I get like 1060-1080 over 3:45 to 4:00 minutes. This is my gear (if it's not already updated, i've got the law hands by now). I don't have the party buff or use potions/poisons/food.

    I get that the Ravana weapon would boost me abit, but I doubt it compensates for the 100+ dps that I'm missing. Any more info I could give to help me? Any tips?
    You still have a ton of unupgraded 170 pieces, that and no hive weapon easily makes a difference of 100+. Your numbers are fine.
    (3)

  2. #2
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by MrCookTM View Post
    You still have a ton of unupgraded 170 pieces, that and no hive weapon easily makes a difference of 100+. Your numbers are fine.
    Exactly as said above, with 7 pieces that are still i170 and and the i180 weapon your DPS is fine. I think you underestimate how much of a gain these pieces are going to increase your DPS, Ritas. 17 STR and 2 WD (not even factoring in secondaries) is quite a lot.
    (1)

  3. #3
    Player
    Ritas's Avatar
    Join Date
    Jul 2015
    Posts
    3
    Character
    Ritas Zahard
    World
    Shiva
    Main Class
    White Mage Lv 60
    I guess I'll focus on getting those pieces upgraded and see how the numbers develop, then. Thanks for the advice.
    (0)

  4. #4
    Player
    Geaux's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Geaux Getta
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    So a Monk told me it's a dps increase if you dump TK everytime it's up when you can transfer right back to GL 1......

    It sounds really silly but I thought I'd ask.
    (0)

  5. #5
    Player
    monchkinz's Avatar
    Join Date
    Feb 2015
    Posts
    123
    Character
    Enma Hellbringer
    World
    Sephirot
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Geaux View Post
    So a Monk told me it's a dps increase if you dump TK everytime it's up when you can transfer right back to GL 1......

    It sounds really silly but I thought I'd ask.
    I believe its a small increase... IF you have pb ready to get you back up. Otherwise i think its a dps loss. Basically, you would use it in coeurl form as well. Repeating your opener. I believe someone has done the math here in the thread.

    Personally i wouldnt, only because TK is a skill that you use in special situations and there are a lot of those situations throughout end game. And i prefer having pb up in case mechanics even with form shift, makes me lose gl.
    (2)
    Last edited by monchkinz; 07-31-2015 at 06:20 AM.

  6. #6
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by monchkinz View Post
    I believe its a small increase... IF you have pb ready to get you back up. Otherwise i think its a dps loss. Basically, you would use it in coeurl form as well. Repeating your opener. I believe someone has done the math here in the thread.

    Personally i wouldnt, only because TK is a skill that you use in special situations and there are a lot of those situations throughout end game. And i prefer having pb up in case mechanics even with form shift, makes me lose gl.
    i did a fully mathed out one with auto attacks and attack speed factored in on the old thread, and it was only a tiny increase at 500 potency, when we only had details from the France interview, now that we know its 330 potency its a definite loss in dps.

    it is however beneficial to use it with perfect balance, assuming you dont need to save it, and then using the opener after TK
    (0)

  7. #7
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Would be great if MNK had some raid utility. Other DPS seem to do the same damage as monk but have much more utility.
    (0)

  8. #8
    Player
    Uppers's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Siris Ausar
    World
    Leviathan
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Sigmakan View Post
    Would be great if MNK had some raid utility. Other DPS seem to do the same damage as monk but have much more utility.
    I think you're underestimating the usefulness of dragon kick and mantra. You are slightly ahead of NIN but far behind DRG which is pretty blatantly bad for both NIN and MNK. Due to the current balance of the game both of these classes are trying to compete for one of the melee dps spots since the other is reserved for DRG.
    (1)

  9. #9
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Uppers View Post
    I think you're underestimating the usefulness of dragon kick and mantra. You are slightly ahead of NIN but far behind DRG which is pretty blatantly bad for both NIN and MNK. Due to the current balance of the game both of these classes are trying to compete for one of the melee dps spots since the other is reserved for DRG.
    DK is certainly powerful, but now another class has it, so it does lessen MNKs overall utility slightly. I do agree that well timed Mantras are useful. However, those two items pale in comparison to the utility that other DPS jobs bring.

    You hit the nail on the head with regards to NIN/MNK/DRG. The fact that DRG has top DPS and also boosts MCH/BRD makes them a clear choice in any raid progression group.
    (2)
    Last edited by Sigmakan; 08-01-2015 at 12:07 AM.

  10. #10
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sigmakan View Post
    DK is certainly powerful, but now another class has it, so it does lessen MNKs overall utility slightly. I do agree that well timed Mantras are useful. However, those two items pale in comparison to the utility that other DPS jobs bring.

    You hit the nail on the head with regards to NIN/MNK/DRG. The fact that DRG has top DPS and also boosts MCH/BRD makes them a clear choice in any raid progression group.
    Which is actually quite hilarious considering how things were back in the various Realm Reborn patches where MNKs were guaranteed a spot as DPS and DRGs were not wanted if the player wasn't good. How the tides have turned now.
    (0)

Page 27 of 176 FirstFirst ... 17 25 26 27 28 29 37 77 127 ... LastLast