You still have a ton of unupgraded 170 pieces, that and no hive weapon easily makes a difference of 100+. Your numbers are fine.So, I think i'm doing something wrong. Using the opener from the OP of this thread and continuing with the usual rotation, weaving in all the ogcds when they come up, I get like 1060-1080 over 3:45 to 4:00 minutes. This is my gear (if it's not already updated, i've got the law hands by now). I don't have the party buff or use potions/poisons/food.
I get that the Ravana weapon would boost me abit, but I doubt it compensates for the 100+ dps that I'm missing. Any more info I could give to help me? Any tips?
Exactly as said above, with 7 pieces that are still i170 and and the i180 weapon your DPS is fine. I think you underestimate how much of a gain these pieces are going to increase your DPS, Ritas. 17 STR and 2 WD (not even factoring in secondaries) is quite a lot.
I guess I'll focus on getting those pieces upgraded and see how the numbers develop, then. Thanks for the advice.
So a Monk told me it's a dps increase if you dump TK everytime it's up when you can transfer right back to GL 1......
It sounds really silly but I thought I'd ask.

I believe its a small increase... IF you have pb ready to get you back up. Otherwise i think its a dps loss. Basically, you would use it in coeurl form as well. Repeating your opener. I believe someone has done the math here in the thread.
Personally i wouldnt, only because TK is a skill that you use in special situations and there are a lot of those situations throughout end game. And i prefer having pb up in case mechanics even with form shift, makes me lose gl.
Last edited by monchkinz; 07-31-2015 at 06:20 AM.
i did a fully mathed out one with auto attacks and attack speed factored in on the old thread, and it was only a tiny increase at 500 potency, when we only had details from the France interview, now that we know its 330 potency its a definite loss in dps.I believe its a small increase... IF you have pb ready to get you back up. Otherwise i think its a dps loss. Basically, you would use it in coeurl form as well. Repeating your opener. I believe someone has done the math here in the thread.
Personally i wouldnt, only because TK is a skill that you use in special situations and there are a lot of those situations throughout end game. And i prefer having pb up in case mechanics even with form shift, makes me lose gl.
it is however beneficial to use it with perfect balance, assuming you dont need to save it, and then using the opener after TK
Would be great if MNK had some raid utility. Other DPS seem to do the same damage as monk but have much more utility.
I think you're underestimating the usefulness of dragon kick and mantra. You are slightly ahead of NIN but far behind DRG which is pretty blatantly bad for both NIN and MNK. Due to the current balance of the game both of these classes are trying to compete for one of the melee dps spots since the other is reserved for DRG.
DK is certainly powerful, but now another class has it, so it does lessen MNKs overall utility slightly. I do agree that well timed Mantras are useful. However, those two items pale in comparison to the utility that other DPS jobs bring.I think you're underestimating the usefulness of dragon kick and mantra. You are slightly ahead of NIN but far behind DRG which is pretty blatantly bad for both NIN and MNK. Due to the current balance of the game both of these classes are trying to compete for one of the melee dps spots since the other is reserved for DRG.
You hit the nail on the head with regards to NIN/MNK/DRG. The fact that DRG has top DPS and also boosts MCH/BRD makes them a clear choice in any raid progression group.
Last edited by Sigmakan; 08-01-2015 at 12:07 AM.
Which is actually quite hilarious considering how things were back in the various Realm Reborn patches where MNKs were guaranteed a spot as DPS and DRGs were not wanted if the player wasn't good. How the tides have turned now.DK is certainly powerful, but now another class has it, so it does lessen MNKs overall utility slightly. I do agree that well timed Mantras are useful. However, those two items pale in comparison to the utility that other DPS jobs bring.
You hit the nail on the head with regards to NIN/MNK/DRG. The fact that DRG has top DPS and also boosts MCH/BRD makes them a clear choice in any raid progression group.
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