this was posted on page 96 before, the 7 STR should still win out I think...I don't understand how Ariyala's, using Dervy's weights, is showing THIS (1332.586 STR) as BiS when THIS (1334.378) is clearly superior (if you can stomach the SS). Must be discounting Baked Pipira Pira?
Either way, personally, I'm going with THIS (1334.397). I doubt I'll miss 3~5 Acc (pun not intended).
I've mentioned a few times that Ariyala's doesn't calculate correctly anymore since 3.0 with different weights, at least for monk. Got to do it by hand or build your own solver for now.

You can change the weight and still use the BiS solver. I got this : http://ffxiv.ariyala.com/RLYH. I'm not so sure about the accuracy though.
Also, it doesn't show the stat weight I used. But, I assumed that (like in 2.0) they are the same as DRG's.
Last edited by Melch; 09-18-2015 at 08:40 PM.


This is exactly what I was referring to, actually. Even if you input new weights, it still doesn't load the most optimal build.You can change the weight and still use the BiS solver. I got this : http://ffxiv.ariyala.com/RLYH. I'm not so sure about the accuracy though.
Also, it doesn't show the stat weight I used. But, I assumed that (like in 2.0) they are the same as DRG's.
The set you came up with adds +268.736 of STR in secondaries, which looks better than what I listed (+266.397), but it doesn't meet the accuracy required to ensure hits landing on adds or the manipulator from the front. And, I'm not mathing it out, but based on my experience with the calculator's issue, the set probably isn't even optimal for an accuracy cap of 634.
So, Ricdeau is correct in that we'll need to build our sets manually for now. Though, even with a 'working' solver, you should always double check its solution. And the amount of accuracy you should be aiming for is around 647, iirc.
Last edited by treuhavik; 09-18-2015 at 11:12 PM.
I'm perfectly aware that you can change the weights. It doesn't calculate them correctly which you can see from the math. I'm not sure if it just calculates incorrectly from anything that deviates from the default values or what, but when you manually change them to something close to the values that are estimated to be correct now it doesn't give you a set anything even close to accurate. So you have to do the math yourself or build your own solver for now. I only play monk so I haven't bothered testing with other classes or even to see to what degree it's miscalculating. I just took an old solver sheet made by Dervy and modified it with values for monk.You can change the weight and still use the BiS solver. I got this : http://ffxiv.ariyala.com/RLYH. I'm not so sure about the accuracy though.
Also, it doesn't show the stat weight I used. But, I assumed that (like in 2.0) they are the same as DRG's.
Last edited by Ricdeau; 09-19-2015 at 04:37 AM.
I've seen that you guys build towards a 650 accuracy BiS, may I ask why? I think the A4S flank is 630, and I remember the legs/manipulator are circular targets. Are we forced to attack the adds from the front at any point?
Adds have higher base accuracy than Bosses in raids.
Plus there a lot of fights where you might be the only target on an add and so have the aggro of the add and therefore are hitting it from the front (AS1 and AS3 come to mind). If AS4 has something similar (not entirely sure, just did that casual AS3 clear last week) then you want to build accuracy towards the adds frontal.
most likely strat groups will use, makes 3 of the dps tank an add, this in turn leaves 1 dps free to do as they like, as such that one person can safely use the flank cap for A4Adds have higher base accuracy than Bosses in raids.
Plus there a lot of fights where you might be the only target on an add and so have the aggro of the add and therefore are hitting it from the front (AS1 and AS3 come to mind). If AS4 has something similar (not entirely sure, just did that casual AS3 clear last week) then you want to build accuracy towards the adds frontal.

In my group, my dark knight makes who ever goes in quarantine with him take one or 2 debuffs and uses dps combo instead of aggro. Also in the last phase, we all stack in front of the manipulator to tank the big blue orb, so that makes already 3 reasons to have front cap ^_^
Sadly... both of my tanks do the same thing...In my group, my dark knight makes who ever goes in quarantine with him take one or 2 debuffs and uses dps combo instead of aggro. Also in the last phase, we all stack in front of the manipulator to tank the big blue orb, so that makes already 3 reasons to have front cap ^_^
http://motherfuckingkingofheroes.tumblr.com/
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



