In many raid statics, Dark Knight replaced Paladins because Paladins arguably had the worst DPS numbers of the three tanks jobs when main tanking and Delirium basically took away probably the biggest reason to even have a Monk in a raid static.
In many raid statics, Dark Knight replaced Paladins because Paladins arguably had the worst DPS numbers of the three tanks jobs when main tanking and Delirium basically took away probably the biggest reason to even have a Monk in a raid static.


Even as early as A1S launch, I can't imagine a single static in all of FFXIV that looked at their MNK and said "nope, you don't bring enough to the table."
I find that too often people just look at what the first few groups that down boss run and then assume nothing else is viable. It's like "well the world first took dragoon and ninja so monk is trash!" Most people don't give a crap about that obviously. Just a silly way of thinking. However, I won't complain about getting extra damage mind you!



Viable and balanced are different.I find that too often people just look at what the first few groups that down boss run and then assume nothing else is viable. It's like "well the world first took dragoon and ninja so monk is trash!" Most people don't give a crap about that obviously. Just a silly way of thinking. However, I won't complain about getting extra damage mind you!
You all are right, MNK isn't broken and the buff was nice, and it wasn't like it was gimped that it had no place even before the buff.
But even if someone doesn't say that they don't bring as much to the table, that's still objectively the case.
NIN+DRG are better in pretty much all of Alex except A2S, assuming equal skill levels.
A lot of people will have statics that don't stick to the most optimal comp, mine included.
That's fine, but that doesn't mean SE shouldn't try to fill in the gaps between Jobs.
In particular, MNK should at least have synergy with DRK like NIN has with WAR.
They buffed our damage so I guess they want us to bring more damage in-hand rather than raid-wide utility or dps increases.
Can't really ask for anything else if that's the direction they want, but the way DRK and MNK interact should be better instead of negating the utility of the other.
It's an issue on DRK's side as well, since the INT down is also the core of their raid utility.
Another Job shouldn't compete with your utility, which leads to it being preferable to bring Jobs that synergize instead.
If another Job fills that utility, then you should get something in return. Such as NIN-WAR, where NIN gets more damage.
That's really all I think MNK should get now.
Even if MNK is viable, that design just isn't good.
That's not the point I was trying to make nor do I believe it was the point that Almalexia was making either. Here in the last couple weeks there's been a lot of "sky is falling" posts and attitudes which just weren't warranted. Monks weren't in some dire situation of the entire population jumping ship. I'm in full agreement SE should strive for balance, and generally they do a pretty good job there compared to what you see in many games. Many of us also agree that the buff focus on utility would have been preferred over a flat DPS increase.
Outside of the groups pushing the bleeding edge of content as it's released generally aren't going to force anyone to change jobs or roles as some people try to have others believe. The level of exaggeration recently has been a bit much for a lot of the job roles.



Yea, I can't disagree on that point.That's not the point I was trying to make nor do I believe it was the point that Almalexia was making either. Here in the last couple weeks there's been a lot of "sky is falling" posts and attitudes which just weren't warranted. Monks weren't in some dire situation of the entire population jumping ship. I'm in full agreement SE should strive for balance, and generally they do a pretty good job there compared to what you see in many games. Many of us also agree that the buff focus on utility would have been preferred over a flat DPS increase.
Outside of the groups pushing the bleeding edge of content as it's released generally aren't going to force anyone to change jobs or roles as some people try to have others believe. The level of exaggeration recently has been a bit much for a lot of the job roles.
The reason it has become such big deal, is because PLD are behind DRK in DPS too, so if you went with DRK-NIN, you would actually gain a sizable amount of DPS over bringing PLD-MNK. Even groups that aren't world first groups would like to get that bonus DPS, because while it isn't technically needed for them, they probably aren't getting those DPS numbers that the best groups get... So for them, it would still be a challenge to get the required DPS for a fight, which a DRK-NIN composition could help with.That's not the point I was trying to make nor do I believe it was the point that Almalexia was making either. Here in the last couple weeks there's been a lot of "sky is falling" posts and attitudes which just weren't warranted. Monks weren't in some dire situation of the entire population jumping ship. I'm in full agreement SE should strive for balance, and generally they do a pretty good job there compared to what you see in many games. Many of us also agree that the buff focus on utility would have been preferred over a flat DPS increase.
Outside of the groups pushing the bleeding edge of content as it's released generally aren't going to force anyone to change jobs or roles as some people try to have others believe. The level of exaggeration recently has been a bit much for a lot of the job roles.
The difference between MNK and DRG was pretty big though... because, even with this buff to MNK, DRG are untouchable at the top. DRG are still up there on DPS, just slightly behind MNK, but if you add Disembowel debuff and Litany, DRG comes out on top any day of the week. So the buff was very much needed, and even now, MNK could use some utility to go with what we have, maybe some synergy with PLD, to make PLD more popular too. (Not saying NIN doesn't need any buff then too)
Also, I think some players overreacting to the buff too... It was a pretty small increase in damage, but some players make it seem like it was a huge increase. If you did 1300 on a dummy before, you should be doing somewhere around 1330 now. If you get any higher numbers that I've seen flying around, then you're doing something different to what you did pre-3.07, or you have different gear or something. EDIT: So in other words, around 2.3% increase in DPS, not even 3%
Last edited by Craiger; 08-28-2015 at 06:24 AM.

While I agree with your post, a lot of people have to realize that no one (or very few) says "XX of that brds dps is mine" as a drg. A lot of Drgs only post their generated numbers, because that's what they have direct control over. Battle littany would be even harder to calculate since you don't know if you would have crit anyways or not, since it's really just increased crit chance.
Same goes for nin with TA, or mnk with dk/mantra.
I agree with quite a few posters that mnk should have gotten some synergy with one of the new jobs instead (example: drk debuff should have applied blunt resistance down or 1 ilm punch give some kind of magic resitance down or something) of a flat damage increase.
Last edited by Leonus; 08-28-2015 at 09:13 AM.
That usually varies from server to server. Some statics don't really care as long as they got 2 different Melee DPS, a Caster DPS, and Ranged Support DPS in their group. Other's like Munchkins or Powergamers for example will go for what's logically the most optimal party combination for the path of least resistance which unfortunately is also used by the World First clear groups.
Of course not, in fact prior to people getting their Esoteric weapons almost everyone but the World First raiding statics had problems with their DPS numbers against Savage Faust. Faust has roughly 970k HP with a 2:30 minute enrage timer. His Increased Pressure 16 stack attack ignores Hollowed Hallowed Ground, Holmgang, and Living Dead meaning you can't buy an extra 6 or 10 seconds. The raid group needed total of 6400 DPS an that's not counting accidental AOE damage from adds and a lot statics couldn't even break 4k DPS in 150 seconds. Savage Faust caused a lot statics to either break up or rethink their strategy like having everyone who main a Paladin to reroll to Dark Knight for extra DPS.
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