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  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by scx View Post
    How does that logic even make sense to you? PB is not a damage skill, there is no difference in the opener other than you using a Snap Punch at the end.
    What's more dps: me getting my skills out 1 gcd earlier than you & getting a fully buffed fracture or you getting a fully buffed snap punch?
    How are you getting skills out earlier?
    If anything starting with Snap Punch in Coeurl and weaving PB as an off GCD is starting earlier.
    Your opener has a delay because you use PB (a no damage off gcd) at the start while Snap (PB) Snap is starting that building earlier.

    You should get the fully buffed fracture regardless.
    Are you talking about Form Shifting at the start of combat? Because that shouldn't happen.
    You should be in Coeurl already at the start of combat, so your first GCD is Snap Punch. No delay.

    I never said to use Snap Punch at the end anyway.
    If anything, it'd be
    SP (PB) > SP > SP > DM > DK > TS
    You can still get everything buffed, you don't have to start with an off gcd and your ramp up is only faster leading to a fully buffed DM in addition to everything else you had.
    (0)

  2. #2
    Player
    scx's Avatar
    Join Date
    Jun 2015
    Posts
    22
    Character
    Akasha Veoh
    World
    Odin
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Allyrion View Post
    ....

    Dude, I'm starting with PB on the Pull -> DM hits as the tank pulls. There is NO delay. You build at the same speed I do, but you waste time on a Snap Punch.
    And no, you can not use any skills else DK & TW are gonna fall off.
    Theorycraft as much as you want, there is no substance to it.
    (0)

  3. #3
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by scx View Post
    Dude, I'm starting with PB on the Pull -> DM hits as the tank pulls. There is NO delay. You build at the same speed I do, but you waste time on a Snap Punch.
    And no, you can not use any skills else DK & TW are gonna fall off.
    Theorycraft as much as you want, there is no substance to it.
    There is a delay if you're going to Shoulder Tackle at the start.
    You can Shoulder Tackle, Snap Punch with Form Shift. You will have to Shoulder Tackle PB with yours which causes a delay.

    All Form Shift does, is add a GL stack to the opener's base along with whatever opener you pick.
    Whatever you are doing is going to be stronger with that. If you found fracture fitting in before, that wouldn't change.
    Adding Snap Punch Punch before wouldn't change any of the timing except making your 3rd attack in PB with full GL stacks and not having a PB's animation delay if you use Shoulder Tackle to start.

    Hell, you could even have your exact rotation using Form Shift for the first SP, which would result in using ToD while Perfect balance is up.
    That would still be nothing but more efficient than what you have, but I don't think that's the most optimal.

    That would be
    (ST?)->PB->DM->SP->(BFB)->SP->(IR)->DK->(Pot)->TW->(EF)->TOD->(HF)->BS->(SP)->TS->(FC)->DM->(ST?)->FR->DK->TW->SP
    to
    (ST?) ->DM (PB) ->SP->(BFB)->SP->(IR)->DK->(Pot)->TW->(EF)->TOD->(HF)->BS->(SP)->TS->(FC)->DM->(ST?)->FR->DK->TW->SP

    Timing is exactly the same but PB is weaved in.
    Even if you think it's a waste to get an extra buffed Coeurl attack, you'd still be better off using Form Shift to start since Shoulder Tackle is pretty much always worth it to start with.
    And if you use Shoulder Tackle, there's a delay with PB that doesn't need to be there.
    (0)
    Last edited by Allyrion; 08-26-2015 at 01:31 AM.