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  1. #1
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    I moved the CDs back the opener i'll be using is:

    Snap > PB > Snap > Demo > Dragon Kick > Twin > B4B > Snap > Xpot > ToD > IR > Boot > Elixer > True > Howling > Snap > Steel Peak > Dragon > Shoulder Tackle > Twin > Forbidden > Demo > Bootshine.

    Thinking about switching the Xpot and the IR so that the last Bootshine has the Xpot and not the Internal Release buff. The burst should be lower because all my CDs are a few seconds behind other rotations but I think as you go into the parse my rotation should be slightly higher. Not 100% on that though, but this is a lower burst rotation for sure.

    Bolded skills are oGCD.

    Edit : Yeah I'm switching them

    Updated :

    Snap > PB > Snap > Demo > Dragon Kick > Twin > B4B > Snap > IR > ToD > XPOT > Boot > Elixer > True > Howling > Snap > Steel Peak > Dragon > Shoulder Tackle > Twin > Forbidden > Demo > Bootshine.

    W/ the SS I have now (575) the IR drops right after the second Demo and B4B and Xpot drop right after that last bootshine.
    (0)
    Last edited by Ossom; 08-27-2015 at 09:27 PM.

  2. #2
    Player
    ForbiddenMonk's Avatar
    Join Date
    Aug 2015
    Posts
    85
    Character
    Red Hot
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Snap > PB > Snap > Demo > Dragon Kick > Twin > B4B > Snap > IR > ToD > XPOT > Boot > Elixer > True > Howling > Snap > Steel Peak > Dragon > Shoulder Tackle > Twin > Forbidden > Demo > Bootshine.

    W/ the SS I have now (575) the IR drops right after the second Demo and B4B and Xpot drop right after that last bootshine.[/QUOTE]

    When would you use fracture then? would you use it right before you refresh DK after the opening rotation?
    (0)

  3. #3
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Let me explain the current Fracture use case :

    Fracture Use Scenario:

    You can only use Fracture OR Touch of Death per Dragon Kick, otherwise you will lose Dragon Kick and Twin Snakes buff.

    So to tell if you want to apply Fracture on your next rotation (You would apply it as Dragon Kick > Twin Snakes > Fracture, stick to this way so that you don't drop Twin Snakes or Dragon Kick) you need to look at your Demolish debuff, your ToD debuff and your Dragon kick buff timers.

    If your Demolish falls off before your ToD does and you have not applied ToD inbetween this set of Demolishes (Basically if you didn't do Demo > ToD > Demo and ToD's Timer is also higher than Demo), then you need to apply Fracture before that Demolish falls off, but you need to make sure that you don't apply ToD and Fracture in the same Dragon Kick > ... > Dragon Kick rotation.

    So during the GCD when you apply Demolish, check your ToD timer. If it is higher than Demolish's timer at that point, you need to apply Fracture before your next Demolish, otherwise you need to apply ToD before your next demolish.

    Basically it boils down to.

    Dragon Kick > Twin Snakes > ToD > Demolish > (Notice at this point Demos Debuff has a shorter time than ToD) Bootshine > True Strike > Snap > Dragon Kick > Twin Snakes > Earliest you can apply Fracture without dropping Dragon Kick and Twin snakes > Fracture > Snap Punch > Bootshine > True Strike > Demolish > Dragon Kick > Twin Snakes > Earliest you can apply ToD without dropping Dragon Kick or Twin Snakes ..

    To optimize dps you might end up dropping a Twin snakes or Dragon Kick but you want to minimize that. Anyways, this is how you apply fracture to ensure you do not clip demolish. Other than this I do not use Fracture in my opener.

    That might have gotten a little confusing so please ask questions if you are confused.

    I would also like to note that if you plan to do this, you want to apply Fracture as soon as possible otherwise you risk having to refresh ToD and losing Dragon Kick and Twin snakes.

    And anyways I think this might only be good for Dummy parses, anywhere else where you have to do mechanics or the boss transitions might not need this, for instance I don't use Fracture in AS3 at all and only use it at the start of AS1 (I Run SMN in AS2)
    (4)
    Last edited by Ossom; 09-01-2015 at 06:55 AM.

  4. #4
    Player
    Muppet57's Avatar
    Join Date
    Sep 2013
    Location
    Porto
    Posts
    16
    Character
    Hideko Maki
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    Ossom can you repost your opener here?
    (0)
    Straw Hat on FFXIV ?

  5. #5
    Player
    Kanti's Avatar
    Join Date
    Sep 2012
    Posts
    88
    Character
    Kanti Castagnier
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Muppet57 View Post
    Ossom can you repost your opener here?
    It's in the OP.
    (0)

  6. 09-01-2015 04:36 AM

  7. #7
    Player
    scx's Avatar
    Join Date
    Jun 2015
    Posts
    22
    Character
    Akasha Veoh
    World
    Odin
    Main Class
    Pugilist Lv 60


    Things to consider: Battle Litany is only up for 20 seconds and will not buff DK->TW->DM.
    (0)

  8. #8
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by scx View Post


    Things to consider: Battle Litany is only up for 20 seconds and will not buff DK->TW->DM.
    The 2nd rotation youre giving Demo full potency, but youre going to clip it. At 556 its 4 seconds at clipping. Why are both last bootshines with the same buffs but different potencies.

    Also where are you getting 2.17 for gcds? im at 556 which is roughly the average standard and im sitting at 2.06 for gcds 600s would probably be around 2.04s.
    (0)

  9. #9
    Player
    scx's Avatar
    Join Date
    Jun 2015
    Posts
    22
    Character
    Akasha Veoh
    World
    Odin
    Main Class
    Pugilist Lv 60
    No, the bootshine in the first rotation is buffed by BFB. No, you're clipping it at 2-3s and I've already discussed that.
    And I'm not going to consider all possible SKS values and it's a model with 2.5s GCD as baseline.
    (0)
    Last edited by scx; 08-27-2015 at 11:48 PM.

  10. #10
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    You could always add a Skillspeed modifier with a Grease Lightning tracker if you want a real model. You should never use the excuse "It's a model, it doesn't matter". You make it work.

    Let's first established that our ability list starts in cell A3.

    To add a dynamic GL stacker, assuming A3 is where you put your first ability in line, you place this formula into C3.

    =MIN(3,IF(OR(A2="SP",A3="DM"),C2+1,C2))

    Drag this down the side of your ability list, c3, c4, c5, c6, c7... This is now a greased lightning tracker. Put a 0 in C2.

    In cell A1, this is where you put in your Skillspeed.

    we're putting our GCD in Column B, starting in B3. We now add the formula =(2.50256-(0.01*($A$1-354)/26.5))* (1-(0.5*C3)). Drag this down.



    That's the end result. Quick and easy.

    Eventually, it turns into this: http://puu.sh/jQtjE/69912f2361.png
    (1)
    Last edited by Dervy; 08-28-2015 at 12:09 AM.

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