Results -9 to 0 of 1940

Threaded View

  1. #11
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by scx View Post
    Why would you tho? That forces you to use SP as the last move. The Form Shift opener was never optimal, the last SP was only necessary to keep GL running. Now its just a completely unnecessary move that delays your rotation. You can't even change that SP for a crit BS. The perfect PB opener has always been a set of 5 moves that gets all your Buffs up. Which is SP/DM/RB *3 + DK + TW.

    "Starting off with Coeurl form move" is not an argument, since you do the same with PB :P
    If you start with a Coeurl form attack, you get one stack of GL for everything thing you do in PB.
    Form Shift SP/DM + PB would always be a dps increase over just PB.

    Due to the change, the only difference would be you don't have to use DM at the end of PB going back to the 2.0 rotation.
    But if we had Form Shift in 2.0, we definitely would've added an extra SP, and thus give an extra GL stack (making the last Coeurl move fully buffed).
    So we don't start with Demolish, we start with Snap Punch, possibly.

    It's even more optimized because PB is off the GCD, but the 2.0 rotation never cared and used PB at the start.
    Weaving PB between GCDs like a oGCD should be will make it better, on top of the faster GL stacking.


    It was also proposed before that if we ever got 6 attacks into PB, we could use
    SP > SP > SP > DM.
    This is now possible with Form Shift and the increased GL duration. So I think SunnyHirose has the right one.
    (0)
    Last edited by Allyrion; 08-25-2015 at 11:31 PM.