Watch the twitch vod I posted his character literally never turns away. I'm starting to think all movement keys are mapped with face target macros as well.
So with these buffs to Greased Lightning, they're going make the Monk even more systematic, hydromatic, and ultramatic?
Also wouldn't the increase to GL's duration lower the overall Skill Speed Cap for Monks? I mean part the reason why SKill Speed is important to Monks is so they can get to their Coeurl Stance faster to refresh GL while at the same time dodging AOES, switching between to multiple targets, chasing after the boss all the way across the room when the tanks move them, etc.
If SE plans on making Monks the de facto top DPS Job to compensate for their lack of range and raid utility, is a 3% increase to overall damage going to make them stronger than Dragoons or Summoners not to mention we have no idea how long GL's duration is going to be extended to? Also isn't overall average/total raid damage better than just a single Monk's bloated DPS where his/her DPS at the end may just be 100 or 200 DPS higher than the person who's 2nd place on the DPS charts (not counting the boss)?
Last edited by Transfinite; 08-23-2015 at 11:46 PM.
There are no Skill Speed cap now anyways. You can easily do all your skills without having to worry about GL anyways. I had around 430 Skill Speed earlier in 3.0, when I had a mix of Law and Alex gear. That's very low Skill Speed, but was perfect IMO.So with these buffs to Greased Lightning, they're going make the Monk even more systematic, hydromatic, and ultramatic?
Also wouldn't the increase to GL's duration lower the overall Skill Speed Cap for Monks? I mean part the reason why SKill Speed is important to Monks is so they can get to their Coeurl Stance faster to refresh GL while at the same time dodging AOES, switching between to multiple targets, chasing after the boss all the way across the room when the tanks move them, etc.
Well, there is a problem with just buffing DPS like that (even though I prefer it), because players just look at their parser, and determine who's best best on that alone... Even though you need to count Trick Attack and Disembowel to their DPS(and other utility).If SE plans on making Monks the de facto top DPS Job to compensate for their lack of range and raid utility, is a 3% increase to overall damage going to make them stronger than Dragoons or Summoners not to mention we have no idea how long GL's duration is going to be extended to? Also isn't overall average/total raid damage better than just a single Monk's bloated DPS where his/her DPS at the end may just be 100 or 200 DPS higher than the person who's 2nd place on the DPS charts (not counting the boss)?
So, everyone is just looking at the parse and going, "MNK is up there with DRG in DPS, they don't need a buff...", when in reality, DRG increases the BRD/MCH's DPS enough to take them well ahead. A 3% increase to MNKs DPS, would be something around 40 DPS, while Disembowel gives more, and then Litany on top of that. But if they make it a bigger increase, players will complain all day long about how OP MNKs are... Don't expect any 100-200 DPS like you said.

That's just kind of how it is though, no one looks at bard/mch abilities and factors everyone elses' dps in as the bards. Same could be said for a lot of jobs.So, everyone is just looking at the parse and going, "MNK is up there with DRG in DPS, they don't need a buff...", when in reality, DRG increases the BRD/MCH's DPS enough to take them well ahead. A 3% increase to MNKs DPS, would be something around 40 DPS, while Disembowel gives more, and then Litany on top of that. But if they make it a bigger increase, players will complain all day long about how OP MNKs are... Don't expect any 100-200 DPS like you said.



I do. If you're ever in content where you absolutely don't need MP/TP, that's how you have to look at it to justify bringing BRD/MCH.

Most however, do not look at it that way. Most people's reasoning in that manner would be, I need more tp/mp to do more damage/heal more effectively (bolstering my own numbers in the dps department). At the end of the fight, people then say I did XXX dps, not I did XXX dps and you can subtract XXX that the bard let me do, XXX cause the sch used Fey Wind, XXX cause of disembowel/Battle Littany, XXX because of TA, Healed so much less because of Dragon Kick, got so much more because War was putting up slashing debuff for me.... etc. That in 99.999 % of cases most likely does not happen.
That's what i'm saying. The individual dps is what people look at, because even with all the buffs, it's still largely up to that player to pull the higher numbers. You could almost say, the weaker the player, the less the added party support abilities become. That's more than likely how it is for majority of the player-base, and end up looking at raw damage output.
Edit: When i say weak, i mean "skill wise" ( I hate using the word Skill in MMORPGs, don't know why) or gear wise.
Last edited by Leonus; 08-24-2015 at 03:10 AM.
Probably can use some Xpadder functions if you're on PC if you're on console not a clue.
Here's a vid of a quick set up and mess around
Auto face target
Yes !Probably can use some Xpadder functions if you're on PC if you're on console not a clue.
Here's a vid of a quick set up and mess around
Auto face target
It"s working fine with Xpadder ^^
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