That is not how the math on that works. . .
1.27*1.05*1.1*1.125 = 1.65021
1.30*1.05*1.1*1.125 = 1.68919
Looking at closer to a 4% increase, not 2.36.
i still cant see meditation being weaved into the normal rotation and get more dmg out of it, aslong as it has GCD.

I find it funny that they reduced the timer on Tornado of all things. Either bringing back the 500 potency (not even for balance sake, just to reduce the sadness of seeing the buff wear off with high numbers) or reducing immensely the delay between attack and effect would have felt better. Unless the attacks DO hit the target when the boss disappears, even if you don't see the number on the screen or the log, but I guess that's not the case ._.
I'm gonna bring it up again now after the buff... Is this increase in DPS gonna make a big enough difference?
Like SunnyHirose said, it's actually not even 3% increase in DPS, it's 2.36%. MNK and DRG was pretty even on DPS before the buff (although DRG was slightly higher in my experience), but if it's anything like how it was in 2.X, BRD's get like a 7-8% increase to their DPS (have no idea about MCH), and then you have Battle Litany on top of that. I don't know how much Litany actually gives you, but even if you only count the Disembowel buff, that could increase a BRD's DPS by like 80-90 DPS or something, does that 2.36% increase to DPS make up for that?
I know MNKs are not miles behind or anything, but what's really annoying me, is that players are saying MNK didn't need the buff, and that they're now OP...
What I've found so far: Form Shift is no longer necessary for the opener, you can mostly use the 2.0 opener. You can use one additional fully buffed GCD after refreshing GL3 with the first Demolish, which should be Fracture.
The damage buff is nice, we're on par with DRG dps, might even be top again. Still lacking support and synergy. So, unless you wanna run PLD, DRG/NIN is still the more optimized composition.
Edit: (ST?)->PB->DM->SP->(BFB)->SP->(IR)->DK->(Pot)->TW->(EF)->TOD->(HF)->BS->(SP)->TS->(FC)->DM->(ST?)->FR->DK->TW->SP
Last edited by scx; 08-25-2015 at 08:41 PM.


Why wouldn't you start with Form Shifting to Coeurl though? Even if you use PB beforehand you're still ultimately starting off with a Coeurl form move. So why not hit Demo first and then PB to get the most uptime out of it, less chance of screw ups.What I've found so far: Form Shift is no longer necessary for the opener, you can mostly use the 2.0 opener. You can use one additional fully buffed GCD after refreshing GL3 with the first Demolish, which should be Fracture.
The damage buff is nice, we're on par with DRG dps, might even be top again. Still lacking support and synergy. So, unless you wanna run PLD, DRG/NIN is still the more optimized composition.
Edit: (ST?)->PB->DM->SP->(BFB)->SP->(IR)->DK->(Pot)->TW->(EF)->TOD->(HF)->BS->(SP)->TS->(FC)->DM->(ST?)->FR->DK->TW->SP
Of course using the old opener is now an option for those tanks who pull when we're not in the right stance, but I still think optimally you would start with a Coeurl form move before popping PB.
Biggest benefit to the new duration though - actually being able to use Final Heaven without losing GL / wasting PB just to retain it after.
Last edited by Aeliott; 08-25-2015 at 09:10 PM.
Why would you tho? That forces you to use SP as the last move. The Form Shift opener was never optimal, the last SP was only necessary to keep GL running. Now its just a completely unnecessary move that delays your rotation. You can't even change that SP for a crit BS. The perfect PB opener has always been a set of 5 moves that gets all your Buffs up. Which is SP/DM/RB *3 + DK + TW.Why wouldn't you start with Form Shifting to Coeurl though? Even if you use PB beforehand you're still ultimately starting off with a Coeurl form move. So why not hit Demo first and then PB to get the most uptime out of it, less chance of screw ups.
Of course using the old opener is now an option for those tanks who pull when we're not in the right stance, but I still think optimally you would start with a Coeurl form move before popping PB.
"Starting off with Coeurl form move" is not an argument, since you do the same with PB :P



If you start with a Coeurl form attack, you get one stack of GL for everything thing you do in PB.Why would you tho? That forces you to use SP as the last move. The Form Shift opener was never optimal, the last SP was only necessary to keep GL running. Now its just a completely unnecessary move that delays your rotation. You can't even change that SP for a crit BS. The perfect PB opener has always been a set of 5 moves that gets all your Buffs up. Which is SP/DM/RB *3 + DK + TW.
"Starting off with Coeurl form move" is not an argument, since you do the same with PB :P
Form Shift SP/DM + PB would always be a dps increase over just PB.
Due to the change, the only difference would be you don't have to use DM at the end of PB going back to the 2.0 rotation.
But if we had Form Shift in 2.0, we definitely would've added an extra SP, and thus give an extra GL stack (making the last Coeurl move fully buffed).
So we don't start with Demolish, we start with Snap Punch, possibly.
It's even more optimized because PB is off the GCD, but the 2.0 rotation never cared and used PB at the start.
Weaving PB between GCDs like a oGCD should be will make it better, on top of the faster GL stacking.
It was also proposed before that if we ever got 6 attacks into PB, we could use
SP > SP > SP > DM.
This is now possible with Form Shift and the increased GL duration. So I think SunnyHirose has the right one.
Last edited by Allyrion; 08-25-2015 at 11:31 PM.
How does that logic even make sense to you? PB is not a damage skill, there is no difference in the opener other than you using a Snap Punch at the end.
What's more dps: me getting my skills out 1 gcd earlier than you & getting a fully buffed fracture or you getting a fully buffed snap punch?
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