It could be a problem with the amount of F inputs you're using. I only use 30 of them, set to toogle, with 100ms delay.
I noticed, when I had over 50 "F" inputs, I started getting a lot of issues.
It could be a problem with the amount of F inputs you're using. I only use 30 of them, set to toogle, with 100ms delay.
I noticed, when I had over 50 "F" inputs, I started getting a lot of issues.

Ahh it could be cause I might have spam too much F when recording it haha. Will try again tonite and see how it goes.
Unfortunately I play on PS4 so I can't do this myself. But I've been told you want to have it at least do more than 20 inputs a second for it to work smoothly.
It looks really freaking cool when I see people doing it though. Super jealous that I can't use it since I could see it being extremely useful for my Monk in AS3.
Anyways on the topic of buffs. I think one Buff Monk should have gotten was a Perfect Balance, but for positional. Where every positional gets the full effect even if you don't get the corresponding positional bonus. Only because in AS3 Hand phase I hate losing so many positionals when I have to move back to the front to eat the hand swipe.
I know saying this won't be popular, but this is exactly why I see this getting changed since apparently it's now catching on. Before it was fairly unknown and it's likely the devs would easily never know, but now it's being talked about. Obviously it's not intended, and you have an entire playerbase that can't do it. So it'll be something that gets changed one way or another. Either they will add this in as a control option, or they'll try some measure to prevent it. I don't really care one way or the other, but my money is on the latter.Unfortunately I play on PS4 so I can't do this myself. But I've been told you want to have it at least do more than 20 inputs a second for it to work smoothly.
It looks really freaking cool when I see people doing it though. Super jealous that I can't use it since I could see it being extremely useful for my Monk in AS3.
I actually keybound the macro on my g-shift
I never use it anyway...
Do we have a BiS for Monk yet or is it still being developed? If I recall correctly, the Accuracy cap for A4 Savage is 660 for the front?
Thanks for this. I've recently hit monk 52 and will use this guide as I progress![]()

Thanks!! Here I thought I was going crazy, but yeah I have experienced the same situation you are talking about. I will try that out. We just hit A3s this past weekend, and it's been an awesome ride thus far. I'm running about 635 SkS, not sure if that's too much, but I haven't really been running into problems with TP, and whatnot. But thanks again for the clarification.That was me. If you apply the Second or Third ToD (I forget which one it is, the last one before he goes into hand phase). You might get stuck in Courel Form during the transformation ( Which is a guaranteed GL3 Lost) if you don't have enough SS or you don't queue up pretty much every single attack in the first phase. To combat this and insure you don't get stuck in Courel Form there is a minimum SS you'll probably want to make sure this doesn't happen. I go into AS3 with nothing less of 600 SS but I think above 580 and you should be fine.
What's the usual DPS for A1S clears? I had like 947.
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