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  1. #571
    Player
    duceTRE's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    270
    Character
    Zell Dinch't
    World
    Behemoth
    Main Class
    Pugilist Lv 90
    I remember someone a few pages ago talking about A3s and as a MNK if you didn't have a certain amount of Skill Speed, our GL would fall off. Maybe this is part of why we are getting a duration increase. It's nice to hear that buffs and adjustments are coming, but I feel that a potency increase isn't necessarily needed imo. But either way I like discussion so far. =)
    (0)

  2. #572
    Player
    Nocturcity's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    26
    Character
    Tera'ul Fiora
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by duceTRE View Post
    I remember someone a few pages ago talking about A3s and as a MNK if you didn't have a certain amount of Skill Speed, our GL would fall off. Maybe this is part of why we are getting a duration increase. It's nice to hear that buffs and adjustments are coming, but I feel that a potency increase isn't necessarily needed imo. But either way I like discussion so far. =)
    Not true. You will only lose GL once in that fight.

    The duration change will be for the most part irrelevant except for A4S.



    The potency increase is what a MNK really needs right now to get ahead the other DPS since we're lacking utility, really happy to hear about the MNK buffs. If anyone thinks they'll actually nerf the GL potency then you should get yourself checked, because a duration increase will do practically nothing for a MNK in majority of the current fights unless it's like a 30s+ duration.
    (0)

  3. #573
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    I'm all for increase on anything mnk. Heck give me 10% on our fire stance. I'm all for it. Mnk for life, but one thing I'm not gonna be excited is the actuall patch till it happens.

    Also they release the new pics for our relic weapons yet? They've only showed the sword so far.
    (0)

  4. #574
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by monchkinz View Post
    Hi guys just updated today, sorry it took so long. Finally managed to beat AF1 SAVAGE with 4 static members and other random people. If people want to add something or i made mistakes please let me know and i will fix it asap.
    I think it'd be good to mention that you can always Tornado Kick if you're going to LB3, since you're going to lose GL3 anyway.

    Quote Originally Posted by Nocturcity View Post
    Not true. You will only lose GL once in that fight.

    The duration change will be for the most part irrelevant except for A4S.



    The potency increase is what a MNK really needs right now to get ahead the other DPS since we're lacking utility, really happy to hear about the MNK buffs. If anyone thinks they'll actually nerf the GL potency then you should get yourself checked, because a duration increase will do practically nothing for a MNK in majority of the current fights unless it's like a 30s+ duration.
    MNK does lack utility. It should get a utility buff over a damage one.
    But yea, they can't nerf GL3's potency. It'll be a buff unless they offset it somewhere else.
    (0)
    Last edited by Allyrion; 08-23-2015 at 05:25 PM.

  5. #575
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Allyrion View Post
    I think it'd be good to mention that you can always Tornado Kick if you're going to LB3, since you're going to lose GL3 anyway.



    MNK does lack utility. It should get a utility buff over a damage one.
    But yea, they can't nerf GL3's potency. It'll be a buff unless they offset it somewhere else.
    This utility debate going around, have lost the point of it all...

    DRG is really strong right now, because they have high DPS on their own, they buff BRD/MCH DPS, and they have Litany(increases DPS). All their utility is about DPS, and DPS is very very important.

    I don't know why so many want MNK to get more utility, cause the best thing to have, is high DPS, whether that's from a utility like skill, or just straight up high DPS themselves, doesn't really matter.

    Maybe other players just like to have more support like skills, but I play MNK to beat the sh*t out of enemies
    (0)

  6. #576
    Player
    Livaille's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    111
    Character
    Levi Aroma
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by GageRage View Post
    Seems that his S key is bound with a custom macro possibly with a 10ms delay on his face target key bind. User on my server figured it out after I asked.
    Does it reset the auto attack timer if he does that ? Or is it so fast that his character doesn't even turn away from the target and keep auto attacking?
    (0)

  7. #577
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Craiger View Post
    This utility debate going around, have lost the point of it all...

    DRG is really strong right now, because they have high DPS on their own, they buff BRD/MCH DPS, and they have Litany(increases DPS). All their utility is about DPS, and DPS is very very important.

    I don't know why so many want MNK to get more utility, cause the best thing to have, is high DPS, whether that's from a utility like skill, or just straight up high DPS themselves, doesn't really matter.

    Maybe other players just like to have more support like skills, but I play MNK to beat the sh*t out of enemies
    Yea, I do like skills that go beyond your personal dps.
    Even just dps support, like Litany, Trick Attack or resistance debuffs are fine too.

    The difference between those and personal damage is that it scales by the amount of people affected by it.
    Things like Litany and Trick Attack are weaker in a light party vs in a full party. Resistance debuffs add comp synergy.

    The game is based around team combat.
    It could be dps support or related to survival, but every Job should bring something to the table that works with others in the party.
    And I mean, bringing something beyond what you're expected to do.
    It's not really a good balance to have that with other Jobs and just have one Job that does all that damage themselves all the time.

    MNK's Int debuff was important before. Now it's not because it's not unique.
    You can still be great dps with utility, like DRG is right now.
    MNK dps is fine, but MNKs don't add much to the party otherwise.

    I don't want support just for the sake of it.
    But unique buffs that works better with a group allow for powerful synergy.
    The only way to fully utilize those buffs is through the size and skill of the group.
    They're allowed a power you won't just put into the hands of one Job since that would be imbalanced in every other situation.

    In the end, it doesn't matter once the utility given works with the group - survival or damage.
    What matters is that MNK has something that it brings to a party that everyone else can appreciate.
    (0)

  8. #578
    Player
    KrazyBean94's Avatar
    Join Date
    Aug 2015
    Posts
    36
    Character
    Student Loans
    World
    Odin
    Main Class
    Monk Lv 80
    They didn't really say specifically that they will buff GL...I HIGHLY doubt they'll nerf it cause that will probably kill Monks as a whole but I can't help but be a bit worried. Guess we'll find out on Tuesday. I would love it if it was +30% attack power and +18% attack speed in GL3 (3% increase for both stats) at least. As for time increase, 16-18 seconds will be great.
    (0)
    Last edited by KrazyBean94; 08-23-2015 at 10:09 PM.

  9. #579
    Player
    GageRage's Avatar
    Join Date
    Apr 2015
    Posts
    46
    Character
    Gageuu Rageuu
    World
    Odin
    Main Class
    Monk Lv 60
    Quote Originally Posted by Livaille View Post
    Does it reset the auto attack timer if he does that ? Or is it so fast that his character doesn't even turn away from the target and keep auto attacking?
    Watch the twitch vod I posted his character literally never turns away. I'm starting to think all movement keys are mapped with face target macros as well.
    (0)

  10. #580
    Player
    Ackman's Avatar
    Join Date
    Apr 2012
    Posts
    10
    Character
    Gale Kayzer
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by GageRage View Post
    Watch the twitch vod I posted his character literally never turns away. I'm starting to think all movement keys are mapped with face target macros as well.
    Is there anyway to do that with a pad ?
    (0)

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