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  1. #1
    Player
    xxalucard's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Nurse Joy
    World
    Goblin
    Main Class
    Arcanist Lv 60
    So I've been working on A3 Savage with my group (which has a bard and a ninja) and altered my opener again to what I think is the best:

    Bio II ~ [Obey (while casting)] --> Miasma ~ Aerial Slash --> Bio --> Swiftcast ~ Fester --> Shadowflare --> Rouse ~ Spur --> Ruin 3 --> Ruin 2 --> Raging Strikes --> Drac Potion --> Painflare --> Fester --> Aetherflow ~ Dreadwyrm Trance --> Tri-Disaster ~ Enkindle [trick attack falls off at the buzzer here] --> Ruin 3 --> Ruin 3 --> Ruin 3 --> Ruin 2 (depending on size of balls) --> Fester ~ Deathflare [cuts dreadwyrm a GCD early but clips the drac pot at the buzzer] (i basically ripped this off sleigh) [Contagion right after deathflare] --> Ruin 3 spam (non dread) ~ Aerial Slash #2--> Fester --> *depends* slowcast shadowflare *depends* --> ruin 3 spam until around 4-5k mp --> refresh dots as they fall off --> fester the last time at some point before aetherflow is off cd (preferably 10-20 sec before its off cd)

    *i don't slowcast shadowflare in the A3 Savage opener, I just spam ruin 3 / ruin 2 when moving

    the way I do it revolves a lot around trick attack and the battle voiced Foe's Requiem in the background. hitting the dreadwyrm tri-disaster while trick attack + buffed foe's is active is the top priority.

    for reference I'm ilvl 196.

    This opener comes from watching my DPS in early a3 savage attempts on my stream, where I noticed that somehow one time I broke 2100+ burst in the opener around the time I hit deathflare. In all the other runs I'd only hit 1700 - 1800, and that would be with an amazing crit rate. Yet in that single 2100+ attempt I had a much worse crit rate compared to an average run (like 15-17% compared to 23-25%), and ran away from the group early, totally missing Fey Wind. (this is referring to a different run than what I linked below)

    The only real difference in that older 2100+ run was that right after I entered dreadwyrm I happened to hit Tri-Disaster right away. Usually I cast Ruin III as I enter it as a sort of buffer to give me a second to think and then go Tri-Disaster + Enkindle. Then I noticed that my Tri-Disaster in that run just barely clipped trick attack as it fell off and that made the huge difference in damage.

    All I can say is that if you have a ninja in your group don't do that ruin 2 filler crap in between raging / potion or painflare / fester. If you do you'll miss the trick attack window for the super buffed *raging + pot + dreadwyrm* Tri-Disaster which apparently is worth an exponential amount of DPS when it all connects. Hitting the exact same buffed Tri-Disaster a GCD after Trick Attack falls off is actually a really huge loss.

    Here's a highlight from tonight illustrating what I'm talking about. Notice how I have almost no time to apply Tri-Disaster as our ninja's Trick Attack falls off:

    https://youtu.be/kdHZXAq5mfo

    12% crit rate. nice game
    (0)
    Last edited by xxalucard; 08-20-2015 at 04:09 PM.