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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Sidra View Post
    After that, if you get into Dreadwyrm Trance and have 2 stacks, it means you are delaying Dreadwyrm Trance a lot, and probably Aetherflow as well (it time gates DT, you never ever want to not use it every minute). You don't want to do that. After your opener, you basically want to use Festers on CD only delay DT to ensure your dots are up so that you can Ruin throughout it's duration.
    Eh? Most DWT cycles go R2 > Aetherflow + DWT > M2 > 3D + Fester (or flipped around if the DoTs were on there already) > R3 spam > R2 with 2s left > Fester + Deathflare. The only times they deviate much are if you had to dodge/move during DWT (which still gives you 2 Festers), an awkward phase change leaves you activating DWT before the boss even appears, or if you really want to save some stacks for Bane like in A4S.
    (0)

  2. #2
    Player
    Kona_Nightwind's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Kona Nightwind
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Olio View Post
    I have some questions regarding what is considered good dps at my current gear level. Im currently sitting at 182 with my i200 eso book with the rest being upgraded law. Ive spend hours in front of dummies and for the life of me cant get over 950 steady dps. I can burst up to 1300 to 1350 in my opener but cant keep it above 950 after. Ive gotten the opening rotation down well and keep my dots up, pet buffs on cd, and time my stacks to get 2 festers into every trance and reapply dots when they have 2-3 seconds left. Im not particularly into endgame raiding so I dont have my gear melded and dont use potions. Is that possibly where a large chunk of my dps is lost? I just feel lost, like im trying to measure myself with a stick that i cant even see and its getting to be really disheartening.
    What food are you using, what pots, do you have ACT including pet damage?
    (0)

  3. #3
    Player
    Charybdis's Avatar
    Join Date
    Aug 2014
    Posts
    73
    Character
    Charybdis Messina
    World
    Siren
    Main Class
    Summoner Lv 60
    Update on Spell Speed Pet testing:

    https://docs.google.com/spreadsheets...it?usp=sharing

    It took a bit of creativity to figure out how to test Spell Speed without changing WD/INT/DET/CRT but I figured it out and set my baseline and the first Spell Speed increase data last night. The Spell Speed increase was roughly +30 and yielded 0 measurable change for increase of dps. I'll be raising it with intervals of 27-36 four more times then possibly a fifth. At that point increasing Spell Speed without changing my baseline stats will become impossible. However, I did think of testing the following:

    Dervy says Spell Speed is affecting pet damage. Maybe it is or isn't, I haven't raised the interval enough to notice. But since the 3.0 Spell Speed changes and them affecting pets, the pet abilities ALSO became magic abilities or spells. If they are receiving Spell Speed benefit maybe it's not damage at all, but an actual recast reduction on their abilities. This would be easy to test as I could ignore tracking actual damage at all:
    (2)
    Last edited by Charybdis; 08-27-2015 at 06:01 AM.

  4. #4
    Player
    Charybdis's Avatar
    Join Date
    Aug 2014
    Posts
    73
    Character
    Charybdis Messina
    World
    Siren
    Main Class
    Summoner Lv 60
    With a base 3.0 recast timer and over a 10 minute test, it would be 200 casts. 3 sec / 600 sec = 200 swings.

    If I were to test it with an absurd amount of spell speed and let the Enhanced Pet Actions buff proc at will (currently turning off pet attack when the buff procs) and using the same 10 minute model it'd be quite easy to see an increase in swing numbers. The damage wouldn't matter, just seeing if there's a big difference in swing numbers. Would require strict 10 minute time limit.
    (0)
    Last edited by Charybdis; 08-27-2015 at 06:15 AM.

  5. #5
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Charybdis View Post
    With a base 3.0 recast timer and over a 10 minute test, it would be 200 casts. 3 sec / 600 sec = 200 swings.

    If I were to test it with an absurd amount of spell speed and let the Enhanced Pet Actions buff proc at will (currently turning off pet attack when the buff procs) and using the same 10 minute model it'd be quite easy to see an increase in swing numbers. The damage wouldn't matter, just seeing if there's a big difference in swing numbers. Would require strict 10 minute time limit.
    Thanks again for all the work you are doing.

    Keep in mind that although Garuda's Wind Slash is a 3s CD, for testing purposes it does seem to work as Shinryu says, that it's a little bit higher, whether that is due to the AI not pre-queing skills or w/e.

    On the quick testing I did a few pages back (edited my post so it may not have been noticed) I decided on low Crit, with Garuda doing 5 minute trials. This seemed to alleviate most of the procs interfering with data. Unfortunately, those short tests show such a small difference it's hard to get any sort of comparison even with the +377 Spell Speed that I used.

    ------------------------------------------------------------

    One idea may be that if Ifrit's AA is confirmed @ X time, then you could always directly compare any results to his # of AA's. (assuming his AA isn't somehow effected by SPD too, and assuming that neither AA or Skills are delayed by any level of clipping from each other)

    If the parse runs long enough then it could possibly even out any effect that procing EP has on the data so that you could correct for it.
    (0)
    Last edited by Judge_Xero; 08-27-2015 at 11:33 PM.

  6. #6
    Player
    Charybdis's Avatar
    Join Date
    Aug 2014
    Posts
    73
    Character
    Charybdis Messina
    World
    Siren
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Judge_Xero View Post
    Thanks again for all the work you are doing.

    snip
    I'll likely circle around to this after I finish the SS/Damage Pet model and then SS/DoT model. It seems that I misunderstood how OBVIOUS the recast timer reduction on SS works with pets. Hopefully it's just the same reduction of our own Spells/GCD which is already figured out. It's last on my list for the time being though.
    (0)
    Last edited by Charybdis; 08-28-2015 at 04:25 AM.

  7. #7
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Charybdis View Post
    they are receiving Spell Speed benefit maybe it's not damage at all, but an actual recast reduction on their abilities.
    As stated earlier, Spell Speed does affect the cast/recast of the pets, it's just not displayed in the tooltip. It's a bit harder to perceive on their primary attacks due to the 3s recast, but it's very apparent on the recast of things such as Aerial Slash or Crimson Cyclone.
    (2)

  8. #8
    Player
    Charybdis's Avatar
    Join Date
    Aug 2014
    Posts
    73
    Character
    Charybdis Messina
    World
    Siren
    Main Class
    Summoner Lv 60
    Quote Originally Posted by ShinryuReishiki View Post
    As stated earlier, Spell Speed does affect the cast/recast of the pets, it's just not displayed in the tooltip. It's a bit harder to perceive on their primary attacks due to the 3s recast, but it's very apparent on the recast of things such as Aerial Slash or Crimson Cyclone.
    Which makes sense and I was sure I had read that, but in order to get a proper model going for Dervy and to understand the numerical weights and benefit, I'm trying to get some working numbers calculated for him is all. Trying to determine if Spell Speed also affects their damage or if it is SOLELY the recast timer, if it is just recast how can we measure/build an accurate model for it? Is it at the same reduction rate for us as players? I believe others were under the impression it was affecting damage as well (which is what I've been testing).
    (0)

  9. #9
    Player
    Sidra's Avatar
    Join Date
    Feb 2015
    Posts
    259
    Character
    Sidra Swiftwind
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Damn. I consider myself a good, although not spectacular SMN, and am generally pulling solid numbers (1081 in a 3 jump A1S, ~ 1400 Faust i192) - but apparently I have been doing it wrong. I use the 2P1F opener, but then just fester the rest of the way on CD. When DWT pops I generally just use it along with 3D and R3 spam until Deathflare.

    I will have to dummy practice this for a bit - right now in my head the timing seems a bit odd, as it feel like I'd be holding off on using DWT for considerable time. Considering you have an opener named after you, and dps performance higher than mine, this seems like a time I might be better off shutting my mouth and listening. Thanks for the advice, and my apologies to whoever I was replying to that I was leading astray.
    (0)

  10. #10
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    I honestly don't get the current obsession with spellspeed? Wasn't it the same on 2.0 and right now on 3.0 they just increased their base damage multiplier even then it's still lower than det. no matter how many times I think about it, spellspeed is not that relevant and maybe so if i'm going to stand still and hit a dummy with 0 movement to optimize every second which isn't the case on savage.
    (0)

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