Quote Originally Posted by RapBreon View Post
for Apocatastasis on A1 simple because your tanks can't survive the tank buster that now does double the damage it does now.
I think another part of the problem is the total reliance on tank busters and scripted fights. When pretty much all the damage in any fight except the known tank busters is considered fluff damage that regen takes care of I think there's something pretty wrong with the fight design. If the damage was more consistent you'd have a more organic fight.

The biggest problem honestly is that the content is just so lazily designed. Dps is the only thing checked, there's no real mitigation stat in the game, fights are 100% scripted so it's just a game simon says, mitigation is 90% passive etc.