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  1. #111
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Yorumi View Post
    snip.
    I have to disagree, me as a tank I'm constaly calling mechanic caring for my group in fact I spend most of the looking at my pt and seen if they are handling mechanics properly. you are talking more for your own experience and opinion speaking like if it was some facts. as a group you need to work with your team mates and make sure everyone is at point otherwise you wont accomplish anything on the fight. might as well go on DF and clear all the content there if you don't care about what anyone is doing. but me personally I'm constanly caring about what my team mates are doing.
    (1)

  2. #112
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Izsha View Post
    They would need to redesign tanking all together. Mitigation is "hit this button before this attack". Mitigation isn't hard or interesting in any way in this game. Push button, take less damage. It's exceedingly rudimentary. There's no way to "test" tanks in any meaningful way because there is no meaningful active way to mitigate damage. The only tank stat is hp. So you litterally gain no actual mitigation by playing turtle. More hp doesn't reduce the amount of heals you need.
    That still all comes back to bad design though, whether the encounter or the tank is poorly designed doesn't change that overall it's bad design. I do generally agree that to a large degree it's already too late but still doesn't excuse the bad design decisions that really are still going forward. They could have made parry actually do something, they could have made vit directly reduce the damage you take. We have a stat determination that increases all damage, why not a stat like I don't know, mitigation, stack it to take less damage. We have elemental resist on our char sheets and absolutely no option to do anything with it.

    They added new skills to the tanks in the expansion they could have used those to make things more interesting but didn't. The new skills could have been all kinds of active mitigation but didn't really realize that at all. Closest is pld with shelltron and divine veil but those fall woefully short. So yeah it's kind of too late for radical gameplay changes, but there were a lot of things they could have done.
    (1)

  3. #113
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Yorumi View Post
    now this!.
    on this I do 100% and beyond agree with you on dps and heals I think it's fine but tanking was poorly made and they are only pushing tanks even more to the dps side, whit an stat like parry that it's even implemented on our gear like if we actually need it for anything and not taking advantages of the elemental system nor implementing new TANKING interesting abilities just dps and situational BS that are barely used I do agree they are fucking it up on this aspect of the game, I LOVE TANKING but I don't like the way is implemented here nor on end game content where you only feel llike a tank when you need to switch. they took a really lazy and poor approach to the tanking aspect of the game and that's something I which they change, lately I feel more like a dps than a tank.
    (0)

  4. #114
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    I still say design choice because they chose to give tanks dps skills from 50 to 60. Goring blade? Fell cleave? An entire stance dedicated to no other purpose than doin damage? SE isn't accidentally designing tanks to focus more on damage. They are intentionally building them t do it. They are making a concious design choice to focus tanks on dealing more damage. It's quite obviously a design choice not 'bad' design. They want tanks to factor in damage into their role.
    (1)

  5. #115
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Izsha View Post
    I still say design choice because they chose to give tanks dps skills from 50 to 60. Goring blade? Fell cleave? An entire stance dedicated to no other purpose than doin damage? SE isn't accidentally designing tanks to focus more on damage. They are intentionally building them t do it. They are making a concious design choice to focus tanks on dealing more damage. It's quite obviously a design choice not 'bad' design. They want tanks to factor in damage into their role.
    so going for that philosophy why the hell do we have tanks again? why not make "LIKE THIS THREAT SAYS" everyone a DPS, HEALERS havemayor healing abilities that allows them to improve their healing kit and also some "MINOR" dps abilities to help the move through the meta of this game, DPS get incredible new dps habilities and buffs + raid utilities to help their dps kit to improve even more, TANKS get DPS abilities because?..... is not "bad" design is not a "design choice" is a "BAD DESING CHOICE" tanks should tank, tanks class your have abilities for a suppose meta where tanks need to hold hits keep agro mitigate damage. We don't have such meta unfortunately because they has a "bad choice" approaching tanks mechanics and abilities, not we just need HP the rest is DPS.
    (0)

  6. #116
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    The reason we have tank and heal dps capabilities is because people like to dps. Every mmo has always had a hard time getting players that want to tank and heal because people would rather do damage. While there are some players that want to heal only only or turtle only, history suggests the vast majority of players want to make things dead. I don't blame SE trying to make tanks and heals more attractive by adding damage. They can maintain the trinity by keeping tank/heal damage notably below true dps, but encourage more people to play them by having dps be a considerable factor and actual mitigation and enmity systems being rather simple by comparison. I don't think that is bad design. I think that is rather intelligent design to encourage players to play those otherwise unpopular roles.
    (2)

  7. #117
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Izsha View Post
    I don't think that is bad design. I think that is rather intelligent design to encourage players to play those otherwise unpopular roles.
    And if queue times are any indication it didn't accomplish anything at all. When I play dps I wait just as long in queues in this game as any other game.
    (1)

  8. #118
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    Look at all the "git gud" comments on every thread :
    What is a good DPS ? Someone who master its rotation so that it can dish enormous amount of damage.
    What is a good tank ? Someone who masters its cooldown so that it can dish good amount of damage.
    What is a good healer ? Someone who masters its spells so that it can dish good amount of damage.

    Isn't something a little bit...off, there ?
    Hfw you don't clear content by not dpsing.
    (0)

  9. #119
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Izsha View Post
    snip
    if someone want to play tank THEY WILL play tank, if someone wants to heal THEY WILL play healer and if somone wants to play dps THEY WILL dps. not because tanks and healers have a few dps abilities will push anyone to move from a dps class to a healing class for the dps aspect of that healing class. if you think that's an smart choice then you are missing the point of the "trinity" in which case instead of helping, is hurting since with all this dps BS I'm starting to lvl up a CASTER DPS to drop this tank stuff, I love tank and tanking an as a 2.0 paladin since the beginning this is bothering me and making me not want to play this class, something that never happened on the 2.x series
    (1)

  10. #120
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by HoodRat View Post
    Hfw you don't clear content by not dpsing.
    You don't clear content by only DPSing.
    (0)

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