Page 1 of 13 1 2 3 11 ... LastLast
Results 1 to 10 of 155

Hybrid View

  1. #1
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30

    Why not just make everyone a DPS?

    In order to cater to the new age of no trinity in games like Guild Wars 2. Since Warriors are practically DPS anyway, why not just, make everyone a DPS? You just raise everyones defense a little bit and it'll play like one of those non trinity games.

    We don't have any tank or healer checks just DPS checks so I don't see what the issue is.
    (1)

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Part of the reason I think Guild Wars is boring is because it doesn't have a trinity structure. I'd be really upset if they moved to that.
    (23)

  3. #3
    Player
    Cinicus's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Cinicus Tron
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    The trinity system works when you use properly tuned combat mechanics and are not limited to PS3 standards. I mean look at ESO it is a trinity and works great AND every boss fight is NOT a circle room....
    (6)

  4. #4
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Cinicus View Post
    The trinity system works when you use properly tuned combat mechanics and are not limited to PS3 standards. I mean look at ESO it is a trinity and works great AND every boss fight is NOT a circle room....
    In my opinion the games most like FFXIV in combat is somewhere between WoW and Wildstar. Both also trinity games. And I kind of feel that the reason it is not as hectic paced as Wildstar, the reason it holds on to some of the clunky WoW concepts like tab-targeting and cooldowns, is because it had to support console gamers that didn't have a mouse and keyboard. Just a few tweaks to the FFXIV engine could make it amazingly solid. It doesn't need a massive 'throw out the trinity' - it just needs a minor rebalancing of some of the math.
    (1)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  5. #5
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Cinicus View Post
    The trinity system works when you use properly tuned combat mechanics and are not limited to PS3 standards. I mean look at ESO it is a trinity and works great AND every boss fight is NOT a circle room....
    The reason boss fights are a circle room in this game is for balance reasons. It has nothing to do with platforms.
    (0)

  6. #6
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Illya View Post
    The reason boss fights are a circle room in this game is for balance reasons. It has nothing to do with platforms.
    The reason boss fights are circle rooms is because ff14 devs are unimaginative.
    (4)

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Wizhard View Post
    The reason boss fights are circle rooms is because ff14 devs are unimaginative.
    No, its to avoid having mechanics unintentionally cheesed/broken by terrain.

    Dhorme Chimera is a perfect example of this happening: Pulling it up the hill allows characters to have a far easier time avoiding several of the AoEs without even moving.

    It was possible for ranged dps and healers to dodge Mortal Ray(which gives the instant kill Doom debuff) in the Teratotaur fight in Sunken Temple (NM) by climbing up the mount of sand in the room negating most of the fight's mechanics.
    (1)

  8. #8
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Dhorme Chimera is a perfect example of this happening: Pulling it up the hill allows characters to have a far easier time avoiding several of the AoEs without even moving.
    Got this in trial roulette the other day, was surprised people still did this. The fight was over in about 3 minutes if that. Seemed it took longer to walk to the hill and back than kill it.
    (0)

  9. #9
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    No, its to avoid having mechanics unintentionally cheesed/broken by terrain.

    Dhorme Chimera is a perfect example of this happening: Pulling it up the hill allows characters to have a far easier time avoiding several of the AoEs without even moving.

    It was possible for ranged dps and healers to dodge Mortal Ray(which gives the instant kill Doom debuff) in the Teratotaur fight in Sunken Temple (NM) by climbing up the mount of sand in the room negating most of the fight's mechanics.
    The original arena for the T5 Twintania fight had an uneven floor and players figured out how to stand in a pit near the arena wall to trivialize the divebombs mechanic. Later on SE made the floor in the arena level but the players already knew where to go and the mechanic was not altered as Second Coil had been released at that point.
    (0)

  10. #10
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    You can do this, but it requires an entire combat engine redesign.

    Guild Wars 2's fault is not the lack of a trinity. Guild Wars 1 lacked tanking as well (but had healers). The problem Guild Wars 2 has is that early on players figured out how to 'hack/cheat/gimp' the combat mechanics... and the devs response was to ignore the problems in their engine and just say "you people aren't playing it right".

    Now... if you actually DO play Guild Wars 2 the way the devs talked about doing it in their pre-launch videos, the combat is amazingly cool and exciting. The problem is that it also makes what are now easy fights become suddenly complex and wipe prone.

    Imagine if you could defeat every single boss and trash pull in FFXIV by standing in a corner, facing an angle where you couldn't even see the screen properly and often had 'seizure inducing flickering' going on because the camera was jerking around trying to figure out your location... so you all stand there... ignore all your moves except your first and second primary attacks, and everybody slots "Second Wind", while bringing no healers or tanks... and the only gear brought was gear that was made for Thaumaturge/Black Mages - even Ninjas and Dragoons wore that.
    - Imagine if this worked, not matter WHAT content you did. Imagine that level of crazy broken hack, working.

    Now imagine if SE's response when players figured this out was not a ban, not a patch, but instead telling us to "L2P right"...

    Who do you think is going to "L2P right" if such an easy trick actually could clear everything from a level 1 quest to the final boss of Alexander?

    - That is the problem of Guild Wars 2... And the tactic I wrote above is pretty much it now.

    They do have a very engaging combat system, but you can cheat it, and they don't care...
    - Back when my GW2 guild was active, we had a rule of no cheating the pulls and no skipping and our runs were amazingly fun. But they took 3x longer than PUG runs, and had a LOT of wiping.

    So the problem isn't the lack of a trinity... the problem is AFK devs...

    But building a no trinity game has to be done from the start. Doing it in FFXIV now is just too late.

    Guild Wars 2 could have killed the concept of Trinity MMOs. They had the chance. One big patch about 4 months after launch to fix this would have done it. But they blew their chance, and they blew it shockingly hard... And that is coming from a major fan of the game...
    (5)
    Last edited by Makeda; 08-16-2015 at 07:23 AM.
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

Page 1 of 13 1 2 3 11 ... LastLast