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  1. #1
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    The reason we have tank and heal dps capabilities is because people like to dps. Every mmo has always had a hard time getting players that want to tank and heal because people would rather do damage. While there are some players that want to heal only only or turtle only, history suggests the vast majority of players want to make things dead. I don't blame SE trying to make tanks and heals more attractive by adding damage. They can maintain the trinity by keeping tank/heal damage notably below true dps, but encourage more people to play them by having dps be a considerable factor and actual mitigation and enmity systems being rather simple by comparison. I don't think that is bad design. I think that is rather intelligent design to encourage players to play those otherwise unpopular roles.
    (2)

  2. #2
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Izsha View Post
    I don't think that is bad design. I think that is rather intelligent design to encourage players to play those otherwise unpopular roles.
    And if queue times are any indication it didn't accomplish anything at all. When I play dps I wait just as long in queues in this game as any other game.
    (1)

  3. #3
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Yorumi View Post
    And if queue times are any indication it didn't accomplish anything at all. When I play dps I wait just as long in queues in this game as any other game.
    Considering we used to spend 20 minutes looking for a PLD or NIN to tank and 40 minutes looking for a RDM/BRD in FFXI.

    Or dance on top of the bank building in Orgrimmar while spamming the trade channel with trash in WoW for an hour to find a tank and/or healer in WoW.

    Or even going into dungeons without an actual tank in Tera.

    I say this game pretty much succeeded in making the tank and healer roles more popular, even if by a little.
    (3)

  4. #4
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Izsha View Post
    snip
    if someone want to play tank THEY WILL play tank, if someone wants to heal THEY WILL play healer and if somone wants to play dps THEY WILL dps. not because tanks and healers have a few dps abilities will push anyone to move from a dps class to a healing class for the dps aspect of that healing class. if you think that's an smart choice then you are missing the point of the "trinity" in which case instead of helping, is hurting since with all this dps BS I'm starting to lvl up a CASTER DPS to drop this tank stuff, I love tank and tanking an as a 2.0 paladin since the beginning this is bothering me and making me not want to play this class, something that never happened on the 2.x series
    (1)

  5. #5
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ercapote View Post
    if someone want to play tank THEY WILL play tank, if someone wants to heal THEY WILL play healer and if somone wants to play dps THEY WILL dps. not because tanks and healers have a few dps abilities will push anyone to move from a dps class to a healing class for the dps aspect of that healing class. if you think that's an smart choice then you are missing the point of the "trinity" in which case instead of helping, is hurting since with all this dps BS I'm starting to lvl up a CASTER DPS to drop this tank stuff, I love tank and tanking an as a 2.0 paladin since the beginning this is bothering me and making me not want to play this class, something that never happened on the 2.x series
    That's just just an opinion. I have been a dps in every mmo I have played. I thought the idea of turtle tanking was really silly. The 1st time I ever leveled a tank was in XI when the meta shifted and paladin stopped being a turtle tank and started gearing for damage to keep threat. I enjoyed that. I didn't main it because at endgame it was still turtle city, but it was fun to mess around with on lower content you could dps on. I started as a drg in this game and have played every dps here. I leveled war for faster cues in AK spam and hated it. But over time the meta shifted to dps style tanking and now I love what war has become, largely because I spend my time figuring out how to do more damage, because that is what I've always liked to do in mmos.

    Flatly, you are wrong. I and others HAVE changed roles exactly because of the aggressive tank style that has evolved. I would be sitting pretty playing drg/dps as a main like I have been my whole life if tanking was turtle or bust. Instead I've been tanking for nearly 2 years almost every day. As for cue times, they used to be much, much worse at launch. Cue times now are around 10 min or less for dps. That was not always the case at all.
    (1)