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  1. #1
    Player
    RapBreon's Avatar
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    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Yorumi View Post
    Not really. PvP is the opposite end of the spectrum but there's a lot inbetween. For example classes can be done with more a priority system than a fixed rotation. A priority system isn't mind blowing by any means but makes things feel just a little less scripted. Bosses can just add little bits of rng to the fight, not to the degree you're winning or losing fights on rng, but enough that it makes it feel like maybe the boss is thinking a little bit about what it's doing.
    Priority systems become just as drab as rotations in the same amount of time - at least to me. Most of WoW's classes work on a priority system rather than strict rotations...and they have literally the most boring classes in the world to play right now. Think Ret Pally *shiver*. I thought BRDs and MCHs have priority systems anyway? So there are options.

    Bosses do randomly target, which you do need to react too (within set parameters). Imagine if the Oppressors cast their abilities in random orders 0.o. So many wipes to RnGesus. So many free-kills because he liked the look of his Photon Spaser this time. That would be insanely frustrating. This game is all about pattern recognition, more so than even other MMOs, it's designed that way from the ground up. So messing with the carefully crafted pattern in this game would be pure unmitigated bedlam.

    Most of what I'm gathering here is that you just don't like the game's philosophy/design...which is dandy, you're just not overly thrilled by the concepts, but calling it 'bad design' is a bit unfair. Because I think it's pretty good for what it's trying to be.
    (2)
    Last edited by RapBreon; 08-19-2015 at 12:55 AM.

  2. #2
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by RapBreon View Post
    good reasoning imo.
    couldn't agree more.
    (0)

  3. #3
    Player
    Yorumi's Avatar
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    Sep 2013
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    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by RapBreon View Post
    Priority systems become just as drab as rotations in the same amount of time - at least to me. Most of WoW's classes work on a priority system rather than strict rotations...and they have literally the most boring classes in the world to play right now. Think Ret Pally *shiver*. I thought BRDs and MCHs have priority systems anyway? So there are options.
    Perhaps they just failed to make fun classes I don't have experience with them. As I said priority isn't mind blowing by any means, but you can't tell me with proper design it's more fun to repeat 1,2,3,4,5,6,1,2,3... than having to actually consider what your next action is going to be. Mch and brd work more on rng than priority, which is still better than fixed. Smn is probably the closest thing to priority in this game and that barely scratches the surface of what could be done.
    (0)

  4. #4
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Yorumi View Post
    Perhaps they just failed to make fun classes I don't have experience with them. As I said priority isn't mind blowing by any means, but you can't tell me with proper design it's more fun to repeat 1,2,3,4,5,6,1,2,3... than having to actually consider what your next action is going to be. Mch and brd work more on rng than priority, which is still better than fixed. Smn is probably the closest thing to priority in this game and that barely scratches the surface of what could be done.
    You don't consider your next move after a bit of time spent. It's muscle memory. I've played both complex and simple priority based classes. The difference is it takes longer to burn the rhythm of your class into your head. I used to have to consider my oGCDs as a Dragoon, played it for a bit, now I do it as a pure reaction. I used to 'manage' Blood of the Dragoon. I don't even do that anymore, I know exactly where each Geirskogul is going.

    It's actually why I like positionals in this game a lot, melee is entirely unique in this game on that point (well besides Rogue archetypes, but always behind is a given). Taking a chance for more potency and chasing his ass while they spin is fun. The actual rotation itself means not much to me beyond lining up that 'wombo combo' of big numbers.

    Also I can tell you that! People are different! Some find the reliability of a pattern engaging and rewarding when they master said pattern. Because then you can transpose your class' pattern onto the boss', so you know what you're doing - exactly - and when. It's actually one of the reasons I find raiding in this game so enjoyable, you eventually get it down to a damn science. You assume everyone thinks like you!
    (2)
    Last edited by RapBreon; 08-19-2015 at 01:20 AM.