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  1. #11
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Aiselia View Post
    If you were as clever as you seem to think you are, you COULD have pointed out I did the same thing.
    So they don't have to kill things with their stick/globe when they're questing/soloing, of course.
    My understanding, though admittedly I can't recall where I heard it, is that they have said that they do not take healer DPS into account when designing encounters. Healer DPS is a bonus, not a point of balance. And with Litany, they have a higher chance. You said it won't happen. I said we'll see. What do you think I'm talking about? You're the one that brought up giving a piercing buff to Bards. I didn't. At no point did I even suggest that Bards should be able to buff piercing damage. You made that up yourself. Don't blame me if you can't recall what you said. I'm talking about how Bard weapons have an inherent 10% lower weapon damage on top of the 15% damage loss on Ballad/Paeon. So I asked what balance would be lost if the 10% lower weapon damage was removed and the loss on Ballad/Paeon went up to 25%. It still results in the same DPS loss for playing the songs, and doesn't punish for having the songs but not playing them.
    You read what I wrote and chose to answer one question instead of all of them, then proceeded to say the rest of the questions are irrelevant when I clearly wrote a paragraph discussing why I was asking in the first place. Yes, I am apparently too smart to think it was obvious lmao

    SE is impressed that healers are dealing higher numbers during raid content and they are aware that tanks do the same thing. this is a quote from the an interview with Yoshi:

    This is also one of the reasons we decided to implement both a normal and savage version of Alexander. Once again, healer DPS was not included in the development team's calculation as it was for other jobs, so you should just think of healer DPS as a last way to get your overall party's DPS up to where it needs to be.
    Healer's dps is very important during raid and is a nice bonus during other easy content. Things you already cleared, basically. Now, Just like how dps's utility is optional, healer's going cleric is optional as well for dungeons. Guess what though, it's balanced, because both litany and healer dpsing are optional. In other words, it simply depends on how good the player is.

    I honestly don't think you know what you are talking. Some people on this thread already posted video proof of bard's/machinist's dps being high. You also seem to ignore this lovely post:

    Quote Originally Posted by Sleigh View Post
    BRD is high-tier for the non-raid stuff, please enlighten me how having some of the highest burst and AoE, even with lower WD, is "punished."

    10% extra damage with a bigger hit to songs, you would have to completely rebalance all DPS to do this. Every single one of them. Right now BRD does add more damage to a good group rather than being canned for ANY melee/caster, I've seen 1400 A1, I've seen higher than 1,000 for all of A1-4. I don't think you truly realize what's so strong about BRD ... it's how they translate into fights - not necessarily the movement aspect, but everything about them (minus WM's new semi-mobility loss) is strong in real fights.

    - 12s Misery's End, no other class gets that. That by itself skews the dummy <-> real fight barrier.
    - Ranged, on the very high end of multi-DoTing, which means they are add slayers and gain more from adds than most classes, and most encounters do have adds.
    - Bursty. This is strong in its own right - you'll have encounters where there are constant phase shifts and breaks, like T9, where a truly skilled BRD will be nearly if not completely topping the parse because they're constantly gaining more strength from downtime than other classes.
    - Still pretty dang mobile. More mobile than the majority of classes. The only forced movement/disconnect that truly hurts DPS now is having to move during an Iron Jaws recast, everything else is minor compared to a melee disconnecting or BLM moving.

    BRD has every fight advantage. Because of these they do frighteningly close to melee in real fights as is, and then on top of these things you've got Foe's, TP, and MP regen. They're so strong and I don't think you even know it, and you want ... BRD/MCH to do the same damage as everyone else by default? Yeah because then they'll beat everyone by 10% in real fights, and you'll stack DRG BRD BRD BRD unless you put into place those silly class restriction ideas you have. So we're going to punish statics that already punish themselves by stacking classes? Or we just straight up increase BRD DPS so it can be less support, more DPS, because of some completely-unrelated-to-balance morals? I don't understand.
    You seem to highlight statements and twist them the way you like and you cannot seem to give examples or proof of how lacking bard is.
    Bad bards doing bad dps =\= the job needs to get buffed.


    Where did you get this 10% lower weapon damage info from??? Do you know how weapon damage works to be asking for that 10%?
    (1)
    Last edited by Minorinz; 07-20-2015 at 01:01 PM.