Those two questions are relative/relevant to each other. Are we just wasting time now?
Yes, because it's an easy question, however anything you can't answer has to be subjective or biased. oh lol.I answered the first because it's an easy answer. I ignored the second because it's a biased question that limits scope and asserts your own subjective opinion of how useful they are as an important factor.
I would love it if foes was 100% up so then I can easily be on melee's level, but I doubt SE wants it that way. For casters to have the luxury of being ranged and almost top dps if not top dps all the time, yeah no. Also foes is 20% when battle voiced on short duration fights. It's a pretty good burst, and since we're talking about low level content and not raiding content this should be satisfactory.Bards can increase damage of casters. NIN can increase damage of slashers. MNK can increase Blunt damage (and decrease INT while they're at it). DRG can increase damage of Piercing. Foe's is, therefore, not "unique" as a damage increase utility because it's just another thing that increases a specific subset's damage. And is objectively less useful on a boss as it won't have (near) 100% uptime as compared to everyone else's since they'd be part of their rotation.
Please don't forget that foes get applied directly. It doesn't require the bard to add a debuff on the target manually or waste a gcd every 10 secs, so basically it can be applied on multiple targets at once as well- unlike melee buffs. Well what do you know, casters are so good at AOE this makes perfect sense!! Foes last around 68-69 secs and scales with bard's mana and it is fully charged around 125 seconds.
depends on how perceptive you are.Question marks indicate the end of a question. If that wasn't the end of your question, you did it wrong.
Why is it TP not foes? Crit chance is crit chance and it is pure RNG. If you are implying people would favor a drg for utility reasons because of a 15% crit chance, then those people need some serious help. Most people care about defensive utility not offensive utility because you can't be offensive if you are dead, also this is pretty situational during raids. Monks for example were making a huge difference with dragon kick, the 10% INT debuff, but even then monk was never as important as a bard for progression. I mean it makes me wonder, what are you expecting bard to get? a debuffing/buffing utility similar to drg/nin/mnk? they have foes and it's pretty awesome , as a caster, I wouldn't mind a permanent 10% debuff on all targets. In fact, I would love it. Sadly, that wouldn't have much of an impact and to be honest, nobody cares if there isn't a specific type of melee in a party because of their debuffing/buffing utility, it is a nice bonus but it is not really necessary. Drg already has a piercing buff, if bard gets the piercing buff it'll buff drg some more so that's not viable.Subjectively.
Which is more useful in things that aren't raids, though?
A TP song that isn't getting played because the fights aren't lasting long enough to play them, or a debuff on the boss to make the boss take more damage, or a buff that increases everyone's crit chance?
I'll remind you that raiding is a minority of the game. Not everyone raids, not all dungeons are raids. Raids are not required to progress through the main scenario, nor are they available in the roulettes. And you'll ignore it because that's all that you think is important while ignoring the other 95% of the time.
It's simple really. Bard's utility is op and it is needed for progression. Let's see what savage brings.That's nice. And largely irrelevant to anything I've said.