Actually, if you read the quote you posted, healer DPS isn't taken into the calculations. Going from what was said in the quote, healers are, at best, a last resort if your DPS isn't high enough.
In other words, if healer DPS is very important, your DPS isn't doing good enough.
And I play a Bard and know how high it can be.Some people on this thread already posted video proof of bard's/machinist's dps being high.
I didn't say it was super low. I said it shouldn't be balanced around a minority of the game.
From the game and elementary school math. Bard weapons have an inherent 10% less weapon damage, rounded (apparently 5- is down, 6+ is up).Where did you get this 10% lower weapon damage info from???
Example: Ninja Zodiac weapon has 56 weapon damage. 10% of 56 is 5.6. Round that up to 6. Bard Zodiac has 50 weapon damage, 6 less than Ninja.
NIN Zeta = 58. 10% is 5.8, rounded to 6. BRD Zeta = 52, 6 less.
Fast forward.
NIN Law = 67. 10% is 6.7, round to 7. BRD Law = 60.
NIN Hive = 72. 10% is 7.2, rounded down to 7. BRD Hive = 65.
The longer the game goes, the more of a gap there is. When NIN has weapons 76-85, BRD will then be 8 points behind. When NIN has 86-95, BRD will be 9 points behind. The higher the weapon damage goes, the less relative damage a Bard can do.
Did you not know of this fact? It's pretty basic Bard knowledge. That means that about 10% of the boost of WM is spent just catching up to melee's weapon damage. That leaves 20%, so basically a Ninja's poison. Except it also adds cast times and Bards have lower potency average and no self-damage buffs like DE.
Anyways, tank weapons are equal in weapon damage to melee DPS. They get a hit of 25% while tanking. So what would be so game-breaking about taking that 10% from Bard weapons and moving it to a 25% penalty when supporting, just like how tanks have equal weapon damage normally but 25% less when supporting?
So... the same thing for both sides, then?
I'm actually perfectly willing to accept I'm wrong... if I'm proven wrong. However...
Such as?dire ramifications for the entire game balance.
Nobody's given me an answer as to what the "dire ramifications" would be if the 10% weapon damage nerf was moved to the song penalty.
Apparently they're super dire and super game destroying, yet nobody can actually say what it would be.
Are you able to? This is your chance to make me admit I'm wrong about how game-destroying it would be.


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