Quote Originally Posted by Kicoe View Post
Raiding might be a minority of the game, however you have to accept the fact that jobs are balanced around raids, not around four man dungeons or solo content.
Which they shouldn't be. They should be balanced around the majority of the game. Conditions can be put on raids that don't affect the rest of the game. For example, force a one-per-raid class restriction if they're so scared about people stacking classes. Or how about for every DPS of X attack type, the resistance to that attack type is increased? 0 for one, 10% for two, 25% for three, 50% for four. Stack 4 bards? The boss now has an extra 50% piercing resistance. If they want to enforce class diversity, punishing an entire class is not the way to go.

How much would balance really be thrown out of whack if the 10% weapon damage hit across the board for Bards was instead shifted into an extra 10% DPS loss while playing songs? That'd be balanced for if/when it's actually needed, but not hurt Bards that don't even raid.

Accepting bad design does not excuse it from being bad design.