It's at least 150 extra potency(more now since crit raises bootshine's damage now) every 9 attacks or what amounts to ~17 extra potency per attack, it's exactly as strong as people think it is.
crits dont double damage, they only add 50%, so its 75 potency just from that.
after that, you have to realize dragon kick can crit to, so its not a full 75 potency increase, its closer to 65 (its actually less but just for you i'll round up)
now then, its only going to make a difference once every 7 skills, we per skill we get an average potency increase of 9.29
to give you a reasonable sense of just how small that potency is, i'll tell you my dragon kicks average at around 1000 damage without crits (i185)
the damage boost from swapping a dragon kick out for bootshine will take place once every 15 seconds if you have no skill speed
the boost in damage is 400 damage assuming a 20% crit rate
400 divide by our time (15) comes out to be 27 dps
27 whole dps.. wow... yeah thats some game breaking damage there.
now then, if you want to prove me wrong or say everyone thinks a second monk really is just 27 dps, then go right ahead.
edit: corrected to once every 7 skills
Last edited by Zamii; 07-18-2015 at 09:43 AM.
as sound as the math is, there's still assumption of DK will crit, whereas BS will always crit (in position).
so the potency gain every 7th skill can range between 0 (if DK crits) to 75 potency (if DK doesn't crit, perhaps more with crit dmg boost), should be more than 27dps I would think.
edit: sorry Zamii, I'm an idiot. for some reason, I thought BS is 225 potency without crit. fixed above
Last edited by w153m4n; 07-18-2015 at 01:12 PM.
The reason I said 150 potency was because you have to factor in replacing 2 dragon kicks rather than one, as dragon kick should always be used before bootshine. Accounting for that in your calculations would raise the dps by a non insignificant 54 dps. Unfortunately for my argument neither of our ways would be the correct way to do it. It would be much cleaner to account for 2 dragon kicks and 2 bootshines. That said, the 39 dps youd gain doing that, while definitely not gamebreaking(and im not sure how you came up with that from what I said) is absolutely nothing to scoff at. If im doing 1000 dps in a fight, id love to get an extra free 4% dps. Also, none of this takes other buffs into account. 4 guaranteed crit bootshines during blood for blood, 3 during a potion, 3-6 during balance, or 2 during trick attack push any differences even higher
Id love to see what this optimal rotation you're talking about is, as there's not enough skill speed in the game, due to the overall nerfing secondary stats, to have a 2 bootshine 1 dragon kick rotation that doesn't have dragon kick fall off, which is an undeniable dps loss. In the rotation I use, dragon kick is used every 1st and 7th skill, bootshine every 4th and 11th(not counting tod usage and fracture as filler when necessary). If theres something you are doing differently that gets you more dps than that, please share it, as I like being wrong about these things, because if theres somewhere I can improve id like to know it.
Last edited by TheMax1087; 07-19-2015 at 02:57 AM.
dragon kick > twin snakes > snap/demo > bootshine > true strike > snap/demo > fracture/ToD
the snap/demo and fracture/ToD get changed depending on the timer on the respective dots, after that it repeats.
i may have jumped the gun slightly on saying you dont use an optimal rotation, you just seem to be mathing it poorly
if you look closer at your rotation, you use bootshine every 6 skills, the only difference is the "fillers" makes up the 7th skill.
i believe bootshine spam is actually a dps lose overall since your buffs fall off for quite some time, i'de have to math it out again to be sure though.
i personally use it however to insert a TK into rotation, so long as i wont need to to rebuild stacks at any point during its cooldown
after the dragon kick > twin snakes, hit TK, then proceeding to do the 3.0 monk opener.
Last edited by Zamii; 07-19-2015 at 03:19 AM.
You mean to keep Fracture up at all time? cause that's a huge TP drain, and not recommended...dragon kick > twin snakes > snap/demo > bootshine > true strike > snap/demo > fracture/ToD
the snap/demo and fracture/ToD get changed depending on the timer on the respective dots, after that it repeats.
i may have jumped the gun slightly on saying you dont use an optimal rotation, you just seem to be mathing it poorly
if you look closer at your rotation, you use bootshine every 6 skills, the only difference is the "fillers" makes up the 7th skill.
i believe bootshine spam is actually a dps lose overall since your buffs fall off for quite some time, i'de have to math it out again to be sure though.
i personally use it however to insert a TK into rotation, so long as i wont need to to rebuild stacks at any point during its cooldown
after the dragon kick > twin snakes, hit TK, then proceeding to do the 3.0 monk opener.
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