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  1. #1
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
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    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zamii View Post
    that includes double monk, its really not as strong as people seem to think it is.
    It's at least 150 extra potency(more now since crit raises bootshine's damage now) every 9 attacks or what amounts to ~17 extra potency per attack, it's exactly as strong as people think it is.
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  2. #2
    Player
    Zamii's Avatar
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    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by TheMax1087 View Post
    snip
    crits dont double damage, they only add 50%, so its 75 potency just from that.
    after that, you have to realize dragon kick can crit to, so its not a full 75 potency increase, its closer to 65 (its actually less but just for you i'll round up)
    now then, its only going to make a difference once every 7 skills, we per skill we get an average potency increase of 9.29

    to give you a reasonable sense of just how small that potency is, i'll tell you my dragon kicks average at around 1000 damage without crits (i185)

    the damage boost from swapping a dragon kick out for bootshine will take place once every 15 seconds if you have no skill speed
    the boost in damage is 400 damage assuming a 20% crit rate
    400 divide by our time (15) comes out to be 27 dps

    27 whole dps.. wow... yeah thats some game breaking damage there.

    now then, if you want to prove me wrong or say everyone thinks a second monk really is just 27 dps, then go right ahead.

    edit: corrected to once every 7 skills
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    Last edited by Zamii; 07-18-2015 at 09:43 AM.

  3. #3
    Player
    w153m4n's Avatar
    Join Date
    May 2015
    Posts
    41
    Character
    Forseti Judicieux
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Zamii View Post
    ... the damage boost from swapping a dragon kick out for bootshine will take place once every 15 seconds if you have no skill speed
    the boost in damage is 400 damage assuming a 20% crit rate 400 divide by our time (15) comes out to be 27 dps...
    as sound as the math is, there's still assumption of DK will crit, whereas BS will always crit (in position).
    so the potency gain every 7th skill can range between 0 (if DK crits) to 75 potency (if DK doesn't crit, perhaps more with crit dmg boost), should be more than 27dps I would think.

    edit: sorry Zamii, I'm an idiot. for some reason, I thought BS is 225 potency without crit. fixed above
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    Last edited by w153m4n; 07-18-2015 at 01:12 PM.

  4. 07-18-2015 06:18 PM

  5. #5
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zamii View Post
    snip
    The reason I said 150 potency was because you have to factor in replacing 2 dragon kicks rather than one, as dragon kick should always be used before bootshine. Accounting for that in your calculations would raise the dps by a non insignificant 54 dps. Unfortunately for my argument neither of our ways would be the correct way to do it. It would be much cleaner to account for 2 dragon kicks and 2 bootshines. That said, the 39 dps youd gain doing that, while definitely not gamebreaking(and im not sure how you came up with that from what I said) is absolutely nothing to scoff at. If im doing 1000 dps in a fight, id love to get an extra free 4% dps. Also, none of this takes other buffs into account. 4 guaranteed crit bootshines during blood for blood, 3 during a potion, 3-6 during balance, or 2 during trick attack push any differences even higher
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  6. #6
    Player
    Zamii's Avatar
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    Mar 2014
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    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by TheMax1087 View Post
    snip
    im starting to see the problem now, you should only be using 1 dragon kick every 7 skills during an optimal rotation, it appears however that you are not using an optimal rotation
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  7. #7
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
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    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zamii View Post
    im starting to see the problem now, you should only be using 1 dragon kick every 7 skills during an optimal rotation, it appears however that you are not using an optimal rotation
    Id love to see what this optimal rotation you're talking about is, as there's not enough skill speed in the game, due to the overall nerfing secondary stats, to have a 2 bootshine 1 dragon kick rotation that doesn't have dragon kick fall off, which is an undeniable dps loss. In the rotation I use, dragon kick is used every 1st and 7th skill, bootshine every 4th and 11th(not counting tod usage and fracture as filler when necessary). If theres something you are doing differently that gets you more dps than that, please share it, as I like being wrong about these things, because if theres somewhere I can improve id like to know it.
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    Last edited by TheMax1087; 07-19-2015 at 02:57 AM.

  8. #8
    Player
    Zamii's Avatar
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    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by TheMax1087 View Post
    snip.
    dragon kick > twin snakes > snap/demo > bootshine > true strike > snap/demo > fracture/ToD
    the snap/demo and fracture/ToD get changed depending on the timer on the respective dots, after that it repeats.

    i may have jumped the gun slightly on saying you dont use an optimal rotation, you just seem to be mathing it poorly
    if you look closer at your rotation, you use bootshine every 6 skills, the only difference is the "fillers" makes up the 7th skill.

    Quote Originally Posted by Tila View Post
    I was toying with the idea of only using perfect balance to get greased lightning stacks back up. What would you say is the dps gain for using a perfect, perfect balance DPS rotation, vs the effect of using it to go right back to 3 stacks when they fall off?
    i believe bootshine spam is actually a dps lose overall since your buffs fall off for quite some time, i'de have to math it out again to be sure though.
    i personally use it however to insert a TK into rotation, so long as i wont need to to rebuild stacks at any point during its cooldown
    after the dragon kick > twin snakes, hit TK, then proceeding to do the 3.0 monk opener.
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    Last edited by Zamii; 07-19-2015 at 03:19 AM.

  9. #9
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Zamii View Post
    dragon kick > twin snakes > snap/demo > bootshine > true strike > snap/demo > fracture/ToD
    the snap/demo and fracture/ToD get changed depending on the timer on the respective dots, after that it repeats.

    i may have jumped the gun slightly on saying you dont use an optimal rotation, you just seem to be mathing it poorly
    if you look closer at your rotation, you use bootshine every 6 skills, the only difference is the "fillers" makes up the 7th skill.



    i believe bootshine spam is actually a dps lose overall since your buffs fall off for quite some time, i'de have to math it out again to be sure though.
    i personally use it however to insert a TK into rotation, so long as i wont need to to rebuild stacks at any point during its cooldown
    after the dragon kick > twin snakes, hit TK, then proceeding to do the 3.0 monk opener.
    You mean to keep Fracture up at all time? cause that's a huge TP drain, and not recommended...
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