I'm more curious how we'll get the new Esoterics. I'm assuming they'll just be attached to the level 60 dungeons like previous tomes, but then what happens to law? Does it get attached to the level 50-60 dungeons? or stay level 60 also?
I'm more curious how we'll get the new Esoterics. I'm assuming they'll just be attached to the level 60 dungeons like previous tomes, but then what happens to law? Does it get attached to the level 50-60 dungeons? or stay level 60 also?
I'd take that over being compelled to run the damn floor 400 times if RNGesus doesn't appeal to me.Alright those people who are complaining, question for you? Did you run Coil? T1-T13? If you did you know what the alternative is right?
4 weeks, no drop for your job, 12 clears no weapon drop, etc... I'm fairly certain everyone has encountered a person who has had the bad end of RNGesus.
How many times did the same item no one wanted hit the floor?
The current system is an improvement over that. tell me otherwise and your lying to yourself.
Ran 4 times and lost the lot, finally got on 5th >>>> Ran 4 weeks and nothing dropped for me at all.
*Most* games have traditionally gone "one shot at loot per boss per lockout" since the dawn of time.
Yeah, I used chest piece as an example because it is the one take the longest to get, that's just same as that "missing piece" from coil you "been farming" for weeks. You won't be missing all 10 pieces from coil, you will only missing 1 piece or 2 the most. And please, stop using the old 2.0 loot as an example, how hard it is to get item in FcoB? You get 1 loot per turns, all u need to do is just farm that turns repeatedly until it drops, yeah, it might take 10-20 trys if you unlucky, but once it drop most likely you will be the one getting it. Now go back to the Alex. check, I already show that on avg. player need 40 trys to get all the tokens. Now please tell me 40 is better than 20 again.
So. Tell me this. How did this turn from 40 runs for six players to get their drops to 40 runs for one player to get them? You didn't even show any actual math to prove either one. Stop inventing numbers. :P
Yeah, the optimal loot list already has already been brought up by reddit. But the things is by the time you try to get something that take weeks to farm for (aka pant/chest). It doesn't work, because everyone will be trying to roll for it, and you think you could wait a few weeks, but guess not, people have alt they want to gear and they will still roll for it. Yeah item like belt will sure hit the floor pretty soon because everyone will need 1 or 2, maybe 3 the most but things like crank/shaft/spring will always be on high demand and never fade out until next gear tier appear.
Why is it so hard to understand? The drop rate for shaft is 66.6% per clear, and for 6 player (only), u need 37 clears to have total of 24 shaft to drop. Yeah if you get all 4 at the first 4 trys, sure you are lucky, but what about the other 7 people? If you are in a STATIC which everyone is talking about, can u just say "fuck it, u guys are on your own, i am out"? So eventually, doesn't matter how soon you (or someone very lucky) get their chest piece, community as a whole has to go thru that avg. 40 runs.
I'm actually perfectly good with everyone in my static guaranteed getting a drop every week, even if it takes multiple runs. In Coil, at best two people got lucky and the rest got the shaft (sorry, I had to). Just as often, you ended up with two pieces of gear that nobody really needed, but you were stuck for the week anyway because you already got your clear. RNGesus flips you the bird yet again, and you have to pray harder next week.Why is it so hard to understand? The drop rate for shaft is 66.6% per clear, and for 6 player (only), u need 37 clears to have total of 24 shaft to drop. Yeah if you get all 4 at the first 4 trys, sure you are lucky, but what about the other 7 people? If you are in a STATIC which everyone is talking about, can u just say "fuck it, u guys are on your own, i am out"? So eventually, doesn't matter how soon you (or someone very lucky) get their chest piece, community as a whole has to go thru that avg. 40 runs.
Did you also miss the part where you can only get one token per floor per week? You can't even get four shafts in one week, so why is the fact that it takes approximately 37 runs total for six people to get that even a consideration? So what? That's 37 runs over the course of four weeks. You run it several times a week. It shouldn't be much more than six, because the tank body is awful and no tank should be touching that thing with a ten foot pole anyway, so you should only need the chest piece for six people. The other floors, you don't even need to run that much. The great part is that everyone in your static gets the drops they want. Everyone in your static is happy, instead of completely disappointed that the chests contained a dragoon belt and the ninth set of white mage gloves (even the floor owns some now! yay! everyone loves floor drops!).
You're going to need a lot more proof than this to convince me that this is worse than Coil's loot system.
So 37 runs in 4 weeks isn't a problem since you only need to run maybe 8-10 times per weeks right? Then why is coils a problem when you only need to do it for 20 times and 1 times per weeks? You see? Your logic is obviously false. And you want to talk about floor drops? How about those 40 runs where nobody going to bother rolling for crank/spring when everyone is trying to get shaft? Also guess what, you already starting to see Chain from A1 hit the floors at 2nd weeks, it won't take long till all the Chain and Bolt will hit floors. Now do you still want to discuss more about floor drops?Did you also miss the part where you can only get one token per floor per week? You can't even get four shafts in one week, so why is the fact that it takes approximately 37 runs total for six people to get that even a consideration? So what? That's 37 runs over the course of four weeks.
And to correct you, 37 runs are base on only 6 people need the chest, if all 8 people need the chest, you need 48 runs to generate enough shaft.
Last edited by senjyo; 07-16-2015 at 10:12 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.