Results 1 to 10 of 301

Dev. Posts

Hybrid View

  1. #1
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by senjyo View Post
    but after u factor in the rolling against 6 others plus you need to repeat the same process 4 times , you will see it take way more runs to get specific item than old system.
    What this does is equalizes the time it takes to get specific items. There is no getting it on the first run, sure, but on the other hand the only way you'd end up never getting it is if you gave up trying. There's drops out of Coil that I ended up never getting despite trying for months, even after it opened up to farming. Having bad luck in Alexander means you have to run it again because 2 pedals dropped and you wanted a bolt. Having bad luck in Coil meant that you better pray to RNGesus that your item even turned up. Even worse was if you were in a greed party and 2 other people were on that item with you when it finally did drop.

    I mean gee, oh no, you have to run it several times in order to get your loot. At least you have the option to do so! Coil runners didn't even have that. You got one clear for the week, and if both items were for a dragoon and nobody played it, well you cried some bitter tears in RNGesus' general direction then divvied up via greed and tried again next week. In any case, using the chest piece as your example is kind of a bad idea since it's the only one that takes four weeks to get. Everything else can be gotten in one or two.

    Better know your stuff before you white knighting for no reason. If this system is actually "better" than the old one, u wouldn't see this kind of thread has 20 pages + replies to it.
    If you'd actually bothered to look through the thread, you would've seen that it's twenty pages of debate, not twenty pages of people agreeing with the OP. There are plenty of people that like this loot system just fine.
    (3)
    Last edited by Ashkendor; 07-16-2015 at 07:23 AM.

  2. #2
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ashkendor View Post
    There's drops out of Coil that I ended up never getting despite trying for months, even after it opened up to farming.
    The problem with coil is that each turn had too much potential crap that could drop. So the chances of getting your drop were fairly low per run, and then the chances you actually won the roll if you had to compete for it (tanks/healers) was worse.

    I think they made a mistake by putting accessories in coil. If coil only dropped main body pieces and the accessories were elsewhere in the world then coil wouldn't have been nearly as bad.
    (2)

  3. #3
    Player
    senjyo's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Hanekawa Tsubasa
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ashkendor View Post
    If you'd actually bothered to look through the thread, you would've seen that it's twenty pages of debate, not twenty pages of people agreeing with the OP. There are plenty of people that like this loot system just fine.
    Yeah, I used chest piece as an example because it is the one take the longest to get, that's just same as that "missing piece" from coil you "been farming" for weeks. You won't be missing all 10 pieces from coil, you will only missing 1 piece or 2 the most. And please, stop using the old 2.0 loot as an example, how hard it is to get item in FcoB? You get 1 loot per turns, all u need to do is just farm that turns repeatedly until it drops, yeah, it might take 10-20 trys if you unlucky, but once it drop most likely you will be the one getting it. Now go back to the Alex. check, I already show that on avg. player need 40 trys to get all the tokens. Now please tell me 40 is better than 20 again.
    (0)

  4. #4
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by senjyo View Post
    it take average 40+ run to have enough shaft drops for 6 people
    Quote Originally Posted by senjyo View Post
    check, I already show that on avg. player need 40 trys to get all the tokens. Now please tell me 40 is better than 20 again.
    So. Tell me this. How did this turn from 40 runs for six players to get their drops to 40 runs for one player to get them? You didn't even show any actual math to prove either one. Stop inventing numbers. :P
    (1)

  5. #5
    Player
    senjyo's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Hanekawa Tsubasa
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ashkendor View Post
    So. Tell me this. How did this turn from 40 runs for six players to get their drops to 40 runs for one player to get them? You didn't even show any actual math to prove either one. Stop inventing numbers. :P
    Why is it so hard to understand? The drop rate for shaft is 66.6% per clear, and for 6 player (only), u need 37 clears to have total of 24 shaft to drop. Yeah if you get all 4 at the first 4 trys, sure you are lucky, but what about the other 7 people? If you are in a STATIC which everyone is talking about, can u just say "fuck it, u guys are on your own, i am out"? So eventually, doesn't matter how soon you (or someone very lucky) get their chest piece, community as a whole has to go thru that avg. 40 runs.
    (0)

  6. #6
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by senjyo View Post
    Why is it so hard to understand? The drop rate for shaft is 66.6% per clear, and for 6 player (only), u need 37 clears to have total of 24 shaft to drop. Yeah if you get all 4 at the first 4 trys, sure you are lucky, but what about the other 7 people? If you are in a STATIC which everyone is talking about, can u just say "fuck it, u guys are on your own, i am out"? So eventually, doesn't matter how soon you (or someone very lucky) get their chest piece, community as a whole has to go thru that avg. 40 runs.
    I'm actually perfectly good with everyone in my static guaranteed getting a drop every week, even if it takes multiple runs. In Coil, at best two people got lucky and the rest got the shaft (sorry, I had to). Just as often, you ended up with two pieces of gear that nobody really needed, but you were stuck for the week anyway because you already got your clear. RNGesus flips you the bird yet again, and you have to pray harder next week.

    Did you also miss the part where you can only get one token per floor per week? You can't even get four shafts in one week, so why is the fact that it takes approximately 37 runs total for six people to get that even a consideration? So what? That's 37 runs over the course of four weeks. You run it several times a week. It shouldn't be much more than six, because the tank body is awful and no tank should be touching that thing with a ten foot pole anyway, so you should only need the chest piece for six people. The other floors, you don't even need to run that much. The great part is that everyone in your static gets the drops they want. Everyone in your static is happy, instead of completely disappointed that the chests contained a dragoon belt and the ninth set of white mage gloves (even the floor owns some now! yay! everyone loves floor drops!).

    You're going to need a lot more proof than this to convince me that this is worse than Coil's loot system.
    (1)

  7. #7
    Player
    senjyo's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Hanekawa Tsubasa
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ashkendor View Post
    Did you also miss the part where you can only get one token per floor per week? You can't even get four shafts in one week, so why is the fact that it takes approximately 37 runs total for six people to get that even a consideration? So what? That's 37 runs over the course of four weeks.
    So 37 runs in 4 weeks isn't a problem since you only need to run maybe 8-10 times per weeks right? Then why is coils a problem when you only need to do it for 20 times and 1 times per weeks? You see? Your logic is obviously false. And you want to talk about floor drops? How about those 40 runs where nobody going to bother rolling for crank/spring when everyone is trying to get shaft? Also guess what, you already starting to see Chain from A1 hit the floors at 2nd weeks, it won't take long till all the Chain and Bolt will hit floors. Now do you still want to discuss more about floor drops?

    And to correct you, 37 runs are base on only 6 people need the chest, if all 8 people need the chest, you need 48 runs to generate enough shaft.
    (0)
    Last edited by senjyo; 07-16-2015 at 10:12 AM.

  8. #8
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by senjyo View Post
    Your logic is obviously false.
    Yours is obviously MIA. I'm done here, lol. xD

    Now do you still want to discuss more about floor drops?
    Nah. I'm gonna go farm Alex with my static instead. ^^
    (1)

  9. #9
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by senjyo View Post
    So 37 runs in 4 weeks isn't a problem since you only need to run maybe 8-10 times per weeks right? Then why is coils a problem when you only need to do it for 20 times and 1 times per weeks? You see? Your logic is obviously false. And you want to talk about floor drops? How about those 40 runs where nobody going to bother rolling for crank/spring when everyone is trying to get shaft? Also guess what, you already starting to see Chain from A1 hit the floors at 2nd weeks, it won't take long till all the Chain and Bolt will hit floors. Now do you still want to discuss more about floor drops?

    And to correct you, 37 runs are base on only 6 people need the chest, if all 8 people need the chest, you need 48 runs to generate enough shaft.
    48 on average, you're still dependent on RNG not giving you 2x cranks every time you beat A4.
    (0)

  10. #10
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by senjyo View Post
    And please, stop using the old 2.0 loot as an example, how hard it is to get item in FcoB? You get 1 loot per turns, all u need to do is just farm that turns repeatedly until it drops, yeah, it might take 10-20 trys if you unlucky, but once it drop most likely you will be the one getting it.
    You forget the lockout within the first 6 month

    You got 2 chests, but only one time per week.
    (1)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100