Nothing is ever easy with SE..Idk why they can't just award one universal token per floor that can be traded for certain gear pieces; 4 Alexander Tokens can get you a body piece, 5 for a weapon, 2 for head piece, 1 for jewelry, etc. That's how I assumed the system would work...not this weird token system we we're given.
That still doesn't entitle you to get all the drops you need on the first run, even if the gear was only good for a day.
Alright those people who are complaining, question for you? Did you run Coil? T1-T13? If you did you know what the alternative is right?
4 weeks, no drop for your job, 12 clears no weapon drop, etc... I'm fairly certain everyone has encountered a person who has had the bad end of RNGesus.
How many times did the same item no one wanted hit the floor?
The current system is an improvement over that. tell me otherwise and your lying to yourself.
Ran 4 times and lost the lot, finally got on 5th >>>> Ran 4 weeks and nothing dropped for me at all.
Honestly, they should've just modified Shiva's diamond dust mechanic for Alexander Normal. Each clear, your guaranteed to get a token, max of 5 tokens per floor per week. Something like this:
Floor One: Tokens for belt/feet. Need 5 for feet, 3 for belt.
Floor Two: Tokens for Hands/accessories. 5 for hands, 3 for accessories.
Floor Three: Tokens for Head/Legs. 5 for head, 10 for legs.
Floor Four: Tokens for Body. 10 tokens needed for body, however you can randomly get a body to drop, which auto caps your weekly drops.
Cap each floors tokens to a max of 5 per week. Keeps the lockout, guarantees progression for everyone without constant loot battles, also removes the "I just did 40 runs without a dop! Damnit RNG!"
I dunno, don't see the point in constant RNG for loot progression when you can keep the lockouts per week without ever touching RNG.
Makes too much sense, I suppose.
The loot system is rough that's why they are changing it. For my and many other happiness I can say: Mission Accomplished.
Great
Farm Dungeons for Tomes = trade for gear
Farm Primals for Totems = trade for gear
Farm Raids for Tokens = trade for gear
Everything is the flipping same.
So lets just take it a level deeper, why dont we just reduce to the simplest form and just give the same tome for everything eh?
those sweet super nice items? okay 10k tomes.
Do a raid ? no point
Do a primal ? no point
Do a dungeon ? YARz
This reasoning doesn't really work. Sure, the loot system is better than coil, no one can argue that. That doesn't however make this current system acceptable though, also, SE disagrees with you that the loot system is good, hence why they are making plans to change it.Alright those people who are complaining, question for you? Did you run Coil? T1-T13? If you did you know what the alternative is right?
4 weeks, no drop for your job, 12 clears no weapon drop, etc... I'm fairly certain everyone has encountered a person who has had the bad end of RNGesus.
How many times did the same item no one wanted hit the floor?
The current system is an improvement over that. tell me otherwise and your lying to yourself.
Ran 4 times and lost the lot, finally got on 5th >>>> Ran 4 weeks and nothing dropped for me at all.
Its not the perfect system, but its better than the 2.x system.This reasoning doesn't really work. Sure, the loot system is better than coil, no one can argue that. That doesn't however make this current system acceptable though, also, SE disagrees with you that the loot system is good, hence why they are making plans to change it.
New system does suck.
People think it is better because they just got in and they probably get like accessory and belt upgrade on their first week. Just wait till the 2nd or 3rd week, where you are hunting specific 4 pieces token. Especially the shaft!
Here is the comparison:
New:
Shaft 66.6% chance dropping per clear (33.3% X 2 piece of loot), and if you need to roll against just 6 people (yes 6 is a low number, most likely u will be rolling against 7 or 8). You need average 10 clears to get 1 shaft. Since you need 4, on average you will need 44 clears to get the chest.
Old:
You will be hunting for 1 specific loot out of 16-20 loot table. Take 20 as example, chance of getting is 10%/clear (5% X 2 piece of loot). Very likely u will be the only one rolling for it (weapon) or just rolling against 1 other. So u need 10 avg clears to get the loot drop and u need 20 avg clear to win the loot.
TLR 20 avg. attempts(old) vs 40+ avg. attempts (new). Nuff said.
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