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  1. #131
    Player
    A-Shock's Avatar
    Join Date
    Mar 2012
    Posts
    266
    Character
    High Quality
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by KamikazeMan View Post
    Idk why they can't just award one universal token per floor that can be traded for certain gear pieces; 4 Alexander Tokens can get you a body piece, 5 for a weapon, 2 for head piece, 1 for jewelry, etc. That's how I assumed the system would work...not this weird token system we we're given.
    Nothing is ever easy with SE..
    (2)

  2. #132
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ckc22 View Post
    You're ignoring that often those rare pieces could last years in terms of being useful. In XIV your gear lasts <1-3 months at the absolute best and is then useful only for glamour purposes.
    That still doesn't entitle you to get all the drops you need on the first run, even if the gear was only good for a day.
    (2)

  3. #133
    Player
    SonTensei's Avatar
    Join Date
    Apr 2014
    Posts
    140
    Character
    Son Tensei
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Alright those people who are complaining, question for you? Did you run Coil? T1-T13? If you did you know what the alternative is right?
    4 weeks, no drop for your job, 12 clears no weapon drop, etc... I'm fairly certain everyone has encountered a person who has had the bad end of RNGesus.

    How many times did the same item no one wanted hit the floor?

    The current system is an improvement over that. tell me otherwise and your lying to yourself.

    Ran 4 times and lost the lot, finally got on 5th >>>> Ran 4 weeks and nothing dropped for me at all.
    (2)

  4. #134
    Player
    Ayanno's Avatar
    Join Date
    Jun 2014
    Posts
    146
    Character
    Ayanno Kannagi
    World
    Siren
    Main Class
    Gladiator Lv 60
    Honestly, they should've just modified Shiva's diamond dust mechanic for Alexander Normal. Each clear, your guaranteed to get a token, max of 5 tokens per floor per week. Something like this:

    Floor One: Tokens for belt/feet. Need 5 for feet, 3 for belt.
    Floor Two: Tokens for Hands/accessories. 5 for hands, 3 for accessories.
    Floor Three: Tokens for Head/Legs. 5 for head, 10 for legs.
    Floor Four: Tokens for Body. 10 tokens needed for body, however you can randomly get a body to drop, which auto caps your weekly drops.

    Cap each floors tokens to a max of 5 per week. Keeps the lockout, guarantees progression for everyone without constant loot battles, also removes the "I just did 40 runs without a dop! Damnit RNG!"

    I dunno, don't see the point in constant RNG for loot progression when you can keep the lockouts per week without ever touching RNG.

    Makes too much sense, I suppose.
    (0)

  5. #135
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    The loot system is rough that's why they are changing it. For my and many other happiness I can say: Mission Accomplished.
    (0)

  6. #136
    Player
    SonTensei's Avatar
    Join Date
    Apr 2014
    Posts
    140
    Character
    Son Tensei
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Great
    Farm Dungeons for Tomes = trade for gear
    Farm Primals for Totems = trade for gear
    Farm Raids for Tokens = trade for gear

    Everything is the flipping same.

    So lets just take it a level deeper, why dont we just reduce to the simplest form and just give the same tome for everything eh?
    those sweet super nice items? okay 10k tomes.
    Do a raid ? no point
    Do a primal ? no point
    Do a dungeon ? YARz
    (0)

  7. #137
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SonTensei View Post
    Alright those people who are complaining, question for you? Did you run Coil? T1-T13? If you did you know what the alternative is right?
    4 weeks, no drop for your job, 12 clears no weapon drop, etc... I'm fairly certain everyone has encountered a person who has had the bad end of RNGesus.

    How many times did the same item no one wanted hit the floor?

    The current system is an improvement over that. tell me otherwise and your lying to yourself.

    Ran 4 times and lost the lot, finally got on 5th >>>> Ran 4 weeks and nothing dropped for me at all.
    This reasoning doesn't really work. Sure, the loot system is better than coil, no one can argue that. That doesn't however make this current system acceptable though, also, SE disagrees with you that the loot system is good, hence why they are making plans to change it.
    (1)

  8. #138
    Player
    SonTensei's Avatar
    Join Date
    Apr 2014
    Posts
    140
    Character
    Son Tensei
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Khalithar View Post
    This reasoning doesn't really work. Sure, the loot system is better than coil, no one can argue that. That doesn't however make this current system acceptable though, also, SE disagrees with you that the loot system is good, hence why they are making plans to change it.
    Its not the perfect system, but its better than the 2.x system.
    (0)

  9. #139
    Player
    senjyo's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Hanekawa Tsubasa
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    New system does suck.

    People think it is better because they just got in and they probably get like accessory and belt upgrade on their first week. Just wait till the 2nd or 3rd week, where you are hunting specific 4 pieces token. Especially the shaft!

    Here is the comparison:
    New:
    Shaft 66.6% chance dropping per clear (33.3% X 2 piece of loot), and if you need to roll against just 6 people (yes 6 is a low number, most likely u will be rolling against 7 or 8). You need average 10 clears to get 1 shaft. Since you need 4, on average you will need 44 clears to get the chest.

    Old:
    You will be hunting for 1 specific loot out of 16-20 loot table. Take 20 as example, chance of getting is 10%/clear (5% X 2 piece of loot). Very likely u will be the only one rolling for it (weapon) or just rolling against 1 other. So u need 10 avg clears to get the loot drop and u need 20 avg clear to win the loot.

    TLR 20 avg. attempts(old) vs 40+ avg. attempts (new). Nuff said.
    (0)

  10. #140
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SonTensei View Post
    Its not the perfect system, but its better than the 2.x system.
    I agree with you on that. But again, just because it's "better" doesn't mean it can't be fixed. I applaud SE for wanting to fix it.
    (0)

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