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  1. #181
    Player
    Rafaelhades's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Ra'fael Sohlo
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    I'm curious what exactly it is that people want? We had Coil loot distribution; where you get a chance for loot 4 times per week and people bitched about the lockout. Now, we have Alex loot distro; where you can farm it all you want and get a piece of gear pretty much guaranteed (unless you're tunnel visioning on a certain slot and stuck DFing it) and people still complain? Do people want a loot system where you go in, get the drop you want with no lockout at all so you can farm it for a week just so you can complain that there's nothing to do? Welcome to MMOs. The hardest bosses are always other players and RNG.

    Sometimes, I get the feeling that this new breed of MMO players expect game companies to crank out content every week just to keep their ADHD-addled playerbase sated. I bet even then, people will still complain that they didn't wake up the next day to 28 brand new raids that drop every piece of gear for every job and expect the same thing happening the next day.
    (1)

  2. #182
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Vespar View Post
    So wait, the look system in Normal Mode sucks according to some folks, so instead of adjusting Normal mode you'll adjust savage? That seems like a strange way to fix the original issue players have with normal mode....
    It's more like they are offering different systems because one of them is meant to be gear for the whole and the other is meant to gear out raid tier players. Like most, Alexander Normal is considered on par with a tower run similar to CT. The loot works in much the same way. It's meant to take time but eventually give out higher ilevel gear for the people who do not wish to run actual real raids.

    For Savage though, you cannot impose the same because the floors are going to be much harder. They've gone back to the older way with a new twist so that people get their gear in an RNG based timely manner, do not have to fight for the same tokens, AND get pieces regardless of bad RNG through tokens. Alexander Savage has a loot system designed to work for the raider that won't have a chance to run the same floor into the ground for their loot.

    So yeah, not fixing. It's adjusted for its difficulty and the fact that you have to One-and-done the floors.

    Quote Originally Posted by SythSynner View Post
    While I personally in a static I feel there are zero issues with this. Run each floor ~4 times each week and everyone has the thing they want.
    Except that others are also in statics and finding that there's an issue. Between RNG and getting their static together for long enough for people to be picky about drops, people are finding that it's more effort than worth.

    Quote Originally Posted by SythSynner View Post
    If you are worried about not being able to get in a static due to your work time you can always MAKE YOUR OWN static. Have a static that fits around you not some one else. I am sure you will find players that will be able to do stuff at that time.
    As SE doesn't even view this as a "raid" on the same tier as the Coils, you have to consider that telling people to get a static isn't actually the way to go. Yes, people can get Alexander specific statics but most of the people that will stick around in NM when Savage comes out aren't raiders. They don't have statics for a variety of reasons. Telling them that statics aren't hard to find, get into, make, or manage is hardly the advice I would give to anyone here.

    Quote Originally Posted by SythSynner View Post
    but I help her with your DF runs all the time.
    Awesome, but not everyone has this luxury. You're experienced, you're capable and once you get your token, you eliminate someone else that could lot against her.

    Quote Originally Posted by SythSynner View Post
    Bring some friends (or close FC members) to fill in the PuG spaces to reduce the chance of other players rolling on something you need. She has zero issues with her tokens..
    Of course she has zero issues. You've taken away everything that people are complaining about in this thread besides the RNG. If everyone was able to get their more experienced friends and FC mates together and clear it and they were all dandy to stay until everyone got their stuff or if they had their token already, everything and everyone would be great.

    But the people coming here are saying that that isn't always possible.
    (0)

  3. #183
    Player
    Monty's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Montsegur Octavarium
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rafaelhades View Post
    I'm curious what exactly it is that people want?
    People want the ability to get at least one item of loot per week. Not have to run the same content over and over 50 times for a slight chance at getting what you want. The token systems for clearing X runs usually solves this. Problem is, once people have obtained all they want from it, they stop. That being said, if you can only get ONE item/week, that's still what, 10 weeks to gear out one job? Have you seen the requirements for the body piece from Alex? It's 4 items that drop from A4 that DFers have a hell of a time with. So unless you run it non-stop with a static until everyone gets said item, it'll take a month min to upgrade it.

    From SEs point of view, it's genius cause it'll take forever to get it (to which point something easier and better will have come along).
    (0)

  4. #184
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Rafaelhades View Post
    I'm curious what exactly it is that people want?
    Go back to the first few pages and you'll see.

    TL;DR

    We want Coils Loot System with a Token System added to it. Whole Gear drops and you can either lot it or pass, if you don't get a gear drop, when you go to "Exit" you can choose to take a token, if you take gear or a token you're locked out from that floor until reset. If you don't take gear or a token, then you can keep redoing that floor until you get what you want. Pretty simple, and that is the system we should have had.

    Quote Originally Posted by Monty View Post
    From SEs point of view, it's genius cause it'll take forever to get it (to which point something easier and better will have come along).
    They'd like to think so.
    (0)

  5. #185
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Monty View Post
    People want the ability to get at least one item of loot per week. Not have to run the same content over and over 50 times for a slight chance at getting what you want. The token systems for clearing X runs usually solves this. Problem is, once people have obtained all they want from it, they stop. That being said, if you can only get ONE item/week, that's still what, 10 weeks to gear out one job? Have you seen the requirements for the body piece from Alex? It's 4 items that drop from A4 that DFers have a hell of a time with. So unless you run it non-stop with a static until everyone gets said item, it'll take a month min to upgrade it.

    From SEs point of view, it's genius cause it'll take forever to get it (to which point something easier and better will have come along).
    And this is exactly what SE wanted when making this system. Something to artificially extend the lifespan of the content until something new is out.
    (1)

  6. #186
    Player
    Lothar808's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Lothar A'vanoh
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zumi View Post
    In my opinion FcoB system is way better then this system. Which we are getting back next week for savage uses the same loot system
    I'd really like to know how you think FcoB was better? If we look at statics for instance. In FcoB you could run T11 for 6 months (24 weeks), before it was unlocked, and never get the Casting chest to drop (happened in my static and many others), but now you run Alex Normal/Savage, in a static and you can get the current casting chest piece in 4 weeks, sure you might have to farm it a couple times with your static each week to get the right token to drop, but at least you know you are progressing towards the gear and not just SoL if you didn't pray to RNGesus enough.

    Savage will be A1-4 will drop two pieces of random gear + everyone that completes it will get a token. Tokens can then be exchanged for gear. On top of that, if you go back and help people get their clear, the chests will be reduced depending on how many people have already cleared, but all the people you are helping to get their clear will still get a token. Alex = RNGbased Token with potential for always progressing > FcoB = RNG with possible no progression in gear.
    (1)

  7. #187
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lothar808 View Post
    I'd really like to know how you think FcoB was better? If we look at statics for instance. In FcoB you could run T11 for 6 months (24 weeks), before it was unlocked, and never get the Casting chest to drop (happened in my static and many others), but now you run Alex Normal/Savage, in a static and you can get the current casting chest piece in 4 weeks, sure you might have to farm it a couple times with your static each week to get the right token to drop, but at least you know you are progressing towards the gear and not just SoL if you didn't pray to RNGesus enough.

    Savage will be A1-4 will drop two pieces of random gear + everyone that completes it will get a token. Tokens can then be exchanged for gear. On top of that, if you go back and help people get their clear, the chests will be reduced depending on how many people have already cleared, but all the people you are helping to get their clear will still get a token. Alex = RNGbased Token with potential for always progressing > FcoB = RNG with possible no progression in gear.
    You're comparing locked coil vs. unlocked alexander. That's not a fair comparison. Alexander normal is closer to CT type content than it is to coil. Alexander savage is going to be closer to 2.x coil, it will have a similar weekly lockout. We'll see what loot system they use for that.
    (0)

  8. #188
    Player
    Lothar808's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Lothar A'vanoh
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Giantbane View Post
    You're comparing locked coil vs. unlocked alexander. That's not a fair comparison. Alexander normal is closer to CT type content than it is to coil. Alexander savage is going to be closer to 2.x coil, it will have a similar weekly lockout. We'll see what loot system they use for that.
    I am comparing it in my statement because that it what the person I am quoting did. They specifically said they liked Fcob loot system better than "this system" refering to Alex normal token system. I ask why how they can make that statement based on the differences between the two and I then layout the differences. I only make the comparison because that was the argument I was trying to understand.

    They have also mention already how Savage's loot will work. Which is what I explained in my second paragraph. The only thing we don't know is the cost of tokens for each gear piece, and if there will be tier based tokens, where a certain turn's token will only be able to purchase certain gear.
    (0)
    Last edited by Lothar808; 07-16-2015 at 08:21 AM.

  9. #189
    Player
    Rafaelhades's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Ra'fael Sohlo
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Monty View Post
    People want the ability to get at least one item of loot per week. Not have to run the same content over and over 50 times for a slight chance at getting what you want. The token systems for clearing X runs usually solves this.
    And this is what we got, unless you mean people want a guaranteed drop for everyone every run. And that shortens the lifespan of the current content. And I highly doubt people would want "X amount of runs for item Y" because that's exactly what the tome system is. And people hate grinding tomes.

    We want Coils Loot System with a Token System added to it. Whole Gear drops and you can either lot it or pass, if you don't get a gear drop, when you go to "Exit" you can choose to take a token, if you take gear or a token you're locked out from that floor until reset. If you don't take gear or a token, then you can keep redoing that floor until you get what you want. Pretty simple, and that is the system we should have had.
    Wait...this is the current Alex system without the gear drop and lockout. I thought it was established people don't like lockouts? Savage will introduce the gear drop along with the lockout and tokens. You want that in Alex Story Mode as well? I don't know why everyone considers Story Mode "endgame" when it's clearly for casuals who whined that Coil was too hard to finish.

    No matter what they do, SE can't win. The game is easy mode for now and some people complain it's too easy AND some say it's too hard. The game gives you loot on a silver platter and some say they can't be bothered to work at it until they get the gear while others say it's too easy to gear up and the content sucks. Damned if you do, damned if you don't.
    (5)

  10. #190
    Player
    Kona_Nightwind's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Kona Nightwind
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    I have a solution.
    Step 1-Take your optimal Alexander loot list and print it.
    Step 2-Hold the printed list up in a mirror. Follow the order you see in the mirror.
    Step 3-Find some decent players and farm A4.
    Step 4-Learn lessons from steps 2 and 3. Stop being sheep by going after the same token drops every other sheep is trying to get that week. And find people to play with, it is an mmo. If I can find people to play with on a regular basis, then anyone can. I'm a total asshole.

    I followed said steps above and I ran a total of 8 runs of all turns combined. I can wait 2 weeks for a belt from A1 since after the first 2 weeks it'll be hitting the floor on most runs.
    (1)
    Last edited by Kona_Nightwind; 07-16-2015 at 09:08 AM.

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