Quote Originally Posted by Okiura View Post
I do see your point here even if i can't fully agree. But i think Yoshi-P is setting he self up to shoot himself in the foot here, too rare and the only HQ items you'll see is those high level items that people specficly went out get, too common and you'll never see NQ gear. it will be such a fine balance to get it right.

Either way the solution is simply no gurantees on quality (well maybe for super super rare items he's adding). have x% that NQ mats can = HQ, and x% that HQ mats may fail and = NQ. though the chance of HQ vs NQ in either scnario need to repersent the mats that are being put into the systh. which i think is how the sytem was "ment" to be as it is now, the fact that is not is the real issue.
We will have to see what how everything pans out with those changes for sure. But don't you think it's fair for someone who spent the time to gather HQ mats (or lots of money to buy them, which is good since in that case gils change hands) have a guarantee to have a HQ craft? If you really want to make that HQ gear then you work for it and go get the necessary mats. Right now, it's just luck based mostly.

But yes, I agree if it's too common then there will be an overload of HQ mats and make NQ stuff go away but I am confident they can find the balance to make them rare enough yet not unobtainable.

The other question is if you have all HQ items but 1, do you have a change at HQ or not at all? The way I read it it's not at all.