Quote Originally Posted by Okiura View Post
i Played FFXI for 10 years, i was a dedicated crafter i have to say you are defently correct in this statement, the only exceptions was when it came to endgame gear you would spend 200k on mats a NQ would be worth 20k and a HQ 500k. this is the way it should be too. that was endgame for crafters, huge risk vs huge reward.
Other than high demand consumables, almost everything I ever crafted in FFXI sold for a loss. The profit margins were so squeezed that only HQ could fetch a price over break even for almost every synth. Sometimes even high turnover items (meat mithkabobs come to mind) would occasionally dip into profitless territory unless you got HQ for an increased quantity per synth.

Quote Originally Posted by MariyaShidou View Post
The Dodore Doublet is r50 Recipe. I'm interested in whoever make that HQ Dodore, because he's a hacker by being r70 Leatherworker!

And I made a Banneret Lance +2 (R50 Recipe as well) at R44. That's the main reason why I lag out grinding Goldsmith after that, because I already get my goal without having to reach cap.
So you got insanely lucky and managed to +2 your lance. It happens in a heavily randomized system. R50 recipes are somewhat reliably HQable for R50 crafters if you have HQ mats and that's fine. I never said there was anything wrong with how crafting works for high rank items. However, because of your ability to almost guarantee high grade HQ on low to mid rank recipes, you could easily monopolize those markets.

Let's assume consumables start doing something and they pick up a lot of demand. There will probably be a R30 consumable that sells at rather high volumes, however, people who can barely make that item won't be able to participate in that market, because HQ crafters will be much more cost efficient and can afford to squeeze margins far beyond what NQ only crafters can manage.