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  1. #41
    Player

    Join Date
    May 2011
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    Limsa Lominsa
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    28
    Is there already an hint or info what will happen to all our +1,+2+3 mats,parts .... will it turn automatically in an HQ mat or just the +2,+3 will get hq and the +1 gets NQ ?
    Or will they just stay ingame togehter with the HQ mats
    so what if i use in a Recipe then

    HQ Cobalt Sabatons
    ├ HQ Cobalt Plate × 3
    ├ Cobalt Rings +1 × 1
    ├ HQ Boar Leather × 1
    └ Electrum Ingot +2 × 1

    what would happen to this synthesis ?
    (0)

  2. #42
    Player
    Hugus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    34
    Character
    Hugus Primvs
    World
    Balmung
    Main Class
    Armorer Lv 50
    I disagree with the whole change in HQ. First I dont think we need a new system, what we do need a a change to the current system so that we get less HQ results from synths with quality between 30 and 100 and start getting more HQs when quality gets to be 200+.

    The way the new system appears to be its the same as getting a whole bunch of new recepies, instead of "Iron Ore" you now have "HQ Iron Ore" and instead of evetually creating a high quality of "Iron Chain" you will be getting a "HQ Iron Chain" just because the mats/result between the two example share some letters or words in practice its still two different recepies.

    Maybe it would be too hard code wise but if SE was gonna change HQing they should have changed the equations to something like
    0-100 Quality: HQ1 0% - HQ2 0% - HQ3 0%
    100-200 Quality: HQ1 10% - HQ2 0% - HQ3 0% / Touch Up: HQ1 1% - HQ2 0% - HQ3 0%
    200-400 Quality: HQ1 50% - HQ2 5% - HQ3 0% / Touch Up: HQ1 10% - HQ2 1% - HQ3 0%
    400-600 Quality: HQ1 30% - HQ2 50% - HQ3 5% / Touch Up: HQ1 5% - HQ2 10% - HQ3 1%
    600+ Quality: HQ1 20% - HQ2 30% - HQ3 50% / Touch Up: HQ1 100% - HQ2 - 5% - HQ3 10%

    The numbers don't exacly need to be these but if there was consistency in the current results we wouldnt have a problem.

    Just to clear things again: The current system works great, what is needed is a revision of the formulas that calculate HQ result probabilities.
    (0)

  3. #43
    Player
    Hugus's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    34
    Character
    Hugus Primvs
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Feanturo View Post
    Is there already an hint or info what will happen to all our +1,+2+3 mats,parts .... will it turn automatically in an HQ mat or just the +2,+3 will get hq and the +1 gets NQ ?
    Or will they just stay ingame togehter with the HQ mats
    so what if i use in a Recipe then

    HQ Cobalt Sabatons
    ├ HQ Cobalt Plate × 3
    ├ Cobalt Rings +1 × 1
    ├ HQ Boar Leather × 1
    └ Electrum Ingot +2 × 1

    what would happen to this synthesis ?
    From reading the original post there would be something like a 99% change you would get a NQ result with a 1% chance you would get a HQ.
    (0)

  4. #44
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Feanturo View Post
    Is there already an hint or info what will happen to all our +1,+2+3 mats,parts .... will it turn automatically in an HQ mat or just the +2,+3 will get hq and the +1 gets NQ ?
    Or will they just stay ingame togehter with the HQ mats
    so what if i use in a Recipe then

    HQ Cobalt Sabatons
    ├ HQ Cobalt Plate × 3
    ├ Cobalt Rings +1 × 1
    ├ HQ Boar Leather × 1
    └ Electrum Ingot +2 × 1

    what would happen to this synthesis ?
    It is quite possible that the development team has not figured this out yet. Given that the HQ changes are slated for 1.20, the team is probably knocking themselves out trying to finish up 1.19, and 1.20 is likely 2 to 3 months away, this may be something they "are looking into"

    I don't even know what I would consider a "right" answer to be in this case ...
    (0)

  5. #45
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Okiura View Post
    i Played FFXI for 10 years, i was a dedicated crafter i have to say you are defently correct in this statement, the only exceptions was when it came to endgame gear you would spend 200k on mats a NQ would be worth 20k and a HQ 500k. this is the way it should be too. that was endgame for crafters, huge risk vs huge reward.
    Other than high demand consumables, almost everything I ever crafted in FFXI sold for a loss. The profit margins were so squeezed that only HQ could fetch a price over break even for almost every synth. Sometimes even high turnover items (meat mithkabobs come to mind) would occasionally dip into profitless territory unless you got HQ for an increased quantity per synth.

    Quote Originally Posted by MariyaShidou View Post
    The Dodore Doublet is r50 Recipe. I'm interested in whoever make that HQ Dodore, because he's a hacker by being r70 Leatherworker!

    And I made a Banneret Lance +2 (R50 Recipe as well) at R44. That's the main reason why I lag out grinding Goldsmith after that, because I already get my goal without having to reach cap.
    So you got insanely lucky and managed to +2 your lance. It happens in a heavily randomized system. R50 recipes are somewhat reliably HQable for R50 crafters if you have HQ mats and that's fine. I never said there was anything wrong with how crafting works for high rank items. However, because of your ability to almost guarantee high grade HQ on low to mid rank recipes, you could easily monopolize those markets.

    Let's assume consumables start doing something and they pick up a lot of demand. There will probably be a R30 consumable that sells at rather high volumes, however, people who can barely make that item won't be able to participate in that market, because HQ crafters will be much more cost efficient and can afford to squeeze margins far beyond what NQ only crafters can manage.
    (0)

  6. #46
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    Join Date
    Mar 2011
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    604
    So basically anyone with +2 or +3 gear should sell it now since it will all be the same "HQ" after?
    (0)

  7. #47
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Meatdawg View Post
    So basically anyone with +2 or +3 gear should sell it now since it will all be the same "HQ" after?
    I think SE is still considering where the line will be drawn in terms of what tier translates into what after 1.20

    Personally.. I wouldn't liquidate +3s cause those are almost guaranteed to end up still being HQ, if you want to speculate, do it on the +2s.

    It's hard to argue either camp effectively since all we have is speculation so now it's more of an argument between optimists and pessimists.

    It's hard for me to be optimistic about these changes though, because they are talking about changing many things with the hopes of having a positive effect on the economy... when the economy's problems in FFXIV are way beyond just the issues in crafting.

    And all of these changes together mean that the economy is going to be in a big fugue state for awhile with no one really knowing what goes where as crafting changes and materia together will both be implemented.

    I don't remember if I said it here or on the other thread... but I think releasing materia and crafting changes together is going to be a mess, and SE is going to have the devil of a time tracking data while things try to stabilize. They should release materia in 1.19 and crafting changes after they see what materia does to the system.
    (1)

  8. #48
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Perrin_Aybarra View Post
    The point of being a high level crafter is to be able to craft high level recipes and repair high level gears. HQs should be available to everyone who dedicated time to gather the HQ mats and who is level appropriate to craft the gear/item. High level crafter should not equal HQ crafter.
    This is more the fault of parts and materials for the finished product being some retarded high level than it is the system itself. A level 20 item should at most only have parts level 15 or below to make etc. Instead we see some that take level 30+ parts.

    That said just eyeballing the cobalt recipe posted most of the recipes we have now will more than likely be obsolete come the 1.20 patch anyway, so these current HQ's won't hold their value for very much longer.
    (0)
    Last edited by Madruk; 08-26-2011 at 04:53 PM.

  9. #49
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Frein View Post
    So you got insanely lucky and managed to +2 your lance. It happens in a heavily randomized system. R50 recipes are somewhat reliably HQable for R50 crafters if you have HQ mats and that's fine. I never said there was anything wrong with how crafting works for high rank items. However, because of your ability to almost guarantee high grade HQ on low to mid rank recipes, you could easily monopolize those markets.

    Let's assume consumables start doing something and they pick up a lot of demand. There will probably be a R30 consumable that sells at rather high volumes, however, people who can barely make that item won't be able to participate in that market, because HQ crafters will be much more cost efficient and can afford to squeeze margins far beyond what NQ only crafters can manage.
    If you truly believe by being +20 rank above the recipe you can guarantee HQ , I think you are playing a very different game. Let me tell you something, the new system is aiming at exactly what you are trying to blame on the current system: HQ synth will be more difficult to do, while 100% Guaranteed. Difficulty is very easily negated by being +20 rank above the recipe, whereas if you are lower/similar to the recipe rank you will be constantly struggling with the synth.
    (0)

  10. #50
    Player
    Blenkinsop74's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Blenka Sop
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I just hope the development team have fully thought planned changes to HQing items fully through. Big changes may be required as to how HQ mats are obtained. Several examples of mats obtained through a sub-synth where no hq is available (marbled eye) or where the HQ only shares the same same synth/hand with the NQ version (and other results) - Black Pearl - spring to mind. Such HQ mats would, as I understand it, be required to make an HQ version of the relevant finished items (Black Pearl Rings, Brands [and therefore the elemental brands as well]).

    As with all proposed changes to the game, I am willing to give them a chance. But I just hope that the team have fully trawled the recipes for these kinds of things. They could so easily be overlooked, leaving the only HQ versions of such finished items, those made before the changes.

    To be honest, I'm a little anxious about all the recently announced changes to the crafting system, but by this one in particular.
    (0)

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