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  1. #1
    Player
    Sorel's Avatar
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    Mar 2011
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    Sorel Evans
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    Ragnarok
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    Blacksmith Lv 38

    [dev1016] Post 1.20 HQ Crafting

    Quote Originally Posted by Naoki Yoshida View Post
    HQ Synthesis Revamp Planned for after Patch 1.20

    We are planning a revamp for HQ item synthesis from Patch 1.20 on. Currently, there are multiple qualities of HQ items, which can get confusing. To fix this issue, we plan on separating these items into normal quality (NQ) and high quality (HQ). NQ and HQ items will have clear differences in quality. Also, the synthesis process for HQ items will be changed as follows:

    HQ Cobalt Sabatons
    ├ HQ Cobalt Plate × 3
    ├ HQ Cobalt Rings × 1
    ├ HQ Boar Leather × 1
    └ HQ Electrum Ingot × 1

    Basically, in order to synthesize an HQ final item, HQ versions of every ingredient must be used. Players are guaranteed to synthesize HQ items if all the ingredients used are HQ. However, it will be very difficult to obtain HQ versions of all ingredients.

    In addition, there will be higher level synthesis recipes that use “Cobalt Sabatons” as an ingredient. In this case, if “Cobalt Sabatons HQ” is used as an ingredient along with other HQ ingredients, an even higher level HQ item can be crafted. We believe that this system is easy to understand and will provide a nice challenge. Also, there will be synthesis recipes that require both “items that are obtained through drops only” and “items that are obtained through gathering only” which will clearly have a higher demand. This will establish a healthy relationship between fighters, gatherers, and crafters, in which the three must properly allocate roles to collect the items necessary for synthesis.
    I am on the fence about this particular crafting change. The advantage of it is that it increases the inter-reliance of crafters, gathers, and adventurers in order to create HQ equipment.

    The disadvantage I see is that no matter how skilled or experienced a crafter is, she will have 0% chance of making HQ items without the HQ raw materials from gatherers, or HQ refined materials from other crafters.

    I would have thought a system that was maybe a little less "all-or-nothing" would be better. But there is time for changes to be made. The Development Team is not planning on implementing this until after Patch 1.20 ... which is at least 2 months away.

    So it might be in everyone's (i.e. players, developers) best interest if we discuss this now.
    (4)

  2. #2
    Player
    Frein's Avatar
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    Frein Mannis
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    Ragnarok
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    Arcanist Lv 50
    I like this. The current HQ system favours high rank crafters too severely, which was exactly what happened in FFXI as well. If your rank isn't high enough, you can kiss your odds of making HQ goodbye, yet high level crafters flood the market with HQ items to the point where NQ becomes almost entirely obsolete.

    With the new system NQ/HQ will be determined by ingredients rather than large rank differences, which helps even out benefits from crafting.
    (4)

  3. #3
    Player
    OptimalZedd's Avatar
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    Jun 2011
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    Character
    Shin Xno
    World
    Ragnarok
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    Pugilist Lv 50
    don't dream too much, high lv crafter will always dig the gap between them and new comer

    i don't think its a 2 speed economy where on one part there is hq market and the other nq

    even if yoshi says 'Basically, in order to synthesize an HQ final item, HQ versions of every ingredient must be used', i still think there might be translation mistake and the chance to get hq final item will be ( nbr hq items) / total nbr of items ( with also a ratio depending on the item rarity)
    (0)

  4. #4
    Player
    Sorel's Avatar
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    Sorel Evans
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    Ragnarok
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    Blacksmith Lv 38
    What I'm afraid is the following scenario:

    Rank 99 Crafter: I want to make an awesome HQ Bronze Dagger for my girlfriend who is just starting the game.
    SE Team: Well, you're going to need to make an HQ Bronze Ingot.
    Rank 99 Crafter: OK. What do I need to do to make that?
    SE Team: Well, you're going to need to make HQ Bronze Nuggets, first.
    Rank 99 Crafter: No problem, I can HQ the crap out of those.
    SE Team: Not so fast loverboy. To make HQ Bronze Nuggets, you're going to need HQ Copper Ore AND HQ Tin Ore.
    Rank 99 Crafter: That doesn't sound that bad, where can I got some of those?
    SE Team: They can only be found in Grade 9 Mining Nodes ... and they can only be retrieved by a Miner with a VIT over 150.
    Rank 99 Crafter: Really??
    SE Team: Yeah ... really.
    Rank 99 Crafter: /frown
    SE Team: Good Luck with your girlfriend!!
    (2)

  5. #5
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Sorel View Post
    What I'm afraid is the following scenario:

    Rank 99 Crafter: I want to make an awesome HQ Bronze Dagger for my girlfriend who is just starting the game.
    SE Team: Well, you're going to need to make an HQ Bronze Ingot.
    Rank 99 Crafter: OK. What do I need to do to make that?
    SE Team: Well, you're going to need to make HQ Bronze Nuggets, first.
    Rank 99 Crafter: No problem, I can HQ the crap out of those.
    SE Team: Not so fast loverboy. To make HQ Bronze Nuggets, you're going to need HQ Copper Ore AND HQ Tin Ore.
    Rank 99 Crafter: That doesn't sound that bad, where can I got some of those?
    SE Team: They can only be found in Grade 9 Mining Nodes ... and they can only be retrieved by a Miner with a VIT over 150.
    Rank 99 Crafter: Really??
    SE Team: Yeah ... really.
    Rank 99 Crafter: /frown
    SE Team: Good Luck with your girlfriend!!
    Your scenario is really hypothetic and very unlikely. Yes you might need to HQ base mats to HQ the items to make your HQ bronze dagger. But getting the HQ ores will probably be obtainable from the same low level nodes, they will just be rare. So either you farm a lot to get them or you buy them in the wards.

    Once you get the HQ base mats though, it's simple to get the HQ end item result you wanted. Instead of trying endless times to craft a random +3 items which you might or might not spend as much time gathering the mats to try randomly to HQ it as opposed to once you get your HQ base mats, you are ensured of the HQ end item result.

    +1000 to this change.
    (3)

  6. #6
    Player
    Sorel's Avatar
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    Sorel Evans
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    Ragnarok
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    Quote Originally Posted by Perrin_Aybarra View Post
    Once you get the HQ base mats though, it's simple to get the HQ end item result you wanted. Instead of trying endless times to craft a random +3 items which you might or might not spend as much time gathering the mats to try randomly to HQ it as opposed to once you get your HQ base mats, you are ensured of the HQ end item result.
    The question is how simple? How easy?

    IF rank will no longer be a contrbuting factor to determining HQ. Wouldn't that mean a Rank 5 Blacksmith could HQ that Bronze Dagger 100% of the time if he started with all HQ materials?? Does that seem right??
    (0)

  7. #7
    Player
    Frein's Avatar
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    Frein Mannis
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    Ragnarok
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    Arcanist Lv 50
    Quote Originally Posted by Sorel View Post
    Wouldn't that mean a Rank 5 Blacksmith could HQ that Bronze Dagger 100% of the time if he started with all HQ materials?? Does that seem right??
    Yes, this sounds exactly right and is precisely why this system is superior. No longer does virtually all HQ gear come from people far above the level of the recipe. This means people who wish to level crafting classes simultaneously with combat classes can actually equip themselves with HQ gear instead of having to buy it all from the high level people who monopolized the market.

    In FFXI it simply wasn't profitable to make NQ gear because HQ gear had the same material cost and was easy to make if you were far above the recipe level. If you couldn't HQ, you would always lose money, which made leveling crafting extremely expensive. You'd think refining materials was an activity that creates value, but that's not how the current system works.
    (5)
    Last edited by Frein; 08-25-2011 at 01:31 AM.

  8. #8
    Player
    Perrin_Aybarra's Avatar
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    Rand Al'thor
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    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by Sorel View Post
    The question is how simple? How easy?

    IF rank will no longer be a contrbuting factor to determining HQ. Wouldn't that mean a Rank 5 Blacksmith could HQ that Bronze Dagger 100% of the time if he started with all HQ materials?? Does that seem right??
    It seems right to me, if he spent the time to gather the HQ base mats or the money to purchase them, yes they should be able to HQ such a low rank item.
    (1)

  9. #9
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    Id like to see this system over the current system which is way too random. They should keep, +1,+2,+3 and reward the higher quality (number) you reach with a greater chance at +2, or +3. That way people at or below the level still can make +1 or even +2 but higher level crafters can still make majority +2 and +3. Needs to be some kind of reward for higher levels crafters or whats the point. It is quite annoying to collect a ton of HQ mats and get quality to 500+ and still NQ.
    (1)

  10. #10
    Player
    Perrin_Aybarra's Avatar
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    Rand Al'thor
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    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by Radiator View Post
    Id like to see this system over the current system which is way too random. They should keep, +1,+2,+3 and reward the higher quality (number) you reach with a greater chance at +2, or +3. That way people at or below the level still can make +1 or even +2 but higher level crafters can still make majority +2 and +3. Needs to be some kind of reward for higher levels crafters or whats the point. It is quite annoying to collect a ton of HQ mats and get quality to 500+ and still NQ.
    The point of being a high level crafter is to be able to craft high level recipes and repair high level gears. HQs should be available to everyone who dedicated time to gather the HQ mats and who is level appropriate to craft the gear/item. High level crafter should not equal HQ crafter.
    (5)

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