Quote Originally Posted by tymora View Post
[Problems I see]
1) NQ materials will take the place of "worthless" immediately. On the bright side however, they can be used to cheaply rank up even if the end product is not worth anything.
Sorry, Tymora, I don't mean to pick at you specifically, but I've seen this brought up several time, that the NQ items would be worthless, whereas HQ items would be worthwhile. Under the current system this is true, however, you are neglecting a brand new factor being introduced : MATERIA!!

NQ mats won't be worthless, since they are used to make NQ gear, which is turned in Materia by performing activities with it. Materia is the final step in making an HQ item top-tier.

Let me contrast
Current system, from best to worst:
1) Item +3
2) Item +2
3) Item +1
4) Item NQ

Proposed system, from best to worst:
1)Item HQ with two materia
2)Item HQ with one materia
3)Item NQ with two materia
4)Item NQ with one materia
5)item HQ
6)item NQ

Above may vary based on relative strengths of HQ of item vs. strength of materia. Regardless, there WILL be uses for NQ finished items, and hence uses for NQ materials. How much? That remains to be seen.