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Thread: RIP Ninja

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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    useless is maybe a bit too strong as terms, but low utility if you prefer... like i did said countless time, this sort of skill was able to be added while a patch, like they have done for stoneskin 2 (if it was needed)

    for musou sandan, yeah i did read after hand, and AE with it will hit for 960 potency, however i'm a bit worried about this sort of easy way to increase our dps without really asking us anything. same for issou, that increase the damage of the weaponskill.

    on the 4 skill announced for the ninja (and i pray the god we do get more) 2 are buff that increase our dps (in burst mostly), one with low utility (kage-watari) and one that allows us to use more ninjutsu, but no new ninjutsu.

    sorry, but i don't see this giving us more utility in raid, kage watari with a good group will be useless, since enmity is not a trouble. depending of the CD on issou and musou sandan, it can have a lot or a little impact on the dps of the ninja. but it don't change the fact that the way to handle this augmentation of dps, is.... how say nicely... weird?

    ok let me explain what i want to say, all the other jobs will get this boost of dps throught new mechanic that will recquire a bit of more skill for be mastered. what worried me about this way to do thing, it's if the ninja get a better or a close dps to the top dps, that the other community will come and cry that we don't have get any difficulty from it... and i'm worried it's the reason behind the positional or worse, the fact that we do get tool for increase soo much our dps soo easily... is because we do get positional. meaning that they admit to add positional make the jobs really hard to master and add more mechanic to the jobs is complicate.

    maybe i read too much into it. but the fact to get positional fighting + this easy mechanic of boost of dps.... i can't shake the idea that all of this stink badly. i really feel that we did get the shorthand of stick and nothing we say or do, will change this, because (and i have said it a lot of time) they don't know what they want to do with the ninja... instead to work on it seriously and work on our symbolic skill (ninjutsu) they did decide to ignore it totally and focus most of the change on the weaponskill... the rogue part of our jobs. for me we didn't receive jobs skill, but rogue skill. even the jobquest until now was about how use ninjutsu correctly and how ninja use them for get the advantage over the fight. but here, nothing of this. if they don't plan to work on our main tool.... why did they create the ninja? why not have stick with the rogue from the start? it will have been far easier for them... no mudra lag and able to put all the positional they want!

    *shrugs* more i learn about the ninja in heavenwards more i don't understand what they try to accomplish with the jobs... for me all we did get was change on the rogue part... not the ninja part, outside the skill for refresh huton, but it was more a qol change than a real upgrade for the ninja, since we are still stuck with the 3 same ninjutsu.

    ps: by the way about musou sandan, if it work on TA and SA, i feel we gonna see a lot of ninja move infront of the boss... because 500*3 it's still a 1500 potency.... insane number, even if we stick with other it's still 1200 potency.

    pss: 2 skill of control of enmity? seriously...
    (2)
    Last edited by silentwindfr; 05-28-2015 at 07:08 PM.

  2. #2
    Player
    Spiritreaver1217's Avatar
    Join Date
    Jul 2014
    Posts
    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by silentwindfr View Post
    Wall of bellyache #4?

    ps: by the way about musou sandan, if it work on TA and SA, i feel we gonna see a lot of ninja move infront of the boss... because 500*3 it's still a 1500 potency.... insane number, even if we stick with other it's still 1200 potency.

    pss: 2 skill of control of enmity? seriously...
    @PS-I think that the 3x boost is for Wss. Not JAs like SA or TA.

    @PSS-One to transfer enmity from a targeted party member and one to transfer to a party member. Not a hard concept. Quick example: that balls to the wall BRD who lets rip on the mob with Foe's and a fast initial dmg burst-you take hate from him. You then dump that hate on the tank.

    Sorry, but any tank worth his salt isn't gonna turn down free hate. Especially since tanks are across the board gonna be having to mix more and more dmg into their tanking to keep up with the increasing dmg output of all the DPS.

    @Wall of bellyache #4-Don't like the new additions...well i can't rightly say that I like them as they haven't been added yet. I can say i am going to at least give them a chance and see how they mesh with what i have to work with now ingame. What i can also say is just enough man. Your stance has been made evident. You think NIN is getting the shaft, you think we've been given table scraps, you think other jobs are getting better stuff, you think blah blah blah. Just stow it.

    How about you stop looking at NIN from a position of exclusively what you think is proper and right for it and start trying to look at the job like a dev might-how the job performs in situations WITH the other jobs and not necessarily AGAINST them.

    And honestly if job changes like this have you riled up now, you are in for fits later on. This is the first expansion and the real beginning of the cycle of job additions->job assessments->job re-balances->job additions. And this being SE, be ready for some doozies down the road. Hell they are giving all the jobs stuff atm, wait until they start taking and the nerf bat really starts to swing. And trust me, SE devs are not afraid of drastic changes(perceived for the good or bad by the playerbase), if it is for a vision they have of something, they will change it.

    And no, i'm not saying anyone has to be Sammy Sunshine-it is the internet be as asinine as you like. But by that same token, do you really expect to be taken seriously when you drone on about how bad or useless or unnecessary additions are when you are looking at a single piece of a whole picture ad nausea?
    (3)

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by silentwindfr View Post
    useless is maybe a bit too strong as terms, but low utility if you prefer... like i did said countless time, this sort of skill was able to be added while a patch, like they have done for stoneskin 2 (if it was needed)
    Meh, Stoneskin 2 was a quality of life thing. It doesn't change anything at all in combat (except weird fights like Mog HM where you drop combat in the middle). No one has had an actual combat ability completely added in a patch, that I can think of. And that's even with WAR getting a hefty rework in 2.1.

    Quote Originally Posted by silentwindfr View Post
    for musou sandan, yeah i did read after hand, and AE with it will hit for 960 potency, however i'm a bit worried about this sort of easy way to increase our dps without really asking us anything. same for issou, that increase the damage of the weaponskill.
    Eh, it's a DPS CD. I get that it might be underwhelming for an expansion, but it's still pretty nice. I mean, I don't see BLM players complaining that Ley Lines and Sharpcast aren't attacks but instead buffs. And really, a lot of what's added for all the classes is new CDs and tools. I mean, going off of the google doc, NIN is getting the short end for actual attacks, but not by as much as you might think. NIN is shown getting one new attack, which is the Huton extension, and several new tools. Meanwhile, BLM is apparently only getting two new actual attacks, but only if you successfully maintain the Enochian buff (which doesn't seem too difficult, but bears mentioning). BRD is getting three, but at least two of those require WM to be up (and if you think NIN players aren't impressed with what we're getting, you should check out the BRD thread). DRG is getting at least three, but they're only usable with a buff up. MNK is getting a handfull, but even they get two abilities that are pure self-utility.

    I'd say we seem to be (based on the info we have) getting the short end of the stick as far as the number of new attacks we're getting, but I still like our prospects more than some of the other jobs'.

    Quote Originally Posted by silentwindfr View Post
    on the 4 skill announced for the ninja (and i pray the god we do get more) 2 are buff that increase our dps (in burst mostly), one with low utility (kage-watari) and one that allows us to use more ninjutsu, but no new ninjutsu.

    sorry, but i don't see this giving us more utility in raid, kage watari with a good group will be useless, since enmity is not a trouble. depending of the CD on issou and musou sandan, it can have a lot or a little impact on the dps of the ninja. but it don't change the fact that the way to handle this augmentation of dps, is.... how say nicely... weird?
    I'm pretty sure we have more abilities hiding in the wings that haven't been covered. SE seems to like to keep the number of abilities fairly even across the classes. As for Kage Watari, let's look at this from another angle:

    So far, we haven't heard anything at all about either PLD or WAR getting new aggro generating moves. They're both getting boosts to their DPS as OT, but there haven't been even hints of new abilities in their aggro rotations. So, in potency per second, it appears that they'll be generating the same amount of aggro that they currently do (actual enmity numbers scale up to level 60, but potency numbers aren't changing). Meanwhile, every single DPS class is getting boosts to their potency per second numbers. At all stages of the fight, the information we have points to DPS classes generating more enmity than they are now at 50. I'm not saying it'll definitely be enough to make pulling aggro more common. It might not be. But I know that if I'm getting an extra 640 (times B4B, times TA) potency in my opener, I'm going to wince at the aggro bar. Every job but MNK and NIN have an existing way to deal with this (Quelling and Elusive). This could mark a return to players other than the tank having to actively make sure hate isn't going all over the place, which would be nice.

    Quote Originally Posted by silentwindfr View Post
    ok let me explain what i want to say, all the other jobs will get this boost of dps throught new mechanic that will recquire a bit of more skill for be mastered. what worried me about this way to do thing, it's if the ninja get a better or a close dps to the top dps, that the other community will come and cry that we don't have get any difficulty from it... and i'm worried it's the reason behind the positional or worse, the fact that we do get tool for increase soo much our dps soo easily... is because we do get positional. meaning that they admit to add positional make the jobs really hard to master and add more mechanic to the jobs is complicate.

    maybe i read too much into it. but the fact to get positional fighting + this easy mechanic of boost of dps.... i can't shake the idea that all of this stink badly. i really feel that we did get the shorthand of stick and nothing we say or do, will change this, because (and i have said it a lot of time) they don't know what they want to do with the ninja... instead to work on it seriously and work on our symbolic skill (ninjutsu) they did decide to ignore it totally and focus most of the change on the weaponskill... the rogue part of our jobs. for me we didn't receive jobs skill, but rogue skill. even the jobquest until now was about how use ninjutsu correctly and how ninja use them for get the advantage over the fight. but here, nothing of this. if they don't plan to work on our main tool.... why did they create the ninja? why not have stick with the rogue from the start? it will have been far easier for them... no mudra lag and able to put all the positional they want!
    Hmm. . .I see where you're coming from. I mean, neither of us really wants positionals, and the info we have so far hasn't made me actively excited to play NIN in HW (Honestly, I think AST and DRK have had the best presentations so far, but I suspect that's largely the novelty). But aside from the positionals, nothing they've revealed so far has made me question their direction with NIN; and I'm reserving final judgement on the positional issue until I see it in action.

    I mean, you say that we're getting nothing new for ninjutsu, but I disagree. True, we aren't getting new mudra combinations, but our damage from ninjutsu will be increasing. Even if the Huton extension attack doesn't change our average GCD potency at all, you're still looking at 6 more potency per second from Raiton (roughly). That's about 1.3x the contribution you get from Kassatsu. I'm not saying it's huge, but I think you'd agree that Kassatsu is ninjutsu-focused, so why wouldn't you count a WS that lets us use more ninjutsu (basically what Kassatsu does) as ninjutsu-focused?

    Quote Originally Posted by silentwindfr View Post
    *shrugs* more i learn about the ninja in heavenwards more i don't understand what they try to accomplish with the jobs... for me all we did get was change on the rogue part... not the ninja part, outside the skill for refresh huton, but it was more a qol change than a real upgrade for the ninja, since we are still stuck with the 3 same ninjutsu.
    I dunno, I'm still looking at the Huton extension as groundwork for new ninjutsu when we eventually get them, as I assume we will. A three-ninjutsu rotation isn't flexible at all. It would always be Huton->Suiton->Filler, where Filler is currently Raiton or Fuma if you have latency. Nothing beats the ungodly potency of Huton. Nothing outside of Huton is going to beat the 180+400+somehugenumber potency of Suiton+TA. So any new ninjutsu they add to the current system would be competing against Raiton. Is it better than Raiton? Then Raiton goes into the "do not use" bucket. Is it worse than Raiton? Then why bother adding it? But with Huton being extended without consuming ninjutsu chances or Kassatsu, they can add new mudra as time goes on with different "timers." In the most boring case, they could add another one with a one minute timer, so that the rotation would be Huton(before pull, extend through WS)->Suiton->New ability->Raiton->Repeat from Suiton. Or something on an 80 second timer, etc. Basically, if you look at the Huton extension as the foundation for later changes, it looks even better than it already is even if it's the finished product.

    Quote Originally Posted by silentwindfr View Post
    ps: by the way about musou sandan, if it work on TA and SA, i feel we gonna see a lot of ninja move infront of the boss... because 500*3 it's still a 1500 potency.... insane number, even if we stick with other it's still 1200 potency.

    pss: 2 skill of control of enmity? seriously...
    Doubt Musou Sandan would work on TA/SA, since they aren't weaponskills. Even if they did, you would still TA instead of SA. A NIN by himself can make up over 100 of the potency difference; the other 5 people smacking the boss will push the numbers way in TA's favor.

    Two enmity abilities does seem a smidge excessive, but they do kinda fill two different roles, so. . .what the heck, I'll take it.
    (1)