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Thread: RIP Ninja

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  1. #1
    Player
    Spiritreaver1217's Avatar
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    Jul 2014
    Posts
    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Dualblade View Post
    While I highly doubt it would be such, I will laugh if it turns out all the new positionals are actually just back ones like Trick, with similar large increases to potency, in part because that would give a very good reason for the aggro dump too: Do lots of damage, dump on tank as soon as it turns around, do more big damage since its back is turned again.

    Again I doubt it would be that simple, but would laugh.
    Honestly, i have been and continue to laugh at the reaction myself.

    I mean seriously, where do the majority of non-tank physical attacking classes usually hang out during a fight at present? The positional req being added to some NIN moves won't be from the front-which leaves either flank(the side) or the rear-again where we are standing anyway.

    Which in actual gameplay means all a NIN has to do to hit the positional req is stand in one of 2 spots(the breaks in the mob targeting circle-which, for the 3rd time now, is where most of us should be standing anyways to avoid frontal and rear cleaves) and make a single small move back or forth into either the flank or into the rear.

    And that's gonna 'destroy the spirit of the job' or 'homogenize' the job or <add catchy forum euphemism here> NIN as a job...

    So yeah, still don't buy it. And still laughing at the continued groupthink overreaction.
    (4)

  2. #2
    Player
    silentwindfr's Avatar
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    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i think you don't realize what you are saying....

    we can't compare monk or dragoon with ninja about positional. monk was made around positional, all it gameplay is fluid because it was made with this in mind. dragoon had the positional added and they did needed to change itafter a long time for make it less punishing. and they only have 2 positional skill now... (did check for be sure) heavy thrust and chaos thrust. and them main focus is to exectue one of the longuest cycle around.

    but i digress, on the other hand ninja had one out global cooldown positional. and had to focus to execute a cycle and execute mudra in order and in short time for add them ninjutsu to them cycle... now they want us in plus to pay attention to our positional about the boss.... without even talk to the community playing this jobs, they did decide a soo important change about the jobs. (that was selled as a jobs with little to no positional) and for which reason? because tank are the one attack head-on?

    ok, add position to the ninja, but at the time add a system as the mudra systeme to the dragoon and monk, a system where the skill can fail because you did mess up or because of the lag. please add them this, no trouble! give us the positional they use, but give them a same system as us!

    ps: ok i want we stop something, monk recquire positional, but it don't recquire to change of position every 2 second, but mostly every 6-8 second... isn't that hard... since you will normally stay at the edge of the flank position and have a small step to do on the side for be in rear position.

    don't get me wrong it don't means that the jobs is easy, but it's only a different gameplay based on a movement between flank and rear every 6-8 second, actually the hardest part is to make sure to not loose GL on some fight.
    (0)
    Last edited by silentwindfr; 05-29-2015 at 01:31 PM.

  3. #3
    Player
    SDaemon's Avatar
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    Aug 2013
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    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by silentwindfr View Post
    ok, add position to the ninja, but at the time add a system as the mudra systeme to the dragoon and monk, a system where the skill can fail because you did mess up or because of the lag. please add them this, no trouble! give us the positional they use, but give them a same system as us!
    I might be inclined to agree, if the mudra system had a profound impact on being able to move into position for a weaponskill, but that isn't the case.
    (3)

  4. #4
    Player Kaze3434's Avatar
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    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by SDaemon View Post
    I might be inclined to agree, if the mudra system had a profound impact on being able to move into position for a weaponskill, but that isn't the case.
    thats one reason why i dont really see adding positionals as a big problem. at most, its a slight annoyance, but something one can easily get used to.
    (3)

  5. #5
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Kaze3434 View Post
    thats one reason why i dont really see adding positionals as a big problem. at most, its a slight annoyance, but something one can easily get used to.
    Yeah, I'm reserving judgement until we have more info. Until then I'm just wary, because I don't much care for positionals as a whole.
    (2)

  6. #6
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    I dont think Jobs are really balanced around difficulty but rather around disadvantages. As a DRG main i found MNK much simpler to play than NIN, imo NIN is already the most difficult melee to play due to the large amount of monitoring needed. So i dont think that postionals were added to increase NINs difficulty but rather for balancing porpuses.

    The way that i look at it is, that if you are a good player neither the MNK, DRG or NIN rotation should give you any trouble and you should be able to play them flawlessly, yet when it comes to dealing with mechanics (for example stacking with the group), you would lose a good chunk of dmg as MNK, you would lose a bit dmg as DRG and you would lose no dmg as NIN.

    What that means is that they would have to give NIN the lowest dps of the melees and in order to prevent that, they added positionals so that the playing field is even.
    I think its the same with Bard and the other ranged dps, obviously people loved Bards freedom of movement but Bard players wanted to have their dps closer to the mages, so they had to give them similar disadvantages to keep things balanced.
    (4)

  7. #7
    Player
    Evangela's Avatar
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    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    lol that sluggish tank actually uploaded it.

    now the world can see how slow he is.
    (1)

  8. #8
    Player
    Amatsuhira's Avatar
    Join Date
    Sep 2011
    Posts
    102
    Character
    Remmy Palazzo
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Evangela View Post
    lol that sluggish tank actually uploaded it.

    now the world can see how slow he is.
    This comment along with video that i don't even need to see are exactly what's wrong with DF and Tank abuse. Thank you for allowing the truth to be revealed.
    (1)

  9. #9
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Evangela View Post
    lol that sluggish tank actually uploaded it.

    now the world can see how slow he is.
    I don't understand why people need to compound onto the issue by slowing down their dps/trolling if the tank is being slow. Unless he was doing it out of malice, you're equally, if not more in the wrong here because you didn't bother communicating (by what I see in the video) and going on your own whim to delay the party.

    Not to mention that he went in as a pre-made of 3 players, it just goes to show just how much longer a single player can slow down the dungeon if they were doing it intentionally or with malice.
    (2)
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  10. #10
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    it's nothing comparable with what get bard...
    bard will have an OPTION to increase them dps when they don't need to move... outside this, while the fight will recquire a lot of movement, they will retain them capacity to deal damage while moving. that a looooot different of what get ninja.

    here the ninja will simply change it core gameplay by adding more positional, recquiring for people to relearn the basic of them cycle (if not change it). depending of the positional recquirement, we will need to maybe rethink the order of the cycle and instead to have a weaponskill system based on the priority, we will get a fixed cycle. based on where we need to be for be the most efficient. it's not an option, because this positional will not increase our damage, but allows us to do the same damage that we already do.

    indeed the number of positional needed can be something close of the dragoon, but we will need to wait and see in 17 day for know. but if it's too close of the monk and ask waay too much positional it risk to be a trouble.

    and it don't change the valid statement saying that a large part of the ninja community did choose this jobs, because of the lack of positional, they did choose this jobs, because it was different! why not respect this player? why not work on the difference that had the ninja? i have said it countless time. i find the way to handle the ninja by the dev. team, more specially the battle team, quite rude against the ninja community, ignoring our need and concern about the jobs and proposing us an expansion experience really underwhelming and far less developped than what did get the other jobs.

    ps: something important that needed to be said, on the 5 skill that we will get (because it was confirmed that the jobs will get a skill every 2 level) we do have 2 situational skill.... the two threat tool... by the way, why add us 2 skill for this? one was enough... why add us 2 skill like this?

    the skill list is mostly know now:
    - musou sandan, a weapon skill that hit 3 time (not really clear)
    - kage-watari, threat transfert skill
    - issou, a skill for increase weapon skill
    - ***, the weaponskill for refresh huton
    - ***, a skill for reduce the threat of one teammate.

    pss: ohh and another point... why we didn't get more clarification? even bard did receive it... but ninja don't seems to deserve any explanation or even a simple message type: "we did heard the community"... no the way to handle the situation for me is as disastrous than for the personal housing.
    (0)
    Last edited by silentwindfr; 06-03-2015 at 04:40 AM.

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