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Thread: RIP Ninja

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  1. #1
    Player
    Taranok's Avatar
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    Mar 2015
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    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by silentwindfr View Post
    who have said flashy stuff?
    add a skill with the same function will have no interest. and if they want to make us a support melee, ok, then do it well. use ninjutsu for do this, like add debuff that will give synergy to the group.
    You mean like a certain Ninjutsu that, when cast, let's us use an otherwise stealth-locked ability that increases damage received by 10% for the entire party?
    Quote Originally Posted by silentwindfr View Post
    it was possible to make tons of stuff, want a few example?
    - a ninjutsu that will the target with a debuff after deal damage, this debuff boost the people attacking the monster increasing them cast/skill speed.
    - a ninjutsu skill that allows to gain effect similar to the elemental wheel. each element giving a boost to a type of elemental damage. suiton, boosting the next thunder spell casted on, hyoton increasing fire,...
    First dash, see above. Second dash, that's not really helping the class at all. All it will be is the devs adding a complicated mechanic that the players will min/max to hell and back reducing the mechanic to nothing even remotely useful. And who would ever cast Hyoton only to follow up with Katon? If it justs boosts fire damage that works from Black mages, see above same as the first dash.
    Quote Originally Posted by silentwindfr View Post
    you can even think at some buff for the ninja, like:
    - a kage-bushin, but instead to protect the ninja, allows him to get the same effect than oath of sword for a short period.
    - allows to cast a Short duration AoE huton, that increase speed of attack of the whole group in the area.
    I can only imagine the rage from Monks who get Huton to increase their attack speed as they furiously try to click it off so that their rotations aren't completely broken at random by the Ninja. About the only class that genuinely wants faster cast/ability usage is the Black Mage. Sure, the devs could change this in the future, but added TP drain isn't fun.

    Furthermore, the Ninja is not a tank, and it already has abilities for taking loose amounts of damage, such as the Dragoon's keen flurry or perfect dodge. For anything else, you're talking about a lot of mutually exclusive abilities that compete with each other and what already exists presently, adding bloat to a system that is not designed to handle it at all.
    Quote Originally Posted by silentwindfr View Post
    and even some that have function different than what we have so far:
    - a ninjutsu that allows to switch place with a team member. can be exellent when the healer is target and for give him some room.
    - a kage-bushin that can be cast on a party member only that will absorb one attack.
    - a ninjutsu allowing us to be teleported behind the target of a team member.
    We already have the third ability. It's called Shukuchi. Furthermore, see above. Everything you are asking will be mutually exclusive with what already exists. They'd be better served as individual abilities if we want to keep the system from being bloated or clunkier than it already is.
    Quote Originally Posted by silentwindfr View Post
    i dunno, i'm sure, i'm not the only one that did think to different ninjutsu that have different function that can be added? but most important was maybe to add the ninjutsu as a part of the weaponskill system. make the two system work together, not against each other. my main grips against ninjutsu, is the shared CD of 20 second, we are the only jobs that can only use our symbolic skill every 20 second. a dragoon if he want can simply do him 3 jump in row, is stupid i know but it's still possible. why not have give the cd to each ninjutsu skill? like Raiton do have 20 second CD, etc... it will have give more flexibility to the ninja.
    but more important it will be able to add ninjutsu skill with less cd, allowing them to be added into combo.
    This really isn't in question. I would like the system expanded in some capacity as well. But again, mutually exclusive. Why would I ever use, say, Heaven by itself on my next AE when it locks me out of using Raiton? If it were better, why would I use Raiton then? If it doesn't lock out Raiton, what is going to stop me from doing Heaven, GCD, Earth, GCD, Man, GCD, fire ninjutsu? What does that actually add to the class except a horribly bloated and clunky system?
    Quote Originally Posted by silentwindfr View Post
    i dunno, i'm only trying to think what it's possible or not, this jobs have soo much potential and for now... it's clearly unexploited. because soo far, with positional, we aren't really different of the dragoon or monk... (depending of the number of skill with positional) the only difference is the mudra lag, every 20 seconds.

    why play ninja over dragoon or monk? what we had soo far was 3 jobs with different gameplay, but with positional and the ninjutsu underused, we aren't different of the dragoon or monk. before it was, if you want an heavy positional class, you go with monk. a job with a bit of positional, you will go with dragoon. and if you want a jobs without positional, it was ninja. it was the difference between the 3. no?
    The problem is, half your ideas are bad, and the other half either already exist, or shouldn't be thrown into the ninjutsu system anyways because of how mutually exclusive it is. About the only thing here we agree on is that Ninja shouldn't have positionals. Every other idea is half-baked and you're not considering the rather heinous ramifications of them being added.

    Remember, the ninjutsu system gives you 3 abilities per minute to use. One ability is absolutely the best right now in Trick Attack, probably the single largest group synergy buff in the entire game if only because the mana and TP restores nerf bard damage, and foe's requiem only helps a relatively small amount of classes compared to trick attack. The other ability is Raiton, and the third is Huton, the single most important self-buff in the ninjutsu tree. Unless Ninjutsu is heavily altered, you would need to add more abilities that can compete with those without also destroying those in the process. Huton is being removed because of a weapon skill that extends it, which is good, but Suiton and Raiton are still king. Due to how ninjutsu work, we can't add ability-specific cooldowns, and everything must still compete with those 3 or 2. We could add new abilities that augment our next attack, but Huton technically already does this, as well as Kassatsu, and Suiton especially, and if any option is made superior to another option already present, that new option will be used exclusively over the old one.

    Exceptions would be other one-minute-long-or-longer abilities, but at what point do you overburden the ninja with excessively long ability rotations to make sure you use 6 different abilities once every 2 minutes on 20 second intervals or the like? At what point do you put too much on the class to the point where it's no longer fun, without completely changing the framework of the class itself?

    Yes, the system is being underutilized, but what you're asking is for either even more under-utilized trash-tier abilities like Hyoton, or overly clunky class design that has no real logical flow to it. The devs could accomplish the same thing pretty much right now in the framework we have of Nin in heavensward by literally making Hyoton a 300 potency attack that also debuffs the target's resistance to Raiton by 20% for 35 seconds. At that point, you gain more potency by casting Raiton after it than you would by simply casting 2 Raitons, and you actually benefit from doing a Kassatsu Raiton after it in addition to the Raiton immediately after.

    But a teleport ninjutsu? Why would I ever teleport with a Healer just to buy time when they gain aggro? Better question, how would I do this if I am constantly making sure Ninjutsu is constantly on cooldown to maximize DPS? If I am expected to run positionals as a ninja, how am I expected to intermix ninjutsu between attacks that also need to fire for specific abilities while still making sure they're also always on cooldown and that Hoton, Suiton, Raiton, or whatever new Ton ability is added is also firing on time? How am I expected to keep track of Suiton making Raiton stronger or Hyoton making Katon or black mage stuff better when I'm juggling so many other abilities?

    What you're asking for sounds cool in concept, but is absolutely disastrous from a gameplay standpoint, and doesn't do anything to actually make the class better. It simply sounds cooler in concept. Again, the only point I truly agree with is that Ninja shouldn't have positionals simply so that there's a melee DPS class that does not care much at all about positionals, in contrast with one that moderately cares, and 1 that cares so much that to not run positionals completely cripples your DPS.
    (5)
    Last edited by Taranok; 05-28-2015 at 11:15 PM.

  2. 05-28-2015 10:49 PM
    Reason
    rise from your grave!

  3. #3
    Player
    Warlyx's Avatar
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    Character
    Warlyx Arada
    World
    Moogle
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    White Mage Lv 90
    why SE doesnt include Ninja weapon skills....<blade:Shun> <can i have it?> <yes, please>

    (0)

  4. #4
    Player
    Nalien's Avatar
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    Oct 2012
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    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Warlyx View Post
    why SE doesnt include Ninja weapon skills....<blade:Shun> <can i have it?> <yes, please>

    This looks pretty similar, doesn't it?
    (1)

  5. #5
    Player
    Allyrion's Avatar
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    Ul'dah
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    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Warlyx View Post
    why SE doesnt include Ninja weapon skills....<blade:Shun> <can i have it?> <yes, please>

    Quote Originally Posted by Nalien View Post
    This looks pretty similar, doesn't it?
    Hahah, you had to pick the one ability we're pretty much getting!
    I'm pretty happy with how the ninja weaponskills look.
    Very ninja-like.
    (0)
    Last edited by Allyrion; 05-29-2015 at 12:39 AM.

  6. #6
    Player
    Nalien's Avatar
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    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Allyrion View Post
    Hahah, you had to pick the one ability we're pretty much getting!
    I'm pretty happy with how the ninja weaponskills look.
    Very ninja-like.
    I'm curious as to what this still even does. We know we're getting something to combo off Gust Slash to extend Huton, but they showed two new combat skills in the trailer... I'd assume the very Ninja-y looking ability was Triple Attack, but one of these skills hasn't really been explained.
    (0)

  7. #7
    Player
    Allyrion's Avatar
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    Ul'dah
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    Allyrion Windwalker
    World
    Yojimbo
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    Samurai Lv 70
    Quote Originally Posted by Nalien View Post
    I'm curious as to what this still even does. We know we're getting something to combo off Gust Slash to extend Huton, but they showed two new combat skills in the trailer... I'd assume the very Ninja-y looking ability was Triple Attack, but one of these skills hasn't really been explained.
    The triple attack is explained as basically a buff to the next weaponskill move (not a weaponskill in itself). I think the move at 2:58 is the Triple attack (Musou Sandan).
    The move following it is a new weaponskill as well as the last move that you linked specifically.

    One of these moves is Issou which increases weaponskill damage. The other extends Fuuton.
    We don't know which is which though. I can't really guess.
    (0)

  8. #8
    Player
    silentwindfr's Avatar
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    Jul 2012
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    Gridania
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    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    all i was throwing was idea like this, i'm not a developper ok? but i still feel it's possible to do more.
    most of the idea wasn't think for be perfect balanced, just give some idea of what is possible. i don't say to turn the ninja into tank, but if they plan to make it a support melee, give him tool special for him.
    an example:

    you did think i was asking for the ninja to get sword oath of the paladin and becoming a tank (proof that you don't know well paladin) sword oath add to the auto attack another attack at 50 potency. for make simple it was more a short time boost of damage for the auto attack.
    when i did talk of the short duration huton in aoe, it was because Astrologian will have the same skill, the Royal Road of Arrow card and scholar have it via Selene.

    a lot of the other idea was some nice concept, some was based on mobility (like the telportation or the swap of position) or niche skill (the kage-bushing skill allowing to protect from one attack the teammate)
    they are not perfect, but it's still nice mechanic that can bring interesting gameplay to a support role melee. support role are not always about give buff, it can too be debuff or skill with different function to support the group and cover some weakness.
    but all of this was about, if they really go with the idea to make the ninja a melee support jobs.

    other point, i don't say that ninjutsu must be the main part, but be an equal part. it's quite different, adding capacity of ninjutsu that can be added into combo will not make weaponskill less important, since mostly this ninjutsu skill can't be used without the weaponskill. it's more about make it part of the weaponskill, it don't means simply take out the other ninjutsu possibility, but enhance the ninjutsu for add this sort of mechanic.

    but anyway, before think to add more complicate stuff, they will need to fix 1 major trouble.... mudra lag!
    (0)

  9. #9
    Player
    Dante_V's Avatar
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    Nov 2014
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    Gridania
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    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    The OP is meh. As someone who almost exclusively play melee dps classes I love the idea of positionals and the skills that are coming. If positionals bother you there is always bard, Personally I would like to see the class get more intricate and complicated but that's just me. Any decent melee dps player will have no issue hitting postionals. Especially those who played DRG pre buff.
    (6)

  10. #10
    Player
    Erudain's Avatar
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    Aug 2013
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    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Well the problem is "If positionals bother you there is NIN currently" for anyone who wanted to melee dps; then it becomes "If positionals bother you, too bad, you can't play melee dps, deal with it".
    Having choices is good...
    (8)

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