You keep saying it's useless. A useless ability is a bad ability. A niche ability is not a bad ability, as long as the niche is somewhat common.
So, your niche use requires a party that has 3 classes in it, with some RNG, and with multiple long CDs. Mine requires very little setup. I'm not saying yours can't happen, but damn that's a lot of setup. Versus, say, smacking something a few times and transfering your enmity before you steal hate.
Right, because enmity transfer abilities are totally not synergy.
Not what it says here: http://www.bluegartr.com/threads/125...vent-5-18-5-21
Except Musou Sandan, from the information I see, makes the WS go three times. Which is a boost of 640 potency if AE stays our most powerful WS.
Dunno, not really any info on it. A basic DPS CD is still nice, though I concede that it's not a game-changer.
I mean, it does mean we get to use more damaging ninjutsu, and it means when they add in new ninjutsu (which I'm sure they eventually will) we'll get to use them often. The way it was currently set up, 3 ninjutsu a minute means they don't have room to add in new ninjutsu. Any new ninjutsu (unless tied to a 2 min or longer CD) would have to replace either Raiton (which is powerful), Suiton (which is even more powerful), or Huton (so powerful it's not going to happen). But, if they give us a mechanic to extend Huton, that means we can eventually get a second 1-minute ninjutsu to pair with Suiton. This means we can eventually have more options, which is good. Could they have done it all at once? Yes. But that doesn't mean the groundwork is bad.
Honestly, I don't think any DPS class should be without some ability to manipulate aggro or at least aggro generation. BRD, BLM, SMN (even if they don't need it at all, really), and DRG all have ways to manage their own aggro even if the tank is absolutely atrocious. Do they always need it? No. Do they always use it when they should? No. But I would have put this ability on the initial release of NIN and MNK. I wouldn't have waited until the expansion to put it on NIN, and I would certainly have put it on MNK by now (even though MNK has a slower ramp up).
Honestly, I don't particularly like the vast swings of meta involved in adding game-changing abilities at certain levels. To use BRD as an example, BRD after Wanderer's Minuet will be a fundamentally different job than before WM. If WM is a level 60 skill, that means every single non-60 instance will have BRDs playing fundamentally differently than they do at 60. That's not fun (imo), that's frustrating. I'm more happy to get nice toys to play with every few levels that give me more tools to use.