Quote Originally Posted by silentwindfr View Post
i don't say that this skill is bad, i'm saying that it impact is not good enough for be added like a big feature of the ninja with an expansion. like i did said, it's something that was able to be added with a patch, not an expansion.
You keep saying it's useless. A useless ability is a bad ability. A niche ability is not a bad ability, as long as the niche is somewhat common.

Quote Originally Posted by silentwindfr View Post
about the fact that Monk get a new attack for burn the GL, i feel it can be interesting, especially if used correctly with the royal road of the astrologian and perfect balance...
So, your niche use requires a party that has 3 classes in it, with some RNG, and with multiple long CDs. Mine requires very little setup. I'm not saying yours can't happen, but damn that's a lot of setup. Versus, say, smacking something a few times and transfering your enmity before you steal hate.

Quote Originally Posted by silentwindfr View Post
on other hand we did receive... i have said it before, we don't really have any synergy born from this expansion and skillset.
Right, because enmity transfer abilities are totally not synergy.

Quote Originally Posted by silentwindfr View Post
one another point Musou Sandan, is not a 3 hit attack, it's a skill added at the third position of a combo. it's flashy but exept if it dps is really high...
Not what it says here: http://www.bluegartr.com/threads/125...vent-5-18-5-21

Quote Originally Posted by silentwindfr View Post
i means Aeolian Edge is already a powerfull attack at 320 potency, what will be the role of Musou Sandan? why add another skill that seems to have the same function than Aeolian Edge?
Except Musou Sandan, from the information I see, makes the WS go three times. Which is a boost of 640 potency if AE stays our most powerful WS.

Quote Originally Posted by silentwindfr View Post
what the goal of Issou? boost our weaponskill damage? but why? i means wasn't it better to offer us new mechanic tie to the ninjutsu? i means it's only a weird way to increase our damage without really add new gameplay mechanic.
Dunno, not really any info on it. A basic DPS CD is still nice, though I concede that it's not a game-changer.

Quote Originally Posted by silentwindfr View Post
it's the same about the skill for refresh Huton, why add it? if they don't give use more ninjutsu mechanic for use it with it? it's another weird way to increase our dps without add gameplay mechanic outside make us use one more skill in combo.
I mean, it does mean we get to use more damaging ninjutsu, and it means when they add in new ninjutsu (which I'm sure they eventually will) we'll get to use them often. The way it was currently set up, 3 ninjutsu a minute means they don't have room to add in new ninjutsu. Any new ninjutsu (unless tied to a 2 min or longer CD) would have to replace either Raiton (which is powerful), Suiton (which is even more powerful), or Huton (so powerful it's not going to happen). But, if they give us a mechanic to extend Huton, that means we can eventually get a second 1-minute ninjutsu to pair with Suiton. This means we can eventually have more options, which is good. Could they have done it all at once? Yes. But that doesn't mean the groundwork is bad.

Quote Originally Posted by silentwindfr View Post
finally Kage-Watari, on paper it's nice add, but, i feel it's weird to add it to us. it's like try to give use an utility, for make us interesting... but, don't this skill will have been better on jobs like machinist or bard?
Honestly, I don't think any DPS class should be without some ability to manipulate aggro or at least aggro generation. BRD, BLM, SMN (even if they don't need it at all, really), and DRG all have ways to manage their own aggro even if the tank is absolutely atrocious. Do they always need it? No. Do they always use it when they should? No. But I would have put this ability on the initial release of NIN and MNK. I wouldn't have waited until the expansion to put it on NIN, and I would certainly have put it on MNK by now (even though MNK has a slower ramp up).

Quote Originally Posted by silentwindfr View Post
don't get me wrong, i don't feel that we will lacking dps, but we will lack new experience in term of gameplay, this new skill will be used, but do they will really add anything new and interesting to our jobs? do they have any logic behind it?
Honestly, I don't particularly like the vast swings of meta involved in adding game-changing abilities at certain levels. To use BRD as an example, BRD after Wanderer's Minuet will be a fundamentally different job than before WM. If WM is a level 60 skill, that means every single non-60 instance will have BRDs playing fundamentally differently than they do at 60. That's not fun (imo), that's frustrating. I'm more happy to get nice toys to play with every few levels that give me more tools to use.