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  1. #11
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by tocsin View Post
    Its the strategy that requires the least amount of communication, which is the weakest link in the DF.
    Well, it requires "do NO AOE OR PARTY BUFFS", which after many a sac pull in many a dungeon, is not something I'm confident the Duty Finder can pull off.

    I don't really see how it requires less communication, either. Things like cannons and Dragon Killer/Snare are essentially the same, but you have to communicate to avoid the adds while still having the tanks deal with some of them. That seems like more to explain to me.

    The only real benefit seems to be that you can completely ignore the big adds. Both strategies let you ignore the little ones, since they die so easily to cannon fire if herded anyway. As long as people are actually dealing with the big ones they go down easily enough to cannon fire and a little bit of DPS focus. That results in you having a horde of NPCs on Vishap and three party members not otherwise busy, overall that seems like a significant gain in DPS to me.

    Quote Originally Posted by tocsin View Post
    when DK time happens, the dps on cannon hits snare, then sprints and hits other snare, while the healer on cannons sprints up the tower and gets DK.
    Is there a particular reason for doing it this way? Having both players on cannons hit their respective Snares while one of the free players hits Dragon Killer means you get a fair amount of extra cannon fires in while he is immobile. Fairly sure the cannons offer more damage than a DPS is capable of so keeping a DPS down to melee him while one cannon goes unused seems like a mistake to me.
    (1)
    Last edited by Nalien; 05-11-2015 at 05:25 PM.