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  1. #301
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Dualblade View Post
    I think the part that is causing the hang-up is the MECHANIC part. Certainly many things can one-shot players depending on classes/gear, but a one-shot mechanic will always one-shot you regardless of how well geared/what your role is. Atleast thats where my hang-up on this whole thing is.
    the way he defined it wasn't wrong. The issue is these people are coming into these forums and trying to say "WE DON'T TAKE KINDLY TO PEOPLE WHO CALL THINGS THAT KILL YOU IN ONE HIT A ONE SHOT." I'm not going to tell someone else their definition is wrong - And I don't think the context in which he defined it was incorrect.

    I also provided 3 different sources that show exactly how one shot is defined. One that states it denotative, and one that states it connotative. I have yet to see anyone else offer up a counter outside of "AS LONG AS I SAY IT's NOT A ONE SHOT IT'S NOT A ONE SHOT." =/
    (0)

  2. #302
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Whoever's getting all hung up about the difference between 1-shot attacks and 1-shot mechanics (I used the terms interchangeably thinking nobody would try to make a distinction between them when none was intended; how wrong I was) really needs to get a life. That's the last I'm going to bother saying regarding that subject matter.

    second, if you are hitting the adds, you are doing the trial wrong. no adds should be being damaged in this run. They despawn for a reason.
    Uhh, I've been part of enough runs of this fight that went south to know that if the adds aren't being handled they will eventually swarm you and they will keep tormenting you all the way to the very end if you let them. I don't know what you're talking about by them despawning.

    Most of my runs of this ended up with the turtle stomping and the aeviseseses Strident Screaming everyone who dared to respawn and get close again to death, leaving Vishap and the remaining clickables mostly untouchable. They all remained there until the failure cutscene.
    (1)
    Last edited by Fynlar; 05-11-2015 at 04:16 PM.

  3. #303
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    What I want to know is why people are arguing over one shot mechanics?
    (0)

  4. #304
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Remus View Post
    What I want to know is why people are arguing over one shot mechanics?
    If it exists, people will argue about it.
    (3)

  5. #305
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by tocsin View Post
    second, if you are hitting the adds, you are doing the trial wrong. no adds should be being damaged in this run.
    I must have beaten it wrong then. When I beat it I had two DPS on cannons (myself and another), two DPS killing adds, both tanks picking a side and grabbing all the adds, most importantly the ones which go directly to cannons (can those really be ignored?), and pulling them into cannon range. Even sent on of the DPS not on cannons up to do Dragon Killer. Almost all the adds were dead before the last cannons before a barrier were down and they were certainly all dead before Vishap started attacking the barrier. Everyone then focused DPS on Vishap.

    Perhaps not the fastest way to do it, but it was an incredibly clean run with zero problems.
    (2)

  6. #306
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Nalien View Post
    Perhaps not the fastest way to do it, but it was an incredibly clean run with zero problems.
    I do it the same way, except i only use one tank (me, because I trust me and only seem to get SoF when I'm queueing as a tank) assign the other tank to the cannons, and play Little Bo Peep with my scaly sheep under the boss.
    I rarely have to worry about adds getting away from me so long as one healer (usually the WHM) is under vishap as well.
    I also usually assign the newest guy (there's always a newest guy) to cannons.
    It works pretty well as long as someone gets the dragonkiller.
    (0)

  7. #307
    Player
    tocsin's Avatar
    Join Date
    Aug 2014
    Posts
    589
    Character
    Tocsin Wolndara
    World
    Jenova
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Nalien View Post
    I must have beaten it wrong then. When I beat it I had two DPS on cannons (myself and another), two DPS killing adds, both tanks picking a side and grabbing all the adds, most importantly the ones which go directly to cannons (can those really be ignored?), and pulling them into cannon range. Even sent on of the DPS not on cannons up to do Dragon Killer. Almost all the adds were dead before the last cannons before a barrier were down and they were certainly all dead before Vishap started attacking the barrier. Everyone then focused DPS on Vishap.

    Perhaps not the fastest way to do it, but it was an incredibly clean run with zero problems.
    Not saying it cant be completed through other means, by any way shape or form. we have much higher ilvl than i90 right now, there should be other methods. What im saying is that the cleanest way to do it, if everyone is exactly i90 (and getting one-shot by the damage mechanics), is by ignoring the adds. if the DPS don't aoe agro, the adds will attack the little npc friends until they despawn.

    Yes, the ones heading for the cannons can be ignored. their combined dps cannot kill a cannon alone, before the time that vishap will kill them anyways, in which case you should already be off the cannons.
    (0)
    Last edited by tocsin; 05-11-2015 at 04:50 PM.

  8. #308
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by tocsin View Post
    Not saying it cant be completed through other means, by any way shape or form. we have much higher ilvl than i90 right now, there should be other methods. What im saying is that the cleanest way to do it, if everyone is exactly i90 (and getting one-shot by the damage mechanics), is by ignoring the adds.
    Ideally you don't "ignore the adds" so much as focus the boss. The tank needs to NOT be ignoring the adds, otherwise they kill everyone.
    And if you ignore the damn turtle, everyone dies. Because he cheats.
    (1)

  9. #309
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by kyuven View Post
    It works pretty well as long as someone gets the dragonkiller.
    Yeah, the only problem I've ever seen in SoF is misfiring the Dragon Killer, which was something I promptly solved by barking orders at people. Still get cases when whoever was meant to be firing it decide not to even be in a position to fire it and I find myself hitting a Snare and having to run up to do it myself (which is impossible to do in time afaik), or I decide to do Dragon Killer and get to watch as the guys on cannons ignore me shouting at them to use Snare.

    I'm sure there are multiple strategies for beating SoF, the issue people have is that people either don't follow the strategy, or just out right don't outline it to begin with.

    Quote Originally Posted by tocsin View Post
    Yes, the ones heading for the cannons can be ignored. their combined dps cannot kill a cannon alone, before the time that vishap will kill them anyways, in which case you should already be off the cannons.
    I don't know. I'll assume they despawn with each barrier, but ignoring them still leaves you with two mobs on the second set of cannons. When I've seen cannons die it's always been the second set with a Wyvern and Biast (or something like that) on it.

    Then there is the fact that if nobody is herding adds, they're roaming freely and targeting the NPCs (while I doubt they add a lot of DPS, seeing over a dozen on them wailing on Vishap was a glorious thing to behold), which makes it far more likely that they'll get hit by the odd cannon fire and end up going after cannons, or just things like the Dragon/Turtle will end up firing the odd AoE towards a cannon. Ignoring them seems far too risky, for the Duty Finder anyway.
    (0)
    Last edited by Nalien; 05-11-2015 at 04:47 PM.

  10. #310
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nalien View Post
    I must have beaten it wrong then. When I beat it I had two DPS on cannons (myself and another), two DPS killing adds, both tanks picking a side and grabbing all the adds, most importantly the ones which go directly to cannons (can those really be ignored?), and pulling them into cannon range. Even sent on of the DPS not on cannons up to do Dragon Killer. Almost all the adds were dead before the last cannons before a barrier were down and they were certainly all dead before Vishap started attacking the barrier. Everyone then focused DPS on Vishap.

    Perhaps not the fastest way to do it, but it was an incredibly clean run with zero problems.
    This is actually the method I've seen every clear I've gotten of the place use. It works well, INCREDIBLY well. The runs I've done it it's been me (MNK) and a BLM taking care of the adds along with the cannons, and everything just burns down so fast that we can concentrate on Vishap more. I don't know why it can't be like that for everybody.
    (1)

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