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  1. #11
    Player
    tocsin's Avatar
    Join Date
    Aug 2014
    Posts
    589
    Character
    Tocsin Wolndara
    World
    Jenova
    Main Class
    Conjurer Lv 60
    its generally less communication, in that the adds simply aren't there, anywhere near the boss. they spawn, and if the healer and tanks do their job, they just run right for the entrance to the dungeon. no worries of cannons to use stuns and slows, no worries of dps to stay out of all the aoes, its all just pew pew pew for the 4 dps and healer, and the kite team just runs in circles while being chased by a large pile of mobs, and avoids everything.

    Quote Originally Posted by Nalien View Post
    Is there a particular reason for doing it this way? Having both players on cannons hit their respective Snares while one of the free players hits Dragon Killer means you get a fair amount of extra cannon fires in while he is immobile. Fairly sure the cannons offer more damage than a DPS is capable of so keeping a DPS down to melee him while one cannon goes unused seems like a mistake to me.
    its mainly to avoid having the other dps interrupt their rotations. less communication of a third person, and by the point of the snares, the people on the cannons should be getting out of the way anyways, for the aoe.

    the strategy utilizes the two main mechanics of the fight:
    1. All the adds share threat tables, regardless of location in the map
    2. adds despawn after barriers.
    (0)
    Last edited by tocsin; 05-11-2015 at 05:30 PM.