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  1. #1
    Player
    Ayrie's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Ayrie Lumire
    World
    Mateus
    Main Class
    Dancer Lv 80
    Another example of scripted AI decision making is tail swipes.

    Most of these moves (t1, t10, ogres doing the rear facing elbow drops) do have specific triggers: boss state is not engaged in a higher priority attack and someone is in position to be hit. Triggers are met and the boss takes a swing. How do we exploit it? Some bard floats in and out of it to force it and force a damage lull for the healers.

    All AI is: nested conditionals that gives the illusion of decision making. Once the conditions are discovered you can easily exploit it. League of Legends bots come to mind as another example. So either move in a defined pattern on a timer... Or move in a prescribed pattern to force, or eliminate, mechanics. Devs call.
    (1)

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ayrie View Post
    Another example of scripted AI decision making is tail swipes.

    Most of these moves (t1, t10, ogres doing the rear facing elbow drops) do have specific triggers: boss state is not engaged in a higher priority attack and someone is in position to be hit. Triggers are met and the boss takes a swing. How do we exploit it? Some bard floats in and out of it to force it and force a damage lull for the healers.

    All AI is: nested conditionals that gives the illusion of decision making. Once the conditions are discovered you can easily exploit it. League of Legends bots come to mind as another example. So either move in a defined pattern on a timer... Or move in a prescribed pattern to force, or eliminate, mechanics. Devs call.
    Is that an exploit or a strategy? The three card force is used quite effectively against living breathing humans, so why should we suppose that other living breathing humans cann not come up with a strategy to force certain moves by an enemy in a game. It's not whether it can be done, it's whether that strategy (which exploits player knowledge of the enemy) breaks the fight or simply mitigates a certain move by the Boss.

    Developers do not and should not be looking to block every possible strategy players can use, instead they need to ensure that the AI cannot be totally circumvented effectively disabling it.
    (0)