If you think all the turns are the same... I really don't know what to say.

Do you just want goofy gimmicks all the time? I don't really enjoy wiping to gimmicks. Gimmicks means you need a certain level of luck to pass... please don't do x mechanic back-to-back!

Right now you simply have to pay attention, adapt to stimuli, and execute your job the best you can.

Moogle EX was fun... but not entirely unique... Shape phase of Kaliya is similar.

And finally: repeating that design needs to be better is a worthless endeavor if you want it to change. Give them something to work with. Model a set of mechanics you'd like to see instead. If you want to have a fight where everyone has to win a triple triad game against the boss in a set timer then say that. Offer a way to move the discussion forward.
You want to be the voice of change... what change are you proposing?