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  1. #11
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by XionAvalonArcadia View Post
    Im sorry you really do not understand how game development works. So you are standing in Mor Dhona and you see someone run past you with some cool shiny new gear. You inspect it and notice its something from the new raid content, something you desire. No one is forcing you to go and get it. Instead you "WANT" it. You want to clear it, either you work for it or wait for it to be nerfed. Those who work for it have a stronger desire than those who wait for it to be nerfed. Its how you get loot desire into the game. They never released an unbeatable fight. If its a matter of adding more and more to a fight, get over it. That is how content progression works. Sometimes the fights get longer, its a test of endurance. Can you concentrate on a fight for X amount of time. That is progression. Wiping for hours, weeks to get your first clear. Its that moment everyone's hype level skyrockets. No one FORCED you to do the fight. it isn't REQUIRED to access Alexander. Its a challenge for those who play the game to look for just that, challenges. Yoshi is CHALLENGING you to concentrate for X period of time, work together and synergize.


    I think you re missing the point here. Nobody is saying the raids should be easier, but that they should be designed in another way.

    Also if the only incentive to a particular content is the gear you get at the end, then the content is poorly designed. As an example, there are little to no rewards to playing a game such as league of legends, yet millions of players plays it.

    Also one could argue that raids in FFXIV are not about synergizing and working together. It's more an affair of finding 8 players knowing the dance of any particular raid and executing it more or less flawlessly (depending on gear) on their own. Pug groups understood it well as most people require "experienced people" who know the fight. If the game was about playing together well, then knowing the encounter wouldn't be that much of an issue.
    (1)
    Last edited by Stanelis; 04-11-2015 at 01:32 AM.