Quote Originally Posted by XionAvalonArcadia View Post
Red > Ravens Beak > Dive combo > Yellow > Lunar Dynamo > Meteor Stream > Dalamud Dive > Ravens Beak > Red > Meteor x 2 > Dalmud Dive > Ravens Beack > Yellow > Combo > Red > Ravens Beack > Lunar Dynamo > Meteor > Ravenbeak > Yellow > Meteor x2

Favor > Claw > Fire Out > Thunder/Dynamo > Fire In > Thunder > Fire out w/Iron chariot + Thunderstruck > supernova x3 (run in on 2) > T Beam > Fire in > Claw > Thunder > Divebomb(First to A, second to B) > Meteor > Divebomb > meteor > Divebomb > Dalamud Dive.


Favor > Claw > Fire Out > Thunder/Dynamo > Fire In > Thunder > Fire out w/Iron chariot + Thunderstruck > supernova x3 (run in on 2) > T Beam > Fire in > Claw > Thunder > Divebomb (First to A) > Iron Chariot > Divebomb (go to B, Save Invigorate) > Divebomb (second to B, Sprint when marker disappears and run to group) > Raven Dive (Safe to stand near) > Lunar Dynamo

I hope you're being ironic, but if you're really trying to prove a point that you have the entire fight memorized like so.. You're just helping US make the point that perhaps the fight mechanics need an overhaul


Quote Originally Posted by Stanelis View Post
Actually the main issue with raiding in FFXIV is that classes simply don't have enough specialization tools and utility abilities.
That is true.. and imo, also part of the reason why PvP is lackluster.. Because there's not enough utility skills. Distribution of said skills is even worse which creates imbalances..



Quote Originally Posted by Laraul View Post
Me? I just want to clear turn 9 for to sole purpose of progressing. And I don't want to have to give up my life outside the game to do it.
Mmmm.. actually in an MMO, you kinda have to make those sacrifices if you want to go anywhere with it. It sucks, but hey, missing out on coils is not the end of the World..