Quote Originally Posted by Gardes View Post
Actually, you are.



By its own nature, your suggestion no 1 already makes fights easier. No 2 is also guilty because less intervals between mechanics means you're suggesting to add more time in the fight just tanking and spanking. Making certain mechanics that was not instant death into one is also moot due to less mechanic interval because the healers will have less juggling to do and doing extra raises wouldn't be as hard as before, especially if your death doesn't affect anyone negatively immediately outside of dps loss. In the case that they do make your deaths kill others, the lot of you will be whining about team jump rope mechanic but oh wait! Most of you already are!

Lastly, fights like this would make it really easy for really good groups with high dps simply because they will down the boss much faster than the intended kill times and therefore they will encounter less mechanics (simplication: if the boss is intended to be a 10 min fight and it does one mechanic every 1 min, the party killing it at 10 will encounter 10 mechanics while parties that can down it at 7 will only encounter 7). If they implement punishments for dpsing a boss too fast by throwing more mechanics at your party randomly even faster as you dps it faster, people will complain yet again.
Quote Originally Posted by OMEGA_HACK
Something I would like to see is instead of mechanic on top of mechanic on top of mechanic all happening with an overlap effect where you are sometimes just running from Point A to Point B to Point C doing mechanics is this:


1) Simplify the number of mechanics to an easily memorable amount (players should not have to study like its a 100 question test) I would say no more than 4-5 mechanics
2) Slight increase in time between mechanic executions, as a pay off to keep the challenge alive, make the mechanics even less forgivable (as in you mess up, you die)
Again taken it out of context you can make anything sound like something else. I was making a suggestion but by removing the line I've added you are making it seems like I was asking for a Coil nerf. Also making less mechanics doesn't mean that it's easy, take for example again Titan EX (and I cannot stress this enough--when it was new content--not now when we are 50+ items levels higher). He only had around 4-5 mechanics:

1) Mountain Buster: healing/cd mechanic
2) Landslide/Plumes: dodge mechanic
3) Tumult: healing mechanic
4) Bombs: dodge mechanic
5) Upheavel: stack/placement mechanic

However during the time of its release those few mechanics were very unforgiving. You mess up, you die; no questions asked. Its just another form of challenging content however Coils don't really have that style of battle, its all mechanic and move on top of another, that one single mechanic might not kill you but because there is another mechanic already going off there is a good chance you will fail. Either way they are going to kill you however one is about precision and one is about "can you recover". Both are valid endgame styles, sadly they did not choose the former for the coils.