Quote Originally Posted by XionAvalonArcadia View Post
Alright so let me ask you this since you feel FCoB is mundane and WoD isn't. Inwhat FCoB fights are mechanics reused? For every one you state I can guarantee I can prove you wrong. You been through FCoB so you should know all the fights right?
I'm not getting into a pissing match with you, I'm not trying to say FCOB isn't as good as WoD or vice versa, please stop putting implications in my mouth that I am not stating. What I am trying to state is the general idea of the battles in the coils rely on one major principle: organized memorization. Like others have mentioned, very little is actually put into player skill besides being able to be in spot ABC while mechanic XYZ is going on (ie: stack/dodge/placement mechanics), and so on so forth; which honestly if repeated and rehashed is the very definition of mundane and unimaginative.

Quote Originally Posted by StrejdaTom
snip
Again, I state again, I should probably add a third again, so thrice again, I am not--and neither is anyone else in this thread--asking for Coil to be nerfed and/or be made easier. No one in this thread is asking future content to be made easier than Coil content. No one. So please (and this is not directed at you in particular) can we please stop saying that people are saying to make it easier. People want challenges but some people want vastly different types of challenges other than the ones that are presented in the Coil (for future content, not for Coil content as that content is already solidified and they are not even going to consider making a completely new fight for existing content). My example was merely as is, an example, because believe it or not I'm not a developer I was merely trying to spark creative discussion on different ways we could be challenged and technically speaking have a more drastic reward/failure type mechanic is a precision mechanic more than anything, but I am completely disgressing here...

So my challenge to everyone reading this thread is this: If you could create a future content mechanic how would you do? Would you want the same "Divebomb" like move under a new name, a tether mechanic that might function slightly different than the last fight but basically is the same move under a different name? A big damage room-wide blast attack (which all the monsters have) move under a different name? I challenge you, think of something new, something that is not limited to a reliable internet connection and memorization. Can you come up with something new or can you only ridicule someone who is trying to offer new ways to play the game?