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  1. #10
    Player
    Ayrie's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Ayrie Lumire
    World
    Mateus
    Main Class
    Dancer Lv 80
    Kosmos:

    Simplest explanation I can offer is it is far harder to manipulate/bug an encounter when the boss' skill sets are on timers.

    Script and AI are the same thing.

    AI is an illusion created by stacking many conditionals. If the game sees these three triggers do that. The problem with that is it can be figured out and manipulated. You could eliminate or avoid critical moves by never triggering their conditions.

    A real quick example is Matt samurai genkai in FFXI. He would not start his combo until hit 3 times. Want a easy way around the fight? Know that you get 3 easy hits before he is fixing to rail you. It didn't change the outcome, but it shows how conditionals can be exploited to lower the intended difficulty.
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    Last edited by Ayrie; 04-11-2015 at 03:09 AM. Reason: changed easier to harder