I'll start my response off nice and slow.
A single mob, doesn't take much. All either tank has to do is 1-2-3. Depending, probably don't even need to be in tank stance either.
2 mobs. Takes more skill. You at least have to Flash, or Overpower, maybe even alternate between the two, to get that #3 hit of your combo to nail down enmity, or to at least see if someone is about to overtake you on enmity.
3 mobs. I would say takes a little more skill. But not a whole lot. If can tab to 2 different mobs, you can tab to 3.
4 mobs. Takes a little more skill. You are really starting to lose keeping your tank debuff on everything. Not going to be able to keep either tank debuffs on all the time on them all. Really this starts with 3. But with 4 you are going to also be doing more of your AOE enmity builders, than doing it initially and alternating hits between the mobs.
So until now, absolutely I can see a steady increase in skill of what the tank has to do, as well as what the healer has to heal.
5 mobs. I'll even give it to you that even here it would take still a little more skill over 4 mobs.
But then in my mind it just kind of flat lines right around here.
10 mobs. You are going to basically tanking the exact same way as with 5 mobs, and the healer is going to have to heal and deal with the greater incoming damage, but, it is more gear saving you, again in my mind, with 10 mobs, than say the skill it requires with 5. Because both the tank and the healer will be doing the exact same things, only the gear reduces the damage, increases health for more buffer, and gives better healing.



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