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  1. #11
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Zedd702 View Post
    No... you are just trying to seek an answer you want to hear vs the reality of the bigger picture.

    What you want to hear is that SR = more skilled players and that Speedrunning = skill... and that is not the case.

    The reality of the matter is that it takes skill to complete a dungeon whether it is speed running, casual mob by mob, or w/e other method.

    People can classify speed running as a reckless tactic, which I've seen many different ways of doing speed running. Some require skill, coordination, knowledge of your job/role, and no interruptions in real life. Others just run through all trash mobs sacrificing the tank while the group runs in to the boss and once the tank dies and enemies reset the healer will resurrect the tank and then we can begin the boss fight.The latter method, though reckless, actually requires communication, but lots of players fail at that so they might not have known of that strategy...

    What I provided was a proper answer to your question, just because it's not what you want to hear does not make it unacceptable...
    I posed a simple question to get a simple answer in order to further the discussion past the question of "skill".
    I acknowledge what you're saying, but if I'm being honest it's just a lot of fluff.
    However, you answered the question amidst the fluff, so moving on:

    Since Speedrunning typically requires more skill from the players than single-pulling, it can be assumed that people who opt to single-pull tend to be less skilled than people who opt to speedrun.
    /topic closed

    Back on the original topic: Why do you, in-particular, dislike speedrunning? =3

    Quote Originally Posted by Mykll View Post

    10 mobs. You are going to basically tanking the exact same way as with 5 mobs, and the healer is going to have to heal and deal with the greater incoming damage, but, it is more gear saving you, again in my mind, with 10 mobs, than say the skill it requires with 5. Because both the tank and the healer will be doing the exact same things, only the gear reduces the damage, increases health for more buffer, and gives better healing.
    Generally speaking, you're right. But I would say it doesn't flatline after 5; but the increase isn't exponential anymore. It just requires the tank to be better at cooldown management and the healer to know when spikes are coming and be aware of what the tank has available.
    Large pulls definitely take more skill as well as gear to pull off, but once you have the gear, more skill will let you get away with more.

    I think what makes this topic so sore to some people is that they're used to other MMOs, where dungeons are challenging in their own - or can't be steamrolled because trash have mechanics or abilities that make it impossible.
    This is not so in XIV.
    I think it's a flaw in XIV's dungeon design. A flaw I would like to be alleviated. But as it is now, speedrunning is prevelent in the community. While not at all an exhaustive study:
    shows general community sentiments; and will get slightly more accurate as more people vote on it.
    (1)
    Last edited by Sousoulsu; 02-26-2015 at 07:54 AM.
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