The fact that they aren't doing anything about it and just whinging and wanting the system to change says it all they cant adapt to a system in this game thats been in place for over a year now.
Why cant you have in your team a number greater then 8 and rotate them out on a daily basis, whats stopping you from this, greed is whats making people just stick to 8 and not expanding on this number.
You make sure that on at least a monthly basis pretty much every one that signed up had a fair share of raiding, a good way to organise like this, and just rotate people out based on this figure, this helps take account of real life situations if someone cant make it whilst the group can still run on that day, consistent raiding is key and the experience and gear is kept in the group and not to a random pug or someone that you dont do runs with.
Also means less explaining and more efficient runs, less cancelling of raid nights also.
Other mmos do this just fine in their raid roster and have functioned like this for years.
you can click on any guild on this page and find out how they organise their raids.
http://www.wowprogress.com/
Also though I agree that I dont know other peoples stance is, the number of posts in this thread is barely a majority either and just noisy people kicking up a fuss that they cant get what they want and do not class it as representative.
And yes this system does exist in other mmos, again using wow as an example, has a weekly cap, actually had 10 man raiding (and raid sized have changed over the years), has a lot of classes with 3 specs and for most specific gears and roles and you can still gear up with out tokens just fine btw.
Yes weapons are not but still true for armour though the inconsistent nature is what bothers me more on this aspect.
Now the big question, I prefer lock outs as it keeps a hierarchy of players to be in groups of equivalently skilled players, I rather play with people on my level good or bad and progress in this nature, it makes the choice that much more important.
If lockouts didnt exist, then people who are dont raid much or not very good will ask 'help' of those in that skill set as opposed to finding those in their skill set to progress.
This leads to problems where and this does happen, the person in question that doesnt want to bother working towards raiding bugs and even guilt trips said higher end raiders, its easy to say no, but you still have said person bugging you.
It is not good for the raiding if people can go in and get everyone a clear when they are not in a position of their skill set to do the content, they should work towards doing it in their own power and more importantly, people in their skill sets.
Raids arent just for the clear, they are also designed for the journey, the experience working together with others to get that boss down which can take weeks or months for some groups, this becomes highly diluted if you can just constantly run the raids, pretty much like how all the primals have become, each kill means very little now from those, thats what will happen if end game raids like coil become unlocked like that.
Also not to mention, you then bring an unprepared player whos not ready for this level of content who hasnt practiced the tighter timings, skill set required in their roles for damage or whatever into that pool, and such this player due to being unprepared for the encounter to another group that do know what they are doing and had the many weeks or months of practising together, why is this fair.
The playerbase should do more to improve themselves, not just get a easy kill.



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