raelgun -

There some very key aspects you are missing in your comparison to other games. These other games have proper token systems, larger raid caps, far less strict group make-ups and far less job specific loot requirements. You claim 'it works for other games' but even admit why you don't understand why it doesn't work for this game. Clearly is it not working and that is due to a combination of many things wrong with the current system.


The issues at hand have been clearly defined by a lot of people on this thread: lockouts promote anti-social static group play and poor loot distribution. You really have not addressed either of these problems yourself while claiming the current system works. Your major resistance to the proposed changes in this thread seem to mostly amount to being concerned that you might have to join more PUGs (which doesn't even really make sense)?

Frankly you sound like someone that has been blessed with lucky loot drops and only knowing 7 other people that play the game and have been in a solid static since ARR release. This isn't really a common scenario with a lot of people, so please understand that. There is clearly a source frustration from a lot of people and it is something that should be fixed and I think you are going to have to come up with a little better argument in this thread other than "well it works in other games" and "people might be able to get carried through raids."