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  1. #1
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ophie-Mio View Post
    This is the truth here. People were looking forward to helping out their FC members or LS mates with final coil but SE nailed us right where it counted. Instead of locking us out of loot individually, they decide to limit the chests...EVEN if it's just ONE person. Like one person could possibly tip the field enough to have a win.
    You not thinking it through fully. One person can make ALL the difference as they can see and point out what they are doing wrong mechanics wise, explain how to do it and push forwards for the clear.

    The system was made because players where complaining that they couldnt go back and help. So they added this, with a bonus of 1 chest when 4 or more players who havnt cleared it. What does that mean in the long term? Team A clears a turn, Team B are struggling. So Team A takes 4 of team B and runs them through, teaching them how to pass the part they are stuck on. Then Team A runs the other 4 of Team B through that turn, doing the same. Then the following week, due to training they got from Team A, go on to clear that turn.

    Not to mention, limiting chest drops based on how many have cleared it sends a clear signal to Content sellers.
    (8)
    Last edited by Sapphic; 02-04-2015 at 11:05 AM.

  2. #2
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Sapphic View Post
    You not thinking it through fully. One person can make ALL the difference as they can see and point out what they are doing wrong mechanics wise, explain how to do it and push forwards for the clear.
    Yes, and that one person will still have to deal with the learning curve of 7 other people who may not have any experience or very little. For example, one of our raiders in my static has his alt with us and his main with another. T12 is brand new to us, he's cleared it. Multiple times. We've still been stuck on it for two weeks now (we only raid three times a week, btw). He doesn't make any mistakes, one of the other seven always does. We wipe. One person isn't enough to say that with one person, an entire chest should be taken away.

    I stand by what I said, one person's knowledge or experience can't outweigh the mistakes of seven others in Final coil.
    (13)

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ophie-Mio View Post
    Yes, and that one person will still have to deal with the learning curve of 7 other people who may not have any experience or very little. For example, one of our raiders in my static has his alt with us and his main with another. T12 is brand new to us, he's cleared it. Multiple times. We've still been stuck on it for two weeks now (we only raid three times a week, btw). He doesn't make any mistakes, one of the other seven always does. We wipe. One person isn't enough to say that with one person, an entire chest should be taken away.

    I stand by what I said, one person's knowledge or experience can't outweigh the mistakes of seven others in Final coil.
    And they would be going knowing that. That one person can say to the other who is failing that you should Zig instead of Zag ^_^
    (2)

  4. #4
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sapphic View Post
    The system was made because players where complaining that they couldnt go back and help. So they added this, with a bonus of 1 chest when 4 or more players who havnt cleared it. What does that mean in the long term? Team A clears a turn, Team B are struggling. So Team A takes 4 of team B and runs them through, teaching them how to pass the part they are stuck on. Then Team A runs the other 4 of Team B through that turn, doing the same. Then the following week, due to training they got from Team A, go on to clear that turn.
    Yes, this can work if every single FC and LS (and Groups of Friends) have *exact* groups of 8 People.

    But statistically that's far from the truth. How does the current system support Free Companies, Linkshells, and Friends that have any number of people that are beyond 8 (and not a factor of 8)?

    It doesn't. THAT'S the biggest failure of the current system.

    If you have a FC / LS with, say, 13 people? What then?

    Sure the Static (8 people) that clears a Turn can go and help run the 5 people remaining through that Turn ONCE, but what about long term?

    The entire system right now forces players to have to find their own Static of exactly 8 People (w/ specific Jobs leveled) per week.

    There was a time in FF XIV 1.0 (and in FF XI) (and in most other MMORPGs) where, gasp, you could have a guild / group of Friends and *help them out each week*, where it wasn't a fixed static of exactly 8 people.

    You can't do that right now. It's VERY Anti-Social (beyond your Static).

    Previously in XIV and other MMOs, have a buddy (or a FC / LS mate) that was outside your normal group, but you wanted to raid w/ them? No problem! Go have fun and you guys could try your luck at beating XYZ and try for the items.

    Not in FF XIV 2.0 currently.

    2.0's current system is just awful system that promotes Small, 8 Player Cliques.

    It needs to change for the health of the game in the future.
    (12)

  5. #5
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kiara View Post
    ]

    It needs to change for the health of the game in the future.
    Errr you know the big main mmo that has end game, WOW has a weekly lockout system right? And said game has 10 million subs and going strong.

    What other mmos, rift employs a weekly lockout system as well, EQ has a weekly lockout, SWTOR raids have a lock out, wildstar raids have a lockout, can I ask, what other mmos you are refering to?

    You are just making stuff up now, they dont have this issue, only FF14 players are making this silly fuss, and can I ask whats your progress in coil? I find that only those that are struggling in end game it self are wanting a free system so that better players can boost them through content.

    this statement 'who wants to play with the same static 8 people forever'

    This is a personal problem for you, not the game or system, my WOW guild has over half its members playing in the very same guild for over 10 years, thats testament more then anything.
    (1)
    Last edited by raelgun; 02-05-2015 at 06:23 AM.